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Topics - Avarage

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Other Games / WW1 Medic Mod
« on: January 14, 2011, 12:46:50 pm »
I remember discovering WW1 medic years ago, and consequently finding out about DF because of it. I remember there used to be a little web page that had a few mods for it. None of them changed the actual gameplay much, but I remember one of them made the game a little bit more functional. I believe you could change the terrain to either dirt, snow, or grass, and it had an option to fullscreen the game without having to change your monitor's resolution. Does anyone happen to have this mod that are willing to share?

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DF Adventure Mode Discussion / Unretired Hero = No Reputation?
« on: January 13, 2011, 10:29:26 pm »
So I've brought my scimitar thrower out of retirement for the second time. Last time I retired him, he was a legendary hero all around the world, and could lead 20something companions. After retiring him I played through 2 forts. I decided to bring him back out of retirement for another round of goblin/bandit/megabeast slaying after about 6 years game time, and he's back down to 2 companions max, and people aren't "dumbstruck" when they see him anymore. Anyone know the cause?

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DF Dwarf Mode Discussion / Safe Outdoor Farms?
« on: January 11, 2011, 12:00:34 am »
So I just started a new fort, and it's an excellent spot. I then had an idea, though I'm sure this has been thought of already, for walled-in outdoor farms that are connected to the fort via an underground tunnel. This makes them safe from pretty much anything, if I'm not mistaken. But my question is, can goblin archers shoot arrows down into the farming complex if they're on a higher z-level? If so, would building a glass ceiling over the top of the farming complexes keep arrows out?

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DF Dwarf Mode Discussion / Free Stuff?
« on: January 03, 2011, 09:31:12 am »
Hey everyone, been playing for the past 3 or 4 years, just now had a reason to register on the forums, lol. So I decided I wanted to experiment with a strictly-contained fort, in that nothing could get in or out unless I wanted it to. This was both to keep sieges and migrants out, the latter because I always have more dwarves than I'm ready for after the first wave or two, and I'm a terrible macro-manager.

To kill off any undesired creatures loitering around outside waiting for entrance, I chose to embark on the tundras. All was (and still is) going well. It seems that there are either no goblin civs this far north, or it's too cold for them up here, as I've not had any sieges in the nearly 3 years the fort has been running. The first wave of migrants was forced to freeze, but I let the second wave come in. A dwarven caravan came and left, though no exchange of goods occurred.

So here's my actual question. An elven caravan came by, stayed a while, and then when it said they were about to leave, they never did. I assume this is because I never let the liaison in to speak with my broker. Eventually, either due to dehydration, cold, hunger, or boredom, the elf trader went berserk. The frame after that, his camel became melancholy and began dumping his goods all over the ground, including many barrels of golden salve and some exotic caged animals I'm interested in. I assume he will not pick his stuff back up, because that doesn't seem like something the trader NPCs are programmed to do, meaning he will eventually die and I can go and take his stuff.

Will more elven caravans come? Are there any repercussions? Is this common? I personally found it hilarious.

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