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Messages - Avarage

Pages: 1 [2]
16
DF Dwarf Mode Discussion / Re: How Did You Learn How To Play
« on: January 07, 2011, 10:06:29 am »
Since I prefer to learn by trial and error, but knew about the wiki right off the bat, I tried 2 forts on my own. The first one, I managed to dig a basic bare-bones fortress. But then I couldn't figure out how to make booze or food, or farm to get the ingredients for said goods. Dehydration did my fort in. Similar story with the second fort. Then I read one of the beginner embark guides on the wiki, and took it from there. It was a fairly even mix of trial and error and consulting the wiki.

17
Urist McHefner, the next big dwarven celebrity. He'll get so much poon-tang that the Monarch of your civ will bow to him. His hoes will feed him dwarven syrup roasts and hold barrels of Sunshine over his gaping maw while he drinks. I envy him. :(

18
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: January 06, 2011, 03:39:17 pm »
Just grabbed 4 companions and set off to de-populate a bandit hideout. You know, the typical.

19
DF Dwarf Mode Discussion / Re: cooking the syrup
« on: January 06, 2011, 03:21:24 am »
I haven't done much with syrup in the current version, but I recall in previous versions dwarven syrup roasts being one of the easiest ways to make a fortune and get pretty much anything you need (as well as waves of useless migrants that you don't need).

20
Dear Urist McRecruit,

Please tell me how you managed to kill your Axelord coach in a sparring session with a wooden training sword.
I'm not angry, because you may just be on to something.
If you could teach the rest of the military how to be so deadly with wooden weapons, it would give my weaponsmiths a break,
and we could conquer the world with wooden swords alone.

Sincerely,
Your impressed and confused overlord.

21
DF Adventure Mode Discussion / Re: What is your fighting style?
« on: January 04, 2011, 05:07:37 pm »
I like to try a different style just about every time I make a new adventurer. My last one was an axedwarf, who ended up getting pretty good at shield using and armor wearing. After racking up 113 notable kills, motor nerves in both of his legs were severed while fighting a typical goblin ambush, reducing the once mighty hero to crawling. I crawled his ass to the nearest mountainhome and retired him.

My current character is probably my most lethal to date, aside from a sharpened obsidian stone-thrower. A swordsman/sword thrower that always has a -bronze scimitar- in one hand for hacking off limbs and heads. I also keep any other scimitars I find because they seem to make the best throwing weapons (aside from sharpened obsidian stones). When ambushed by goblins or bandits, he throws all of his useless iron scimitars (which are inferior to bronze scimitars) at the most dangerous enemies, cutting off limbs and sometimes just plain cutting them in half. He then finishes any survivors off. Voila.

22
DF Adventure Mode Discussion / Re: Bogeymen
« on: January 04, 2011, 12:31:37 pm »
I find that just running from them until daybreak is the best tactic for me. I can outrun most of them, but in case one pops up that can outrun me, I run until he's right behind me, then do a random attack on him, and it seems to almost always knock the bogeyman over. I then continue running, and he's usually too late to catch up, forcing him to vanish.

23
Dear Urist McMilker,

Please stop using buckets to milk animals. I know buckets may seem more logical than barrels, and it may be quicker to fill a bucket than a barrel (lazy bastard), but you're wasting precious milk and you seem to refuse to want to use the buckets of milk for cheese production. If this does not cease and desist, you will be thrown outside into the tundra along with your four buckets of milk...

Sincerely,
The Omnipresent Force That Is About to Fill Your Room with Magma.
PS: Does anyone know how to make them stop using buckets for milking aside from forbidding/destroying all the buckets? There are plenty of barrels available. :(

24
DF Dwarf Mode Discussion / Re: Free Stuff?
« on: January 03, 2011, 09:49:37 am »
Yeah, something like that. Or just leave their frozen corpses laying around as a warning for the next siege party. I got some free bears. Time to start my war-bear army.  :D

25
DF Dwarf Mode Discussion / Re: Free Stuff?
« on: January 03, 2011, 09:44:09 am »
As the elven civilization checks how much profit they made, they see that they did none. If this keeps going too long, they send a siege.
Excellent! More free stuff!

26
DF Dwarf Mode Discussion / Free Stuff?
« on: January 03, 2011, 09:31:12 am »
Hey everyone, been playing for the past 3 or 4 years, just now had a reason to register on the forums, lol. So I decided I wanted to experiment with a strictly-contained fort, in that nothing could get in or out unless I wanted it to. This was both to keep sieges and migrants out, the latter because I always have more dwarves than I'm ready for after the first wave or two, and I'm a terrible macro-manager.

To kill off any undesired creatures loitering around outside waiting for entrance, I chose to embark on the tundras. All was (and still is) going well. It seems that there are either no goblin civs this far north, or it's too cold for them up here, as I've not had any sieges in the nearly 3 years the fort has been running. The first wave of migrants was forced to freeze, but I let the second wave come in. A dwarven caravan came and left, though no exchange of goods occurred.

So here's my actual question. An elven caravan came by, stayed a while, and then when it said they were about to leave, they never did. I assume this is because I never let the liaison in to speak with my broker. Eventually, either due to dehydration, cold, hunger, or boredom, the elf trader went berserk. The frame after that, his camel became melancholy and began dumping his goods all over the ground, including many barrels of golden salve and some exotic caged animals I'm interested in. I assume he will not pick his stuff back up, because that doesn't seem like something the trader NPCs are programmed to do, meaning he will eventually die and I can go and take his stuff.

Will more elven caravans come? Are there any repercussions? Is this common? I personally found it hilarious.

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