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Topics - Laguana

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DF Gameplay Questions / Work order validation
« on: November 02, 2007, 08:08:00 am »
My fortress just made it above 20 dwarves, so now i understand that i have to get my work orders validated by the outpost manager. First off i had a planter as my manager and broker, as people've said they use similar skillsets, however i noticed that my work orders (in the [m] menu) weren't being validated, so i figured that my dwarf was too busy.

So, i made some peasant into my manager, gave him a room and a study, so his requirements are met, turned off all his labour, and let him loose. Now he's listed as No Job, and my work orders still aren't being validated.

What am i doing wrong?


2
DF Bug Reports / Empty cages not considered empty
« on: June 10, 2007, 03:27:00 am »
I searched for this, and didn't see anything, so i hope i didn't miss anything.

I set up some cage traps, caught some animals, then tamed them.
Some of the cages had seeds etc in them, but some didn't, and just had tame animals in them.

I built the cage, released the animal by un-assigning it, then unbuilt the cage, so now it is an empty cage again: loo[k]ing at it shows nothing in it, and nothing flashes on it. However, those cages aren't used in my cage traps. I've got about 4 of these pre-used empty cages, yet my mechanics keep cancelling resetting the cage traps due to a lack of cages.


3
DF Bug Reports / Human Caravan Crash
« on: June 04, 2007, 12:20:00 am »
I just started playing this recently (Great game, by the way), and after finally getting a fortress which isn't starving to death, i'm getting a repeatble crash when the human caravan arrives.

I've had them arrive in a previous fort, and nothing happened, but now it crashes every time.

I've got a save which is about 30 seconds before they turn up, if it'd help.

[Edit] I abandoned to start another game, and had a look at legends. It says i have 6 of 12787 historical figures.... I think i may've messed something up.

[ June 04, 2007: Message edited by: Laguana ]


4
DF Bug Reports / Distance overflow?
« on: November 08, 2007, 02:40:00 am »
I was digging a passage to get magma to my fort, so i didn't want dwarves deciding to hang out in it, and so i marked it as restricted. However, it had some minerals in it from when i dug it out. I went to build something, and at the top of the list was one of those minerals, with a distance of -1456, possibly more since it ran into the next number.

I think it was adding up a lot of restricted tiles, leading to a really big number which overflowed into a really small number.


5
DF Bug Reports / Another cause of lag?
« on: November 05, 2007, 05:50:00 am »
I loaded up my fort, and noticed that it was lagging rather a lot: i'd get dwarves moving about 3 steps, then a second or two delay, then a few steps, then a second or two delay. Luckily i had a save pretty close, so i decided i'd abandon the fort, then copy over the older save.

When i abandoned the fort, dwarf fortress crashed with a generic crash message. After i copied the save over and tried to load it again, as soon as it loaded i was sieged by goblins. Could be that it somehow failed to load the siege properly, and that caused the lag?


6
DF Bug Reports / Fish no longer give bones?
« on: October 30, 2007, 06:55:00 am »
I've got a fisherdwarf finding plenty of turtles and the occasional fish, and i've got another dwarf working in the fishery processing them. However, it doesn't seem to be generating any bones or shells, unlike in the previous version. Is this a bug, or am i missing something?

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