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Messages - katana

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256
There's one story which has stuck with me.
This was almost a year ago, so I'm lacking in detail.
My captain of the guard, a migrant I'd named Urist McDoodle, was dicking about in the gold plated room I'd put him in. He had NEVER seen combat, even my most lowly recruit had a kill or two under his/her belt, but McDoodle had gotten to his position through a booze explosion killing everyone else.
Suddenly, a dragon appears. No biggie, I think, and send out the militia. Our hero does the normal and examines statues.
A few seconds later, the militia are all dead. Apparently armour does nothing. So out goes Urist in the only Adamantium breastplate and shield, with the weapon that would go into the ages... A cat leather shoe.
He beat the dragon to death slowly, over about an in game week. At the end, he was immensely muscular and had no head fat left. The shoe, tattered to the point of being basically a strip of leather, earns the name Sharkshields. He goes on to defeat entire invasions single handedly, and the shoe is wielded by the baron as a badge of honour after I give Urist an Adamantium battleaxe, but not before it amassed a kill count close to 100.

Tldr: shoes are the deadliest force in the game in the hands of a drunk, undeserving mad-dorf.
Backpacks are still more legendary. How recent is this? I'm interested in how you managed to get him to equip that shoe.

257
Chapter 1: Weaponprodigysmith
Blazemetal was to begin again.


But this time, the evil threat was a single being. Some day the dwarves would conquer this monstrous foe and the land would be safe from the evils of necromancy again.


Alright, multiple single beings. Whatever. Let's just carry on with the story. Our brave dwarves:
Tun Seapaths, Stonesmith, f
Sazir Notchedtour, Woodsmith, f
Urvad Hammerwalk, Weaponsmith, f
ók Slapflickers, Plantsmith, f
Zuglar Squareblueness, Siegesmith, f
Dastot flukeheats, Lifesmith machinist (DUAL JOBBING), f
'Argoms' Moistenedmolten, Deathsmith (spear), m

The dwarves' first course of action was to forbid the necromancer tower's doors. How they had the power to do that I do not know.

After a look around, the dwarves concluded that the surface of the terrain was almost completely flat, barring a few pools and the giant tower of necromancers. Their knowledge of the underground also led them to believe that the magma sea was reasonably close.
And so they set off doing their respective jobs while Argoms stood guard. Within hours, the Stonesmith had discovered a cavern.


Diary of Argoms, Deathsmith
4th Granite, Early Spring
Good, the caverns have water. I was worried that I would be unable to treat the wounded. WIth necromancers so close, I fear that we will be under attack shortly. There is also an abundance of sand and ores of iron. I have a good feeling about this site.

27th Slate, Mid Spring
We were harassed by a strange creature today. It fled when it saw my spear though.

I have asked our Stonesmith to create aboveground fortifications to keep the creature away from our supplies.

Diary of Sazir, Woodsmith
Felsite, Late Spring
I have requested that a better dining room be made, we currently only have a single table and chair. However, the miner insists on digging downwards. She refuses to listen to us until she reaches magma…


Soon, the Stonesmith did find magma. Along with that, guess what else?

Another cavern! I'm just kidding.

Adamantine! I wasn't actually kidding about the second cavern though.
MAGMA? ADAMANTINE? GREAT!  We didn't bring an anvil, did we…

Some migrants have arrived.
Despite initial fears that blazemetal would instantly perish like its namesakes, it had survived long enough to attract migrants. One of these in particular was a great annoyance to the weaponsmith.

Dwarves:
Udil Heatfill, Meatsmith, m
Kol Wiltmirrored, Deathsmith Trainee, m
Melbil Squeezearrows, Ashsmith, m
Likot Postincest, Weaponprodigysmith, f
Momuz Glowedstopped, Gemsmith, f

To the horror of the fortress, the Gemsmith had brought a crossbow and quiver full of bolts with her. The illegal arms were quickly melted into harmless metal globs.


***

Pictures of the fort so far:

Part of the walls were wood, to the delight of the carpenter ordered to build them. Everyone else was annoyed to use such elven construction methods. Note the catapult.

The forge area. Currently only has a smelter, apparently somebody spent the anvil money on lustrum.

Meager dining room (the Stonesmith still hasn't carried out her promise of a nicer one) and farm plots.

Necros. Everywhere.

Item descriptions have learned the subtle art of sarcasm.

It appears necromancy isn't the only magic locked inside that tower.
OOC: yay, no instadeath! Dorfing is now open, and I'm accepting ideas for projects. If nobody thinks of anything, I'm going to try and build my first ever pumpstack. We invade the necromancers with magma.

258
DF General Discussion / Re: Dwarf Fortress should have more Gunpowder
« on: October 26, 2012, 05:36:40 pm »
We do have magic, just not in the way that most people think of it. One of the quotes in my sig refers to a guy who gained mastery of salt magic. Then there's necromancers, magical creatures, cursed lands etc. We just don't (in vanilla) have the generic mages/fireball spells.

259
I think I'll use embark anywhere to live on a necromancer tower. Update probably coming some time later.

260
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: October 26, 2012, 05:01:27 pm »


They had prepared for months! Trained, planned, studied… They could not fail. They were The Burning Torch!



Fuck.


261
Lustrum is from legends of forlorn realms. It's basically super lignite, nothing more.

That syndrome is a typical evil biome weather effect. Maybe I should try a regular glacier instead? Looks like that place is insta death.

262
Part two: Destroyed by a single snowflake.

Chapter 1: That was fast.


A reclamation party had been formed. They had read the records of the previous occupants of Blazemetal, and were not impressed. Those idiots brought almost no food or drink, and no helmet for their military dwarf either. Plus, they only had one military dwarf in their party, travelling to a clearly haunted area! And finally, they brought a lustrum boulder.
The dwarves of the warm torch would be better than this. Among them was MrsWillsauce's husband, apparently eager to destroy the monsters in any way possible to "avenge" his wife. It was pointed out that his wife had apparently died of snowflakes, but he denied this and attributed her death to the cursed creatures. Nobody blamed him.

Dwarves:
MrWillsauce Shellautumns, Deathsmith, m
îmbat Sparkconjures, Plantsmith, f
Cilob Fissuregold, Machinesmith, m
Unib Shakenvessels, Lifesmith, f
Shem Toolglazes, Siegesmith, f
Sigun Peakclinch, Stonesmith, m
Thestkig Burnedsnarled, f

They had prepared for months! Trained, planned, studied… They could not fail. They were The Burning Torch!



Fuck.



Round three, anyone?

263
Chapter 2: In search of dirt
Mid-spring, 256
MrsWillsauce sighed. She had reached bedrock, yet not struck a single cavern. Soon she would get hungry and be forced to return to the cursed glacier above. Anything was better than that wasteland. Even sleeping on these stone stairs.

When she woke, she knew she had to find the caverns, and fast. There were many layers of stone to search, and soon she got thirsty.

Luckily, the monsters above seemed to be occupied. Soon she had found the magma sea, yet no caverns. Adamantine was found.

Under any other circumstanaces, MrsWillsauce would have been overjoyed. But right now, she needed food. To the surface she went. It was snowing.

Your settlement has crumbled to an end

OOC: Snow syndrome. Typical.

RECLAIM TIME!
Same dwarf setup as last time, except that the swordsmith will be replaced with another axedwarf. Post requests now!


264
Unfortunately, as you can see in the final picture, sluggy bled to death while the miner searched for the caverns. Another update coming up! I was playing adventurer but quickly realized I forgot to put points in swimming and instantly drowned upon entering a river.

265
DF General Discussion / Re: What do YOU think will happen in 1.0?
« on: October 26, 2012, 03:23:23 pm »
I can't wait play adventurer with custom profession wield-fedic, where I run around wielding arrows that I stab people with during major wars.

Having enemies scream stuff when I chop off their legs would be cool too.

266
DF Gameplay Questions / Re: Animals and water
« on: October 26, 2012, 03:19:27 pm »
To stop ravens from spawning, you can:
-Wall off the edge of the surface (hard, since they fly)
-Catch a fuckton of them in cages so that the wild animal cap is reached
-Get some marksdwarves to kill them

267
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 26, 2012, 03:01:46 pm »
I started a community fort that I accidentally put in the wrong section : http://www.bay12forums.com/smf/index.php?topic=118224.0
I embarked and everyone was instantly slaughtered except for the miner. Luckily, the miner only had grudges :D
Well the answer is obviously to enclose everything in glass and or stone so that the fire can't get through >_>

I SHALL PERSEVERE!
No. Use wooden walls to protect yourself from the all-consuming fires. Because luck fogic.

268
Found a typo:

Rakshasa scratches are "scratchess" instead of "scratches".

269
Chapter 1: So much for deathsmith.
Diary of sluggy, machinesmith
Early spring, 256

Ice. It's all ice, right down to the stone. If we want any hope of surviving, we've got to breach the caverns. We've found some hematite while digging.

Just a little fur-

OH GOD WHAT IS THAT THING, EKAST, KILL IT! KILL IT!
Ekast managed to kill the monster, but not before it managed to tear his arm open. Poor guy, we can't exactly set up a hospital right now though. We were also attacked by ice wolves, but Ekast made short work of them, even with his wounded arm(s). We should be fi-

Oh no. Everyone, GET THAT THING.

Well that could've gone better.


We did our best…

One by one, we were torn apart. In the end, there was only one dwarf left.

Just… Keep… Digging…

OOC: End of chapter comments
It's funny how an engineer fought better than an axedwarf with, you know, skill levels. The girl killed 8 creatures before being brought down. Meanwhile, Sluggy spent the entire time lying on the ground and slowly losing blood. The miner has a scratched body, although it's just a flesh wound (skin wound?). We should survive as long as the migrants don't instagib and we don't run into certain... Things... in the cavern.
Fun fact- I dug 72 layers down to semi-molten rock without hitting a cavern. That's got to be a record.

Also, the "idler" is sluggy bleeding out on the surface. Lokum's only sustained very minor injuries.

270
Wait what, why is this in modding.

(how do I request a move?)

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