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Messages - katana

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286
DF Dwarf Mode Discussion / Re: Best/worst artifacts
« on: October 25, 2012, 04:07:41 pm »
I've had a lot of adamantine weapons, but this one stands out for its name.
Kithälanur, The Azure Wonder, an adamantine longsword.
Worth 7622400, 5 references to itself.

(on a side note, I remember a really famous ancient fortress whose defenses were pointed inwards. What was it called?)

287
DF Gameplay Questions / Re: on Weapons from Mismatched Materials
« on: October 25, 2012, 12:22:02 pm »
Are gem weapons still possible?

288
DF Dwarf Mode Discussion / Re: silk strange mood
« on: October 25, 2012, 12:20:59 pm »
Unless something's changed in the last few versions, a silk cloak/hood can actually be good protection against blunt attacks.

Soft armor is pretty terrible against blunt attacks, actually. The only thing a silk/cloth/wool clothing item is good for defense-wise is turning bites, scratches etc. (i.e. weak non-blunt attacks) from tearing damage which can open arteries to blunt damage that only causes bruising and the occasional fracture. But against a mace or war hammer, they're practically useless.

The webs are usually here and there even if there is no giant cave spider actually present.

Those come from common cave spiders, which are vermin. FYI

Well, I remember seeing mace blows being deflected by silk. Hammers' lower contact area probably does make it much more effective.

289
I've sorta tested this (small sample size though)-
Every one of my military dwarves that wears armor + clothes (armor over clothing) is immune to the transformation. When I took the same dwarves and told them to replace clothing with armor (and uncover various body parts), they were able to transform.

Things I've found:
Transformation appears to age creatures. I took a 13 year old dwarf, and post transformation, he appeared to be 81.
If your battlefield has grass and/or items strewn about it, emberlight warrior's fireballs will burn stuff and prevent pathing, likely locking themselves for a few days while the fire burns out.
Voidwalkers are just plain underwhelming. They need much higher natural skills or something, a few competent marksdwarves shouldn't be able to kill an ambush.

EDIT: Haven't been getting artifact unique weapons at all. Just me?
Tried reloading like 9 times: long sword, long sword, spear, spear, maul, maul, mace, great axe, great axe. It seems unlikely that if the artifact-only weapons worked, I'd have failed to get one this many times.

290
DF Gameplay Questions / Re: Militia Xbow captain using Artifact bow
« on: October 25, 2012, 10:59:49 am »
Don't. Instead, train him as a bow-wielding swordsman.

Alternatively, do what automata suggested. That works too.

291
Well, that'll end up a problem for me. Is there any way to cool down hot tiles (let's say there are some flaming objects on it) apart from waiting?

292
@Blue_Dwarf Nope.

I've been finding that archer training isn't needed, killing invaders/wild creatures from a fortification at the entrance to my fort is enough. If you do need bolts, try pigs/turkeys as suggested earlier.

293
Do creatures actually avoid running into fire now? There's nothing on it in the wiki, and this may explain why the siege refuses to charge.

294
Check your popcap. Can't hurt.

295
DF Gameplay Questions / Re: deadliness of undead horses?
« on: October 24, 2012, 06:55:49 pm »
Miners fight with their mining skill, so I'd say make every important person a miner, and keep digging. They'll be able to parry the undead horses' hooves and enemy arrows too.

Your miners definitely have a chance, just be careful if you decide to organize a military. The mining labor and military equipment don't play well together.

296
I'm playing this way more than I should be, more bug reports coming up.

Anything on watchers/traitor dwarves? That entire mechanic seems to be missing.

EDIT: Certain dwarves seem to be immune to the transformations...?

EDIT2: Armor issues. Perfectly covered dwarves will not be affected by the transformation.

297
DF Dwarf Mode Discussion / Re: silk strange mood
« on: October 24, 2012, 06:35:51 pm »
Wall up the workshop. Nothing good comes from silk moods.

Unless it's a metal mood, by a dwarf that likes weapons or armor. Then follow the above advice.

Unless something's changed in the last few versions, a silk cloak/hood can actually be good protection against blunt attacks.

298
Troll thieves (especially master ones) are pretty funny, getting angry at people while hidden and giving themselves away.

Just wondering if anyone knows this (trying to minimize looking in the raws, as said before): In the manual, the temple of fire is marked as not yet implemented, but exists on the buildings list, and the materials to make it appear to be available. What exactly is un-implemented with it?

299
I've noticed that ever since I installed this mod, I haven't been able to planepack items at will anymore. Anyone else experiencing this?

300
I'm far too impatient to test things in the arena, so I suppose I'll wait for armored enemies.

Your theory makes some sense in real life, but remember- we're talking about legendary marksdwarves with exceptional weapons aiming at common thieves. Half the time, targets already lying on the ground and bleeding/unconscious from regular bolts/arrows. I think we still have the problem that I had when I made my own mod ages ago- large creatures have clothing thickness scaled up, so for anything drastically larger than a dwarf, its regular clothes would be impervious to almost anything.

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