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Messages - katana

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617
DF Community Games & Stories / Re: Starwound [31.25]~Slimelands~
« on: July 05, 2011, 08:38:32 am »
5
Katana's diary
5 Galena,
Well jaxy talked to me about a siege practice area. Seems like a reasonable idea, we can work something out after finishing the hospital.


Limestone, 2
Soo, we're building the hospital now. Barracks too, and military housing. Also, we're making a pipe to a small reservoir for the well, and it should be able to hold 84 units of water. Sadly, our glassmaker who could not get the "square" that he wanted just went berserk, trying to kill everyone. I barely knew him... I was working in a craftsdwarf's workshop nearby, and quickly killed him... Someone make a coffin for this poor guy. And even more migrants! Here they come.

Sandstone, 2
1: A high master woodcrafter. Are you sure you're not an elf?
2: A soaper, useul I guess
3: A high master glassmaker. Perfect timing, we just lost the last one.
4: A peasant who claims to be a good swimmer. Into the under-construction marksdwarf squad for you!
And that was all. For now. I really need to get this message to the mountainhomes: NO MORE MIGRANTS.
Anyway, we're almost done with all the reservoir stuff, and can soon finish off the hospital. More trees being cut for soap and charcoal. I'm also going to build a large burial ground, well decorated and all, for our dead.

618
DF Community Games & Stories / Re: Starwound [31.25]~Slimelands~
« on: July 05, 2011, 06:27:03 am »
You can make furniture afaik. Like blocks and chairs.

619
DF Community Games & Stories / Re: Starwound [31.25]~Slimelands~
« on: July 05, 2011, 06:16:45 am »
4
Jaxy's diary #1
19 Malachite,
When I came to this place, I wanted to live my dream of being a siege engineer and operator. I got what I wanted, but this doesn't seem to be enough. I have some plans for how we could all get something, a special area for our crafts. I could have a massive range for target practice and experiments. Carpenters could live entirely in the wood they love... Masons wouldn't really change. Being a dwarf is already the mason's dream really.


___

Galena, 2

The humans just arrived. Trigg really wants to show them his dishes, to see what they think. Requesting all weapons grade materials, especially ethyl. I just saw this "numerous spike" trap they had on their list of goods. It looked interesting, so I ordered some. Strangely, one dwarf started acting secretive, claiming a glass furnace, right when he was about to make something anyway. I bought a bit of raw crystal glass to see what would happen.
Nothing. Let's try green and clear... Looks like he wanted green glass. Looks like he's content running around grabbing metal and stuff now, so we'll get on with the trading. Some more sheep were bought, some drinks, all that stuff, and a bunch of stuff for melting down. I just saw one of their numerous spike traps, made with atyl. Even a dwarf would be scared by those things... We bought some of the cheaper (non atyl) ones. They had sun berries! Ah sunshine, best booze ever.
The glassmaker is refusing to do anything. His workshop is filled with drawings, and I keep seeing these squares! If only he were a better artist! We can't give you squares, squares are just shapes! Ugh.  Well, somebody suggested making a "square"(block) out of metal, I suppose we'll try that. Cheveux, you're a metalsmith right? Make a block of lead or something! Oh, he didn't want a block of lead. He likes pig iron. Do we have any of that? Wait, no? S***. Do we have any iron at all? Oh great. Check the merchants. They brought a bunch of stone blocks, let's hope that's what this secretive guy wants...
Nope. He's just sitting there. Check all stocks. Find ANY source of iron. Nothing. Not even a piece of limonite. Sorry my friend (uh, passing acquaintance?), we have no pig iron.

No iron on the map, or from traders, dammit!

620
DF Community Games & Stories / Re: Starwound [31.25]~Slimelands~
« on: July 05, 2011, 06:15:53 am »
3
Section of the chapter: Cheveux's thoughts #2
Well, the merchants knew nothing. One of them was holding an atyl short sword though. What's the impurity that makes atyl blue? There's no blue metal apart from... that cursed one... Back in the mountainhomes we once dropped a boulder of microcline into a volcano, and it melted quickly. So it can't be microcline either. Maybe the liaison knows something, right now she's busy talking to Conan about our trade agreements.

___

Timber, 1
Turns out our gem cutter was also a novice stone crafter. We need some more pots. To add to our food supplies, the furnace operator will be doing some plant gathering. It'll also help when the iron caps grow, and we need someone to process them. The caravan just arrived, Trigg seems to be eager to show them his prepared meals. The liaison tried to interrupt our sparring session, but Conan just told him to wait. And they barely brought any bars of metal? Even then, only non-weapons grade metal? We'll request a lot soon. At least cages can be melted. We'll put the animals in a pasture near the siege workshop. We're going to do a lot of melting. I think I'll move the cat to the food stockpiles, food is more important that bones for now. I somehow managed to sneak off with the merchant guard's atyl sword.

Moonstone, 1
Let's build some rooms for everyone! Meanwhile, our "armorsmith" is also being told to be bookkeeper. Will she ever get what she originally wanted? Meh, probably when we actually have metal. Meanwhile, I'm asking for some leather armor to be made for us. Wait, we have no leather? Merchants, slow down! TRIGG, WHAT WERE YOU THINKING? WHY WERE YOU TRYING TO COOK ARROW CAPS?
It's pretty amazing how good our leatherworker is. So many masterpieces. Looking at our metal stocks, we have a gold bar, a brass bar, a fine pewter bar, a lay pewter bar, a lead bar, a cap iron bar, a bryl bar, a bismuth bronze bar, and a whole 50 units of charcoal. I think I'm going to expand our clothier's area.

Opal, 1
Jaxy's kitten, who had guarded our food stockpiles, is now a cat. Our military will have simple leather armor, for now at least, while we get some more metal. Doren, leatherworker, insists that we only keep masterworks and exceptional armor, the rest should be traded away, apparently they're failures to her. In other news, trigg just ran out of food to cook. We've run out of leather, I think we could kill a few of those slimes out there...

Obsidian, 1
Slimes die very easily. And apparently people don't like to butcher them. Jaxy just asked to build a catapult right next to the sleeping areas for "practice". Sometimes I'm worried about his sanity. And our safety. More about our safety though.

Granite, 2
Conan's having a break so he can finally talk to the liaison. Cheveux was talking to me about atyl, ethyl, and the possibility of an even purer metal. I think it's possible, but how would we get it? Even dwarves cannot simply melt the impurities inside these amazing metals. To work with the metals, we just soften them to a usable state, they're nowhere near melted. Magma seems to have little effect, and if we work with anything hotter, we'll probably kill ourselves in the process. The metals are found in clusters, closer to the center being purer. If only we could find a huge atyl cluster... Dsarker just came running back from woodcutting, screaming something about a wol- "NO, IT WASN'T JUST A WOLF! IT WAS MORE THAN THAT! I SAW THE LOOK ON ITS FACE" shut up! I'll go check what it was.
Turns out it was a werewolf. It was fun to kill it, but seeing that corpse afterwards was a bit disgusting. I guess the phantom spiders did mean something, this place really is haunted. Hopefully the werewolf is as bad as it gets.

Trigg ran out of food again. And, migrants!
1: An animal caretaker (what do they even do?) who's also an adequate metalsmith. Pick up Conan's crossbow and get hunting.
2: Another leatherworker, also an axedwarf. More soldiers!
3: A... trapper? I suppose we'll train him in swords or something.
4: A butcher, and a good armorer. Sorry other wannabes, he's going to be our armorer.
5: A newbie siege operator. Maybe he can talk to jax about getting some training.
6: Urist McTrapper, to the military you go.
7: An adequate glassmaker. Good enough.
8: A talented engraver.
9: A peasant... good at crutch-walking?! Well, you're in the military.
10: A cheese making... woodcutter. Well, you'll be cutting wood.
11: Another glazer. Uh, military for you?
12: A fisherdwarf. Alright, you can fish.
13: A high master metalcrafter. Now THAT's a dwarf.
14: A woodworking swordsdwarf. Sword for you.
15: A leatherworker. We don't need your novice crafts, into the military!
16: Another high master gem cutter.
17: A potash maker. You can be a hauler.
18: A herbalist. I suppose you're useful.
19: Another miner. Can never have enough miners.
20: A tanner. Maybe we'll get some more leather.
21: A bowyer/furnace operator. We could use some marksmen, but we've already got a bowyer. Woodcrafting for you.

That was a lot of migrants. Our population went from 16 to 37, and we don't have enough rooms for everyone! Time to get mining.

Slate, 2

Our dyer was possessed! Should've made him a mechanic like G told me to. Anyway, I'm having a break from the military to carve some bones. Wait, she's a novice weaponsmith? Make sure she grabs the bryl! It's the sharpest edge we have! So we hid all the other metals, and she grabbed bryl. Good. Also took some horse leather, interesting...
She then comes up with this:

She may not be a legendary weaponsmith, but this sword will make her a legend. Everything's going well now, we've got a breeding pair of sheep for more food too.

Felsite, 2

Even more of the forest is being cleared. It's time to improve the fortifications.  Apparently Conan became attached to a shield... Adding an extra layer of wall "just in case". Oh, and I'm building a larger quarry bush plot for trigg to cook with. The elves arrived, disgusted by our mass woodcutting. And we were equally disgusted by their "trade goods". Probably would've completely freaked out if they saw all the charcoal making below ground. Time to give our new squad some live combat training...
Somehow they released a grizzly bear, badly hurting one of our recruits. We need to build a hospital. For now, the area near the barracks will function as a temporary one. One of our multiple "high master" gem cutters has been assigned to soap making. Dsarker says he has:

Severe blood loss
Ability to stand lost
Motor nerve damage
Sensory nerve damage

And his left leg in general is torn.

Hematite, 2

Our recruit got a crutch, and soap. Judging by the damage, he'll probably keep that crutch for the rest of his life. I hope he gets good at using it. There was another werewolf sighting, quickly dealt with. The barracks and hospital will be near each other, on the edge of our wall. As we seem to have run out of stone (!!!), I'm expanding the living areas. That reminds me, we need to actually put beds in the rooms.

Malachite, 2

The hunter keeps complaining that his kill is gone. Apparently when you shoot a slime and tear its skin, it crumbles into a blob of unusable goo. Who knew? On the bright side, all of our recruits are officially soldiers. Bad ones, but they're still soldiers. As part of the hospital under construction, we're making a pipe to the brook.
Charcoal supplies: 185 bars. we need more!

Apparently the mountainhomes still haven't gotten the message: we don't want more people!
1: A woodworker
2: A strand extractor, lye maker, and... presser.
3: A weaponsmith. You'll go into our new crossbow squad!
4: An engraver and pump operator

Luckily, that was all.

621
They drop star sapphires at the moment. I prefer that over large sapphires :P

622
DF Community Games & Stories / Re: Starwound [31.25]~Slimelands~
« on: July 05, 2011, 04:50:48 am »
Trying to update, but bay 12 forums are kinda acting up for me, so there'll probably be a big update later.

623
DF Modding / Re: How come this causes crashes?
« on: July 05, 2011, 03:36:57 am »
The example? 

624
DF Modding / Re: How come this causes crashes?
« on: July 04, 2011, 04:55:32 pm »
I know. I didn't see any errorlog pop up.

And it turns out I was being an idiot again, and I missed this:
Unit has misaligned body modifiers.  Adjusting.

625
DF Community Games & Stories / Re: Starwound [31.25]~Slimelands~
« on: July 04, 2011, 01:33:37 pm »
Yup, and I'm going to update the mod too. For some reason it's only turtles that cause issues, the crundle hordes ambushed me fine in another world.

626
Size doesn't help with dodging, but makes you more likely to be squished in my experience. So I picked the least likely to be squished and decently agile (dwarves are below average) race.

627
DF Community Games & Stories / Re: Starwound [31.25]~Slimelands~
« on: July 04, 2011, 12:12:50 pm »
Yup, it's the angry turtles. They instantly cause crashes when appearing. I could revert to a few months earlier, removing them. Should I? Not like much happened anyway.

628
2500, all important metals for me come from invaders/merchants anyway, most of the time.

629
Really fwuffy silk? Really?

630
DF Modding / Re: How come this causes crashes?
« on: July 04, 2011, 09:41:33 am »
Nothing actually appeared in errorlog AFAIK, but I got this:
Code: [Select]

Resizing font to 8x12
2011-07-04 14:32:15.465 dwarfort.exe[523:4e03] *** _NSAutoreleaseNoPool(): Object 0x1b926f0 of class NSCFArray autoreleased with no pool in place - just leaking
Stack: (0x924e1f4f 0x923ee432 0x93f73937 0x93fd89e2 0x93fd898c 0x940488f0 0x94034c14 0x9403405c 0x94048809 0x9408a1ad 0x18241ca 0x1824d27 0x1818af5 0x181def5 0x181dfb2 0x181db5f 0x939ed2bb 0xffffffff)
2011-07-04 14:32:15.466 dwarfort.exe[523:4e03] *** _NSAutoreleaseNoPool(): Object 0x1bf85e0 of class NSCFString autoreleased with no pool in place - just leaking
Stack: (0x924e1f4f 0x923ee432 0x93f6e607 0x95ab838a 0x95a473cd 0x95a4774d 0x923f67db 0x93f6c331 0x93fd8a67 0x93fd898c 0x940488f0 0x94034c14 0x9403405c 0x94048809 0x9408a1ad 0x18241ca 0x1824d27 0x1818af5 0x181def5 0x181dfb2 0x181db5f 0x939ed2bb 0xffffffff)
2011-07-04 14:32:15.466 dwarfort.exe[523:4e03] *** _NSAutoreleaseNoPool(): Object 0x1b0ec90 of class NSCFNumber autoreleased with no pool in place - just leaking
Stack: (0x924e1f4f 0x923ee432 0x93f6c3e6 0x93fd8a67 0x93fd898c 0x940488f0 0x94034c14 0x9403405c 0x94048809 0x9408a1ad 0x18241ca 0x1824d27 0x1818af5 0x181def5 0x181dfb2 0x181db5f 0x939ed2bb 0xffffffff)
2011-07-04 14:32:15.467 dwarfort.exe[523:4e03] *** _NSAutoreleaseNoPool(): Object 0x1bfb220 of class NSCFDictionary autoreleased with no pool in place - just leaking
Stack: (0x924e1f4f 0x923ee432 0x95b2d1be 0x93f6c40e 0x93fd8a67 0x93fd898c 0x940488f0 0x94034c14 0x9403405c 0x94048809 0x9408a1ad 0x18241ca 0x1824d27 0x1818af5 0x181def5 0x181dfb2 0x181db5f 0x939ed2bb 0xffffffff)
2011-07-04 14:32:15.467 dwarfort.exe[523:4e03] *** _NSAutoreleaseNoPool(): Object 0x1b0da90 of class NSCFNumber autoreleased with no pool in place - just leaking
Stack: (0x924e1f4f 0x923ee432 0x93f6c3e6 0x93fd8ac4 0x93fd898c 0x940488f0 0x94034c14 0x9403405c 0x94048809 0x9408a1ad 0x18241ca 0x1824d27 0x1818af5 0x181def5 0x181dfb2 0x181db5f 0x939ed2bb 0xffffffff)
2011-07-04 14:32:15.468 dwarfort.exe[523:4e03] *** _NSAutoreleaseNoPool(): Object 0x1bfb260 of class NSCFDictionary autoreleased with no pool in place - just leaking
Stack: (0x924e1f4f 0x923ee432 0x95b2d1be 0x93f6c40e 0x93fd8ac4 0x93fd898c 0x940488f0 0x94034c14 0x9403405c 0x94048809 0x9408a1ad 0x18241ca 0x1824d27 0x1818af5 0x181def5 0x181dfb2 0x181db5f 0x939ed2bb 0xffffffff)
2011-07-04 14:32:15.468 dwarfort.exe[523:4e03] *** _NSAutoreleaseNoPool(): Object 0x19ff6310 of class NSCFArray autoreleased with no pool in place - just leaking
Stack: (0x924e1f4f 0x923ee432 0x93fd8fb4 0x93fd8d1a 0x940488f0 0x94034c14 0x9403405c 0x94048809 0x9408a1ad 0x18241ca 0x1824d27 0x1818af5 0x181def5 0x181dfb2 0x181db5f 0x939ed2bb 0xffffffff)
2011-07-04 14:32:15.469 dwarfort.exe[523:4e03] *** _NSAutoreleaseNoPool(): Object 0x1b91e10 of class NSCFArray autoreleased with no pool in place - just leaking
Stack: (0x924e1f4f 0x923ee432 0x93f73937 0x93fd8e33 0x940488f0 0x94034c14 0x9403405c 0x94048809 0x9408a1ad 0x18241ca 0x1824d27 0x1818af5 0x181def5 0x181dfb2 0x181db5f 0x939ed2bb 0xffffffff)
2011-07-04 14:32:15.470 dwarfort.exe[523:4e03] *** _NSAutoreleaseNoPool(): Object 0x19ff6b50 of class NSCFArray autoreleased with no pool in place - just leaking
Stack: (0x924e1f4f 0x923ee432 0x95b25bf5 0x924350fb 0x93fdbb8b 0x94034ca1 0x9403405c 0x94048809 0x9408a1ad 0x18241ca 0x1824d27 0x1818af5 0x181def5 0x181dfb2 0x181db5f 0x939ed2bb 0xffffffff)
2011-07-04 14:32:15.470 dwarfort.exe[523:4e03] *** _NSAutoreleaseNoPool(): Object 0x1bf3670 of class SDL_QuartzWindow autoreleased with no pool in place - just leaking
Stack: (0x924e1f4f 0x923ee432 0x9408a210 0x18241ca 0x1824d27 0x1818af5 0x181def5 0x181dfb2 0x181db5f 0x939ed2bb 0xffffffff)
/Users/steve/Documents/DF/df_osx modv2/df: line 5:   523 Segmentation fault      ./dwarfort.exe
logout

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