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Messages - katana

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631
DF Community Games & Stories / Re: Starwound [31.25]~Slimelands~
« on: July 04, 2011, 08:35:31 am »
fuck! more crashes.

EDIT: if anyone would be willing to genocide the turtles, that would be nice. Here

632
DF Modding / How come this causes crashes?
« on: July 04, 2011, 08:33:12 am »
Code: [Select]
[CREATURE:TURTLE_SL]
[DESCRIPTION:A small, vicious reptile that carries a shell on its back for protection.]
[NAME:turtle:turtles:turtle]
[CASTE_NAME:turtle:turtles:turtle]
[CREATURE_TILE:15][COLOR:2:0:0]
[AMPHIBIOUS]
[NO_EAT][NO_DRINK]
[POPULATION_NUMBER:250:500]
[PREFSTRING:beauty]
[BODY:QUADRUPED:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:MOUTH:RIBCAGE:SHELL]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:SKIN]
[REMOVE_MATERIAL:LEATHER]
[REMOVE_MATERIAL:HAIR]
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
[USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:SKIN]
[REMOVE_TISSUE:HAIR]
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
[USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:LEATHERY_EGG_MATERIALS]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:SHELL_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[SPEED:2900]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:30]
[BODY_SIZE:1:0:500]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[CHILD:1]
[NO_EAT][NO_DRINK]
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[DIURNAL]
[SWIMS_INNATE][SWIM_SPEED:2500]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:40]
[CLUTCH_SIZE:1:15]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:GREEN:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
The moment they come onto the map, the game crashes. Any reason why?

633
Tis' the point.

634
Name: Steve
Bio: Steve is some random insane guy. Steve likes running in circles.
Race: Human
Skills: 5 dodge

635
Whoa! How could you manage to make king and law-giver do all those things?! Getting off my hood to you.
Could you post your modifications to mods forum section? Not now, if that breaks your storyline, but in a while...

Human muscle statues... huh. I need to check which gems fit them and what do we have in presence...

EDIT:
I suggest bone opal, onyx opals, and tourmalines.
PINEAPPLE OPALSSSSSSSSSSSSS

636
DF Gameplay Questions / Re: So I'm just about to breach hell...
« on: July 04, 2011, 05:21:08 am »
1. I think if they're on the ground, yeah. Not sure if they're in mid-air
2. Apparently gas ones can, never seen those though.
3. Everything can.
4. Depends on the dwarf's skill level. A legendary should be able to at least take a few down.
5. Fight, probably. Breaching hell with a goblin army is fun.

Is there even a medium power demon? In my experience they either die from everything or are almost unkillable.

637
DF Community Games & Stories / Re: Starwound [31.25]~Slimelands~
« on: July 04, 2011, 05:06:04 am »
3
Section of the chapter: Cheveux's thoughts #2
Well, the merchants knew nothing. One of them was holding an atyl short sword though. What's the impurity that makes atyl blue? There's no blue metal apart from... that cursed one... Back in the mountainhomes we once dropped a boulder of microcline into a volcano, and it melted quickly. So it can't be microcline either. Maybe the liaison knows something, right now she's busy talking to Conan about our trade agreements.

___

Timber, 1
Turns out our gem cutter was also a novice stone crafter. We need some more pots. To add to our food supplies, the furnace operator will be doing some plant gathering. It'll also help when the iron caps grow, and we need someone to process them. The caravan just arrived, Trigg seems to be eager to show them his prepared meals. The liaison tried to interrupt our sparring session, but Conan just told him to wait. And they barely brought any bars of metal? Even then, only non-weapons grade metal? We'll request a lot soon. At least cages can be melted. We'll put the animals in a pasture near the siege workshop. We're going to do a lot of melting. I think I'll move the cat to the food stockpiles, food is more important that bones for now. I somehow managed to sneak off with the merchant guard's atyl sword.

Moonstone, 1
Let's build some rooms for everyone! Meanwhile, our "armorsmith" is also being told to be bookkeeper. Will she ever get what she originally wanted? Meh, probably when we actually have metal. Meanwhile, I'm asking for some leather armor to be made for us. Wait, we have no leather? Merchants, slow down! TRIGG, WHAT WERE YOU THINKING? WHY WERE YOU TRYING TO COOK ARROW CAPS?
It's pretty amazing how good our leatherworker is. So many masterpieces. Looking at our metal stocks, we have a gold bar, a brass bar, a fine pewter bar, a lay pewter bar, a lead bar, a cap iron bar, a bryl bar, a bismuth bronze bar, and a whole 50 units of charcoal. I think I'm going to expand our clothier's area.

Opal, 1
Jaxy's kitten, who had guarded our food stockpiles, is now a cat. Our military will have simple leather armor, for now at least, while we get some more metal. Doren, leatherworker, insists that we only keep masterworks and exceptional armor, the rest should be traded away, apparently they're failures to her. In other news, trigg just ran out of food to cook. We've run out of leather, I think we could kill a few of those slimes out there...

Obsidian, 1
Slimes die very easily. And apparently people don't like to butcher them. Jaxy just asked to build a catapult right next to the sleeping areas for "practice". Sometimes I'm worried about his sanity. And our safety. More about our safety though.

Granite, 2
Conan's having a break so he can finally talk to the liaison. Cheveux was talking to me about atyl, ethyl, and the possibility of an even purer metal. I think it's possible, but how would we get it? Even dwarves cannot simply melt the impurities inside these amazing metals. To work with the metals, we just soften them to a usable state, they're nowhere near melted. Magma seems to have little effect, and if we work with anything hotter, we'll probably kill ourselves in the process. The metals are found in clusters, closer to the center being purer. If only we could find a huge atyl cluster... Dsarker just came running back from woodcutting, screaming something about a wol- "NO, IT WASN'T JUST A WOLF! IT WAS MORE THAN THAT! I SAW THE LOOK ON ITS FACE" shut up! I'll go check what it was.
Turns out it was a werewolf. It was fun to kill it, but seeing that corpse afterwards was a bit disgusting. I guess the phantom spiders did mean something, this place really is haunted. Hopefully the werewolf is as bad as it gets.

Trigg ran out of food again. And, migrants!
1: An animal caretaker (what do they even do?) who's also an adequate metalsmith. Pick up Conan's crossbow and get hunting.
2: Another leatherworker, also an axedwarf. More soldiers!
3: A... trapper? I suppose we'll train him in swords or something.
4: A butcher, and a good armorer. Sorry other wannabes, he's going to be our armorer.
5: A newbie siege operator. Maybe he can talk to jax about getting some training.
6: Urist McTrapper, to the military you go.
7: An adequate glassmaker. Good enough.
8: A talented engraver.
9: A peasant... good at crutch-walking?! Well, you're in the military.
10: A cheese making... woodcutter. Well, you'll be cutting wood.
11: Another glazer. Uh, military for you?
12: A fisherdwarf. Alright, you can fish.
13: A high master metalcrafter. Now THAT's a dwarf.
14: A woodworking swordsdwarf. Sword for you.
15: A leatherworker. We don't need your novice crafts, into the military!
16: Another high master gem cutter.
17: A potash maker. You can be a hauler.
18: A herbalist. I suppose you're useful.
19: Another miner. Can never have enough miners.
20: A tanner. Maybe we'll get some more leather.
21: A bowyer/furnace operator. We could use some marksmen, but we've already got a bowyer. Woodcrafting for you.

That was a lot of migrants. Our population went from 16 to 37, and we don't have enough rooms for everyone! Time to get mining.

Slate, 2

Our dyer was possessed! Should've made him a mechanic like G told me to. Anyway, I'm having a break from the military to carve some bones. Wait, she's a novice weaponsmith? Make sure she grabs the bryl! It's the sharpest edge we have! So we hid all the other metals, sand he grabbed bryl. Good. Also took some horse leather, interesting...
She then comes up with this:

She may not be a legendary weaponsmith, but this sword will make her a legend. Everything's going well now, we've got a breeding pair of sheep for more food too. Apparently our hunter was badly hurt by a slime, we need to set up a hospital. Oh, he's dead. Make a coffin for him, we'll set up a graveyard later. Nobody really knew him, he was a new guy. Slimes are pretty dangerous apparently. We've got to be ready to go out to kill them at any time.

Felsite, 2
Ugh, there's cannon slug slime everywhere, let's keep the cannon slugs in pastures please. I find it amazing that I'm only creating exceptional and masterwork bolts, even though I'm only a skilled bone carver.

No seriously. Probably from spacial sense that I got in military training.

And the elves have arrived. They were disgusted by our mass woodcutting, and we're disgusted by their terrible goods. I suppose we have something to train the recruits with now. They were eager to get some live combat experience, and even happier to be killing elves.

Hematite, 2
It's time to improve our fortifications. Let's cut some trees and make some blocks. Why wood? The elves will hate it. Besides, siltstone is the same color, so not that different looking. The actual barracks will be stone, though.

Malachite, 2
Migrants. The mountainhomes probably didn't get the message that I DON'T WANT MORE MIGRANTS. We've got:
1: A metalcrafter. You're not good enough. You're now a carpenter and woodcutter.
2: A woodcrafter. You're now a hunter.
3: The son of #1 and #2. You're now a child. Wait, you were always a child. Oh whatever.
4: Yet another high master gem cutter. Uh, cut trees and be a carpenter.

At least there weren't many this time. We've got 158 units of charcoal, so I think we can safely start glassmaking without depleting our supplies. Oh, now we need more space for food stockpiles. Let's put a stockpile by the dining room. And then there was a... siege? Uh, Urist, why are those turtles angrily charging at us?

638
I'd like another turn after everyone else is done.

639
DF Community Games & Stories / Re: Starwound [31.25]~Slimelands~
« on: July 04, 2011, 04:13:55 am »
3. A dyer who's also skilled with an axe. However, she insisted that she was retired and wanted to only dye. Well, you're milling too, we have no millers.
6. A miller. Too bad, you're now a mechanic.

The hell? You should have just left the miller alone and turned the dyer into a mechanic.
[/quote]

The dyer's a miller so whatever she makes she uses, miller was only novice anyway.
Spoiler (click to show/hide)

640
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: July 04, 2011, 04:10:43 am »
Decoration quality is unfortunately bugged. You also can't specify that an object can only be improved once with a given gem, but still can be improved with others - it's either NOT_IMPROVED, or allow the same gem multiple times.
Aww.

641
is that 80 civ members for each civilization; as in 80 strangers and 80 thunder giants? or just 80 overall?

and I've added the bonus and challenge, they are great, i find thunder giants to be the best though (never faced fiend spiders though)

80 per. That's how, by cunning duplication of the elven civ, I ended up with 500 elves and their allies attacking me at once.

Wait srsly, 500?

I'm getting this update.

642
Nah. 370. Bring 1 male and 1 female rabbit.

644
Who made the knife? Must've been mood.

645
DF Community Games & Stories / Re: Starwound [31.25]~Slimelands~
« on: July 03, 2011, 02:50:09 pm »
3
Section of the chapter: Cheveux's thoughts #1
I had some free time today, and I was just thinking: some metals seem to be grouped. Ryl and bryl, gryl and duryl, atyl and ethyl. The stronger ones are just purer forms of the lesser materials, ryl's red color comes from hematite mixed into the bryl. Atyl also has traces of iron in it. I believe gryl is green instead of duryl's blue because of malachite, and what seemed to be olivine, which dull its edge. The strange thing is, even when smelted, these colors remain in the ores... Why doesn't duryl turn coppery if malachite is in it? Or ryl gray if there's an iron ore? So much we don't know. Looking at history, I know that the dwarves in fact did not discover these metals, we only gained the knowledge on how to use them from others. But who are these others? I should've asked back in the mountainhomes. Maybe a trader will know.
What if there are purer forms of the metals, beyond what we know right now? Katana has a love of ethyl, he'll probably be interested in finding an even purer version of it. I need to talk to him about this.

___

Galena, 1
We need another cat for the upper level food stockpile. Lizards and demon rats everywhere up there. Hopefully stone pots will make it harder for them to get through. Charcoal production is beginning, although we don't actually have any metal. Cheveux was bored, so he decided to smooth the dining room. Conan decided to cut down trees, although I insisted that we had enough. I think we'll make him a training axe and I can have a sparring partner. I just noticed some flaws in our fortification, it will be fixed shortly. I was walking to our dining room when I noticed that we have sard! I love sard! I also noticed Cheveux, who was smoothing down the dining room. He's still terrible at it, at least he didn't engrave the place. Trigg just made a rather nice cave fish stir-fry.
So, charcoal production is going smoothly, although we have nothing to do with it but save it for later.

Limestone, 1
I'm putting Conan and I on duty for a month, so we can get some training done without being interrupted by people saying we need to haul seeds or something. Jaxy built a siege workshop in the corner right now, we'll get him a better place soon. We also need some beds, I'm tired of sleeping in dirt.

Sandstone, 1
Actually, Conan and I will train until the caravan comes. Migrants!
1. An accomplished leatherworker who's also competent with spears. I think we'll let her remain a civilian, I have a bad feeling about the third person in the squad being a speardwarf. Plus, we have no spears. "But katana! I can make a tr-" SHUT UP.
2. A clothier and cook. She'll be weaving. She brought a cannon slug. Too bad it wasn't a tank spider, we need some vermin killers.
3. A dyer who's also skilled with an axe. However, she insisted that she was retired and wanted to only dye. Well, you're milling too, we have no millers.
4. A high master gem cutter- maybe he can cut those sards we found!
5. A furnace operator. Well, somebody seems to know their place.
6. A miller. Too bad, you're now a mechanic.

That brings us to 16 dwarves.

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