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DF Dwarf Mode Discussion / Re: Dwarf Fortress in 3D !!SCIENCE!!
« on: April 20, 2011, 07:36:21 am »a simple 3D ascii would also be nice if you ask me(floating characters for mobs, everything else flat/stuck to ground).I'd go stick-figures based on body plan (i.e. tube arms, ovoid head/body, with some new body part tags for size shape, orientation), and overlay textures.
No need for cheesy animations!
Go look at Spore creature rendering. Something like that would obviously work for DF. EDIT: Just came across the Spore reference a few pages back.
Yeah gloriously uncontrollable! How are you going to select anything? Or see what is in a room? Maybe there could be a true roaming 3D camera, but that would make gameplay almost impossible in my view, and be worse than z-levelsReally the main draw for 3d for me would not be for animations or any such thing, but rather so I can view my fortress in all its glory in realtime!
Not having to scroll up and down through z-levels would be glorious.
My vote is for Isometric cut-away at the "current" z-level, with lower levels shown but greyed out (with the grey becoming black deep below ground). If you want to see the whole thing, you just go up in z-levels, and have a switch for the greying out.
