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Messages - Greyejoy

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1
I'm looking forward to seeing this play out. Also, nice prologue.

2
DF Community Games & Stories / Re: Ancientcraft
« on: July 11, 2012, 08:11:33 pm »
Sounds good to me. Looking forward to whatever horrors are visited upon this place.

3
DF Community Games & Stories / Re: Ancientcraft
« on: July 11, 2012, 07:50:07 pm »
Mirath as any crossbowdwarf that becomes available, and if you don't do crossbows, any militiadwarf is awesome.

4
DF Adventure Mode Discussion / Re: How do I enter the sewer?
« on: February 14, 2012, 10:40:03 pm »
The grates aren't the sewer access, the sewer access is just a plain stairway that leads down into a section of the sewers.

I didn't see any stairs around the grate area, which on the fast travel map is marked as sewer access. Did I miss them?

5
DF Adventure Mode Discussion / Re: Crashing Everytime I Talk to Someone
« on: February 14, 2012, 10:30:20 pm »
How is that an issue?

Mostly just the huge FPS drop. Also the ability to raise a zombie corpse, which started started turning into things like "zombie zombie elfelf corpse."

6
Unless you're a perfectionist, I say don't worry about it. I mean, we provide all our own mental images anyway. I just can't wait to try out the new interactions once you get more of them ironed out.

7
DF Adventure Mode Discussion / Re: Crashing Everytime I Talk to Someone
« on: February 14, 2012, 09:59:21 pm »
Quite a few people have mentioned it now. I had it with my large world, but my small world seems fine. Aside from 5 necromancers in one towers, but that's another issue entirely.

8
DF Adventure Mode Discussion / Re: How do I enter the sewer?
« on: February 14, 2012, 09:53:52 pm »
Yeah, the issue is that we can't open the grates. I've found entrances inside castles though.

9
I have one bandit warlord who keeps ambushing me. He then makes sure to tell me about all of the previous adventurers of mine he's killed. The toll is at 15 right now. I am growing to dislike him.

10
DF Modding / Re: [0.34.01v00] Phoebus' Graphic Set (It "works"!)
« on: February 14, 2012, 06:48:05 pm »
Use the tileset assembler, and select the "Text Clear" option (in the bottom right list) and then save the tileset.

Holy damn that was fast. You rock!

11
DF Modding / Re: [0.34.01v00] Phoebus' Graphic Set (It "works"!)
« on: February 14, 2012, 06:26:19 pm »
Could you be more specific?

Firstly, I don't why I put blue in there. I blame the sleep deprivation. Secondly.

That highlighting really bugs my eyes.

12
DF Modding / Re: [0.34.01v00] Phoebus' Graphic Set (It "works"!)
« on: February 14, 2012, 04:17:35 pm »
I apologise if I'm being stupid, but is there a way to remove that obnoxious blue background around all the text?

13
DF Adventure Mode Discussion / Re: Vampire bling
« on: February 14, 2012, 08:52:12 am »
I found a human lasher wearing all of that in a tavern. Best part is when I hit him with an iron warhammer, all of it flew off his body around the map.

14
DF Dwarf Mode Discussion / Re: Funny and wrong FB Names
« on: January 30, 2012, 03:50:20 pm »
Not a forgotten beast, but a Minotaur in adventure mode.

15
Other Games / Re: Kenshi - An open ended, squad-based Strategy RPG
« on: October 31, 2011, 09:52:05 am »
Hey guys, oldish thread being dragged up for the announcement of the first Kenshi release today. The demo is out now, and the purchase link will be out shortly on the Lo-Fi games website and Desura for $10 USD.

The developer selected about a dozen or so people to do some secret beta testing, and luckily I was one of them. The game is looking to be damn good once more is added. Over the last few days I've been messing around with it, I've had some great inspiration to write stories about some of the encounters in game. There isn't too much added in to do currently (being release version .20 and all), but if development continues the way it has, it should be a great game. As with several purchasing models currently, the price will rise with each version, but you get all updates for free once it is purchased.

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