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Messages - plisskin

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421
I was testing his sense of responsibility and duty, like one of those trollface Shaolin masters.

Gobbos! Lemmie at 'em!

422
Therleth shall hunt, help butcher the corpses, haul the meat, tan the hides, craft bolts from the bones of the fallen, sew some leather armor, build herself an archery range, mumble at Rentorian to make us a weapons rack/armor stand and establish future military patrol routes. If something shows up on-screen she should kill it and see how it tastes. If she gets grumpy due to being on military duty for too long she should either help with the mining/hauling and then sequester herself in a place where she can rack up happy thoughts such as the dining room, frustrated with herself for not having the stamina to be on duty 24-7.

Redundant reminder: I suggest not giving her the hunting labor to avoid those buggy conflicts. Just have her manually kill everything.

Nary a Kobold shall be pursued by her! As a child at her home fort she ran outside hearing tale of the outdoors' abundance of delightfully woven socks and was locked out by a forgetful fortress overseer drunk on "Mountain Dew," the golden ambrosia of Armok himself. A passing Kobold thief "dropped" a pile of prepared meals for her as she starved in the wilderness, and as the vicious dogs drove the Kobold screaming into a pack of zombie groundhogs Therleth came to the conclusion that they were truly a sympathetic and downtrodden race to be allowed whatever goods they can scavenge through cunning and stealth.

423
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: February 21, 2011, 09:55:55 pm »
In .18 I've recently had a lot of problems with my dwarves not grabbing all their gear, which was never a problem in any of my other forts. The gear is right there in the stockpile, unforbidden. Sometimes they'll grab everything except for their weapon, or just won't equip breastplates. I've also been unable to get marksdwarves to train when I've normally had absolutely no issues with them training. They just won't pick up their crossbows and quivers and ammo and they say "Soldier Cannot Follow Order." I've given them ranges, I've set the correct shooting angle "Top to Bottom." They won't do it. Why?

424
Forum Name: Plisskin
Dwarf Name: Therleth
Gender: Don't care.
Skills: 3 Marksdwarf, 1 Knife User, 3 Weaponsmith, 3 Armorer. Should be on military duty as much as possible, but may only use a crossbow or a knife at any time. Should be Militia Commander unless there is a much more skilled migrant around.
Items: Soldier's gear, optimized for mobility over safety. Ammo, leather armor to start with and plenty of food and booze.
Personality Quirks: Hates goblins with a passion unrivaled and should try to leave none on the map alive unless taken prisoner, in which case will try to sneak into the pit and use them as live training. Secretly terrified of forgotten beasts, but hopes one day to help fell one. A Kobold sympathizer; should never be given an order to attack any Kobold thieves.
Suggested Embark Site: 2x2 with either iron ores or flux stone as close as possible to a goblin civ.
Suggested Version: .18 due to .19 being buggy and metal-dry, but ultimately no real preference.

PROJECT PLANS: A paratrooper deployment barracks built high over the land involving floor hatches that will drop soldiers to ground-level roofless deployment bunkers cushioned by piles of adorable fuzzy animals.

425
DF Gameplay Questions / Re: Kamikazi Fun
« on: February 20, 2011, 10:59:39 pm »
When in doubt, mass forbid everything with <d> <:b:> <f> in the direction they're running. Forbid like a tyrant until they get back in the hole.

Definitely use the <m>ilitary <a>lerts screen for setting the *CIV* alert to a safe burrow like Blowraith suggested, because setting dwarves to burrows individually can be wonky and unreliable. I like to set my safe burrows right on top of my farm labors zone and food/drink stocks so that dorfs can still do something useful while cowering in fear of the green menace.

I had to futz with the 'b' up there because the BBS tags were somehow going off, making everything bold.

426
DF Gameplay Questions / Re: Stripping caged goblins
« on: February 20, 2011, 10:55:01 pm »
I mainly just disarm the goblins for use as "live training" for my soldiers.  I hide(d-b-h) all of the prisoner cages, and then look through my weapons list in the stockpile menu for any equipment marked "hidden" and then order that to be dumped.  Sometimes I'll order the shields to be dumped as well since one time a trainee's skull got bashed in by an otherwise unarmed goblin's shield.  Then I go back to the prisoner stockpile and un-hide (d-b-H) all the cages to remove the demarcation and make them visible again.

^this. They're even better than wandering zombie camels for mobile targets if you give your dorfs training weaponry and have them wiffle-bat the gobbos to death.

427
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: February 20, 2011, 10:51:50 pm »
How does a dwarf discriminate between assigned weapons? Can you assign a ranged weapon and a melee weapon both to a dwarf and have them use the melee weapon as a backup? Can you give a dwarf two different weapons at once?

428
I hope your not going into the third level caverns.... and better watch out, in our state a GCS or something of the ilk could probably take down the entire fortress.

QFT.

I'd suggest focusing on trapping all areas that connect the fort to the outside world and caverns, buffing our wealth for attracting migrants, building a pit for prisoners, forging some backup weaponry and trying to keep your head low in hopes that some rubes survive the trek to Bugger-all Nowhere, Population = us.

If you brick off an area for tree harvesting right away and make sure it has no leaks we should be safe from any FBs, but they like to show up at the most Fun times.

429
DF Gameplay Questions / Re: Stripping caged goblins
« on: February 20, 2011, 05:54:38 pm »
Note: make a special garbage zone next to the gobbos and de<a>ctivate all other garbage dumps you've got, so that all of the stuff you dumped goes to one place.

I always have to build my cages before I dump stuff, but I trust it can be done from a stockpile like Uristocrat said.

430
DF Dwarf Mode Discussion / Re: The Future of the Fortress? It is Grim.
« on: February 20, 2011, 05:38:41 pm »
Sounds like .19 is a good version for veterans seeking a challenge and some bee-stings. I'm still playing around like a fat Roman imperial feasting on ores like vineyard grapes in .18 hopeful for bugfixes in the next version to try it all out.

Ultimately I like the idea of a fort with more scarce resources and a focus on improvisation and perseverance in the face of a cruel world. Trade is supposed to be the new thing, right? This'll make pillaging and declaring war on other Civs to be that much more weighty, which'll enrich the feeling of playing in a fully functioning world.

431
In .18 I know you could construct floors over bare stone and then deconstruct them to get "soil" on an "outside" square, although this may have changed since. If it works, it could fix our yak pit problem.

Otherwise, Plissken grumbles awkwardly about building an outdoor wall to pen in the hoofed ones.

432
i've similar issue with magma caused bush fire.
basically magam spilled on ground, causing grass to burn.
and when fire ceased and magma evaporated, dwarves refuse to step on the tiles magma used to be.

I just re-embarked, but it was completely bizarre. If anyone can tell me why this might happen in the future I am all ears eyes.

433
I genned a world with lots of surface-level volcanos.

I embark near one. Suddenly, some murky pools spill into the volcano . . . yes, it's a bit of an odd embark. There are reports of layers collapsing, and . . . somehow, my dwarfs striking mica and other minerals. I have not even set mining designations yet. My FPS is low due to the spilling.

I set mining designations. Picks are with me. Not forbidden. No burrows. ALL dwarves are set to the mining labor. I literally have just embarked, NO time has passed in game except for some strange collapsing notices which are due to murky pools meeting magma. They won't perform any mining designations at all. Not even removing ramps.

Is there an explanation for this? I've saved, restarted my computer and loaded the save and they still won't mine a thing.

EDIT: Okay, nevermind. I can't find the picks even though they're showing up on the stocks screen. They've . . . vanished?! no, they're right there. Picks are in plain sight. The dwarves won't pick them up and start mining. They will pick them us as weapons, but not to use as tools.

Further testing: the dwarves will build objects but will not carry out any designations involving picking up objects to use them. No tree-cutting either, they won't pick up their totally free to grab axes and use them. They'll gather plants though?! They didn't lose their arms somehow, no injuries either.

434
DF General Discussion / Re: I laughed for ten minutes
« on: February 19, 2011, 02:16:06 pm »
You're a bad person for finding this funny. And so am I.

435
DF General Discussion / Re: A "What Fort Are You From" thread
« on: February 19, 2011, 12:50:24 pm »
I was born in The Walls of Killing, in the York of Newness, in the States of Unity. I've been in the same fort for 17 years without dying. Do I get a medal?

By dorf standards you are somewhere around 200 years old.

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