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Messages - Paaaad

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136
DF Dwarf Mode Discussion / Likely floor bug with carved fortifications.
« on: October 21, 2014, 12:23:55 pm »
While renovating one of my fortresses, I noticed something odd: when I removed the topmost of a set of fortifications I had carved into constructed walls, the floor below, which should have been present, was missing. Thereafter, I put together a simple test for this behavior in a number of circumstances, which I then applied across several different releases. The below images depict the procedure and its various results. The forts used in the testing are linked to by the applicable results.

0.27.169.32a (First 3D version):
Spoiler (click to show/hide)
Save

0.28.181.40d:
Spoiler (click to show/hide)
Save

0.31.25 Legacy:
Spoiler (click to show/hide)
Save

0.31.25 SDL:
Spoiler (click to show/hide)
Save

0.34.11 Legacy:
Spoiler (click to show/hide)
Save

0.34.11 SDL:
Spoiler (click to show/hide)
Save

0.40.13 Legacy:
Spoiler (click to show/hide)
Save

And, last but not least,

0.40.13 SDL
Spoiler (click to show/hide)
Save

137
Bizarre of bizarreness.

The Journal Of Fath Dawnrelic

13 of Limestone, 57

Why the hell did I awake in a magma pool?

Spoiler (click to show/hide)

Well onto a new adeventuerer.

Well that was fast. :o :P

139
Spoiler (click to show/hide)
...That doesn't quite look right.

140
DF Adventure Mode Discussion / Re: Funniest Names
« on: October 13, 2014, 09:16:13 pm »
The Rough Princess

Oh my.
Do characters choose their own name?  I imagine not seeing as non-speaking characters get names too, but if he did it would clearly be a sign.
Here's hoping the gender matches.  :P

141
DF Dwarf Mode Discussion / Re: Infinite time capsle fort?
« on: October 12, 2014, 05:49:01 pm »
as for strange moods, you just have to stockpile all sorts of things and hope they dont ask for too many shells or what have you. what do you mean by the artifact cap? I wasn't aware there was a point where artifacts stop

From the Wiki:
Quote
Conditions
In order for a dwarf to be struck with a strange mood, three conditions must be met:
There is no currently active strange mood,
The maximum number of artifacts is not met,
There are at least 20 eligible dwarves (see below), including dwarves who have already created artifacts.
If all three of these conditions are true, the game may trigger a strange mood according to the frequency.

Maximum number of artifacts
The maximum number of artifacts in any one fortress is limited by the lower of:
The number of items created divided by 100.1 Mined-out rock does count as an "item created", though it is not clear whether bolts or units of drink are counted individually.
The number of revealed subterranean tiles divided by 2304 (this is an area equivalent to a 48x48 square). Once you discover and explore the caverns and magma sea, this limit becomes largely irrelevant, and using a "reveal" utility will eliminate it altogether, though strip-mining an area entirely and exposing it to the surface will count against this.
1 - actually the sum of all items by type and by type+subtype+material, divided by 200. Furthermore, destroying items does not decrement these counters, so casting and mining obsidian will count toward this.

142
Checking the OP, Chaosfiend has another two days to play his turn, and then it's ptb_ptb. Might as well put me on the end of the list too.

143
Aaand Done! Edit away, and do take note of my comments on the side.

Would you like to add each type of workshop and furnace to the list, or shall we keep this monumental task at its current length?

... Eh, Why not.

Edit: And DONE!

144
Aaand Done! Edit away, and do take note of my comments on the side.

145
Good news! I just finished adding every single creature to the list. Took long enough...

146
DF Dwarf Mode Discussion / Re: Quick Question regarding .31.25
« on: October 07, 2014, 12:01:56 pm »
Thanks! Good to know.

147
DF Dwarf Mode Discussion / Quick Question regarding .31.25
« on: October 07, 2014, 11:50:55 am »
Will glass windows contain magma/lava? Because I'm about ready to DFhack some lava into a few rings of windows at z+15 and it would be nice to know beforehand if this won't work.

148
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: October 04, 2014, 02:55:03 pm »
In Adventure Mode:

Dwarf Speardwarf: I yield! I yield!
Dwarf Speardwarf has bled to death.

Same guy, both messages on screen at the same time.
He made his peace with his God(s)

Also, the log updates every time you move, not as it happens.

Except I was the reason he was bleeding out, and they were the only messages on the screen.

149
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: October 04, 2014, 02:43:34 pm »
In Adventure Mode:

Dwarf Speardwarf: I yield! I yield!
Dwarf Speardwarf has bled to death.

Same guy, both messages on screen at the same time.

150
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: October 03, 2014, 08:43:55 am »
Dwarf killed a yak in a reanimating biome perhaps?

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