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Messages - Paaaad

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286
Sabriel’s Journal

26 Hematite, 128: Did not expect this to happen yet, but we need a new stone stockpile. Shame we cannot put them into bins. Hmm... Perhaps if we turn them into blocks...

28 Hematite, 128: We held elections today, and Rithul Udistkadol (Rithul U. for short, not to be confused with Rithul Kastarondin, or Rithul K.) was chosen as the first mayor of Mistyoceans. As the law states, he requires a set of rooms. I have suspended work on the Magma Forges until these are dug out. He has also mandated a weapon rack be made, an easily filled request.

16 Malachite, 128: I saw Itur stroking his crossbow earlier today, and he didn’t put it away in the stockpile before bed tonight. I wonder what that could be about...



21 Malachite, 128: A Nickel Silver item. Nickel Silver... HOW ARE WE SUPPOSED TO MAKE A NICKLE SILVER ITEM WITHOUT FUNCTIONING FORGES!?!? Better find a captain of the guard...

287
Or, If you can figure out how, give nerves a healing rate and fast travel, even if it's only for one tile.

288
DF Community Games & Stories / Re: The Hall of Legends
« on: March 02, 2013, 09:47:30 pm »
+1 For Deebus. That guy has demons in his kill list!

289
Bump, since edit did'nt do this for me.

290
DF Adventure Mode Discussion / Re: Lava temple
« on: February 24, 2013, 01:36:50 pm »
This reminds me of that litral Face-palm thread. Except that was tree puns.

291
DF Community Games & Stories / Re: The Hall of Legends
« on: February 24, 2013, 01:05:03 pm »
A random observation: According to the maths, out of all the threads posted in Community Games and Stories/Dwarf Mode Discussion/DF General Discussion, only 0.175% actually make it into the Hall of Legends.

Talk about an exclusive club...

292
OOC: Got my Monitor working again! To make up for the break, here is a save I uploaded just in case it was the tower. The last thing to happen was the figurine.

Sabriel’s Journal

20 Obsidian, 127: Traded some of our gems and a barrel of carrot jam for all of the caravan’s flux, a lime ent, a Bronze Whip, and some exotic food. That whip should come in handy, I’ve heard of people getting cut in half with them.

26 Obsidian, 127: For some odd reason, the diplomat insisted on seeing me outside. In the training area. While Kat was practicing. We didn’t even get anything done.

5 Granite, 128: Finally! Asen set up the Slab to Esar today, allowing him to move on. I sure gave the fort an ear-full on how lucky we were that Esar was not out for blood! And I should know!

19 Granite, 128: Finally got the diplomat to meet me in my office. Asked for more flux, as well some Gypsum powder for the hospital. I also told him a breeding pair of Tanks would be nice.

In other news, I’m having ten chains forged from bronze for the jail.

22 Granite, 128: It is my great pleasure to record the birth of the first new pony in our settlement: Ramol Beratherok, a Keshi Filly, born to Osal Degkatdir and Kor Veskatdir. May she live a long and happy life.

Sabriel’s Journal

4 Slate 128: Another outdoor meeting, what is up with this liaison? So unprofessional.

6 Slate 128: Slipped away from the diplomat for a few minutes today to order chests installed in the bedrooms. They will all have one, and hopefully a table and chair as well.

26 Slate, 128: Xaren came to up me to me today with some problematic news: we are out of coke, and we can’t expand the coalmine without breaching the flooded chamber. This will set us back somewhat. Fortunately, another coal vein is visible underwater, so I’ll have that mined out once the current digging projects are complete.

3 Felsite, 128: Another strange mood, and this time it’s Itur, our hunter. He’s claimed the craftspony’s workshop and started gathering materials.

4 Felsite, 128: Well. That was fast. He’s already gathered his materials, including a stack of bone bolts, and started work. I wonder what He’ll make with those.

6 Felsite, 128: Finally got the import agreement finished! By the Charter I hope we get someone else next year...

7 Felsite, 128: Well, 2 Months 21 days later, the liaison is finally ready to leave. That took forever.

Later: Itur has finished his artifact, an earring. Well, we have a pair now. No sign of bone though. Odd.




11 Felsite, 128: I’ve noticed our wood stocks are starting to get a little low, so I’ve issued instructions to cut the trees due north of the fortress. That should keep us in stock for a while.



27 Felsite, 128: Excavations are complete for the bedrooms- all 100 of them- and the smoothing and furniture set-up should be done within a few days. With this done, I’ve issued authorization for work to begin on the Magma forges. With any luck, we can get them up and running by the end of the year.

4 Hematite, 128: Lodged work orders for 20 rock Tables and Mechanisms today. Once we get enough chains, these will be used to equip the hospital with Traction Benches.

15 Hematite, 128: One of our surgeons, Nast Shedimnimak, gave birth today. The child is a Pegasus filly named Berath Sheensizzled.

293
Yes, Sorry. I'm afraid this will have to be concidered on hiatis for the time being. Monitor issues.

294
DF Adventure Mode Discussion / Re: Adventure Mode Little Questions Thread
« on: February 13, 2013, 10:41:36 pm »
Just a shot in the dark here, but maybe it needs the [SHARP] tag.

295
Forum Games and Roleplaying / Re: You Are an Atom
« on: February 12, 2013, 05:00:58 pm »
I'll cast a quick vote for Silicon. That could Rock.

296
Forum Games and Roleplaying / Re: You Are an Atom
« on: February 12, 2013, 03:05:16 pm »
You know, I'm supprized nobody thought of Neutronium. Element 0 for the win!

297
DF Adventure Mode Discussion / Re: Most cinematic kills/deaths, anyone?
« on: February 10, 2013, 05:41:05 pm »
I know, but I think that when I downloaded the game, I think it became corrupted, because I get all sorts of things like that.

Huh. Weird.

298
Sabriel’s Journal

7 Moonstone, 127: I’m having some Copper chains forged for the jail; I want to have it ready before we actually need it. I’m also having some more storage space dug out on the top floor; we’re starting to run out of room.

10 Moonstone, 127: Esar’s slab is finally ready, so I’m having it set up near where he died.

1 Opal, 127: We have copper, and we have tin. Put them together, and you get bronze. I’m having some Bronze made.

9 Opal, 127: One of the Ents just grew up, and apparently it’s a Laraha tree... Some sort of Citrus tree I think.

16 Opal, 127: Nightshade was looking over the walls earlier, and he apparently saw a Jaguar. Lucky.

24 Opal, 127: Well, Itur just dragged that Jaguar in, dead. At least we get more to eat. Itur did not however get the kill. Our youngest member, Kal, did. Good for her.

26 Opal, 127: Got an Orchard workshop set up today. The fruit from our Ents wont go to waste now.

1 Obsidian, 127: Stelnith Seems to have stopped talking... I wonder what that’s all about.
Later: Oh. Just another strange mood. He has taken over the craftsponies workshop and started gathering materials.

7 Obsidian, 127: Why did nobody set up Esar’s slab!?! He’s Back! As a ghost. We wouldn’t have this problem if someone had set his slab up! Luckily, he doesn’t seem to be bothering anybody.

11 Obsidian, 127: Stelnith has been moping around in his workshop the last few days. We have only drawings to go by for what he needs, but the big ones seem to be stone blocks and cloth. Not a problem, I’ll get someone right on it.

14 Obsidian, 127: He grabbed them as soon as they were done, and has started work.

16 Obsidian, 127: The caravan is here! Lets start moving goods to the depot.

18 Obsidian, 127: Stelnith just finished his artifact: a figurine. Not much use for it I’m afraid. It does have a picture of the Titan that used to live on the Island though.


299
DF Adventure Mode Discussion / Re: Most cinematic kills/deaths, anyone?
« on: February 10, 2013, 12:47:31 pm »
I was playing as a (skilled) hammerman, and I has two companions: A swordsdwarf, and a pikeman. I was stupidly wandering around at night, in open country, when we were ambushed by Bogeymen. There was about 10 of them, if not more. I couldn't really do much of anything, and my companions killed 9 of them. The last one, however, managed to take them both out. Being screwed, I tried to hit him in the face and lower body with my hammer, to no avail. Soon, both my legs and my right arms were crippled, and I was mortally wounded. I had also dropped my hammer. I grabbed my large dagger, and then sliced him in the lower body, bisecting him. I then bled out before I could sleep and heal.

Impossible. Boogymen only attack when you're alone. Everybody knows that.

300
Sabriel’s Journal

22 Limestone, 127: Busy day today. Laid out the plans for the other 60 bedrooms, filed the work orders for the rest of the dining room furniture... Not to mention having another Smelters built to get the ores smelted down and more coal dug out. Lots to do. Kat is helping make food by working in the butchers shop. A giant leopards head. When did we get that?

25 Limestone, 127: Berath, our best metalworker (OOC: His lowest skill in metal working is a competent in Blacksmithing) came to me today and asked to change his name to Nightshade. It was a simple matter of filing some paperwork, and it is official.

1 Sandstone, 127: Drew up plans for the Magma Forges today. We won’t be digging it out until the bedrooms are ready, but the plans are drawn up at least.

2 Sandstone, 127: Before we breach into the first cavern level, I’m having a drawbridge built and hooked up to a lever. Rather appropriately, it is to be made of Fungiwood, from a tree that was in the way in the second cavern level.

13 Sandstone,127: Migrants! They are:

Legan Stigazigest, Male Earth Pony Leatherworker
Sakub Odshukar, Female Unicorn Cook
Doren Vodnerir, Male Pegasus Milker
Shedin Ondinivom, Male Dark Alicorn Shearer (Yikes!)
Anir Dizeshozkak, Female Earth Pony Lye Maker
Esrel Stetarinshot, Female Keshi Fishery Worker
and Stistras Ondinsesh, Male Dark Alicorn Miner (Two of them!?)

Two Dark Alicorns in one Migration wave? What are the odds? Much less their coming in our final wave... Now that the population has reached 50 ponies, 51 to be exact, Mistyoceans will not be receiving any more migrants. Our civilization is small enough as it is; don’t want everybody moving out here. I do hope that our population, and thus the nations, will continue to grow, but that will take time.

20 Sandstone, 127: Put in an order for three more anvils today. We will need them once the magma forges are ready to be put into use. I’m also having the staircase widened, at least down to the roof of the first cavern level. Perhaps I should set up an observation deck down there, the staircase is already going to pierce the ceiling after all...

OOC No pitcures this time I'm afraid. Sorry.

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