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Messages - Lamphare

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181
i supposed steel armour is overwhelmingly better, especially a masterfully made one.
but masterful products can hardly be called 'normal', lol.

better than one time i forgot to forbid materials, so my weaponsmith ended up making an aluminum warhammer.

182
DF Gameplay Questions / Re: Editing raws for a colder winter
« on: February 21, 2011, 07:32:57 am »
i'm pretty convinced you cannot change that with savegame.
but you can always, in future, save the game in frozen season, and turn off temepature in d_init.txt in *\data\init
then resume and do whatever you want.

currently, if you have an aquifer, try draining the whole ocean into it, with bit of thicks. once mastered, aquifer is forever your friend.
be sure to install a shutoff before hand.

183
DF Gameplay Questions / Re: How to gen world with no aquifiers on coasts?
« on: February 21, 2011, 06:46:33 am »
if you dont want to cheat with raw files
try to make the world highly volcanic, and increase biome changes
so you may end up soil and stone layers without aquifer.

but increase volcanism means less chance of flux stone.

184
DF Dwarf Mode Discussion / Re: Dwarven Factory Farming
« on: February 21, 2011, 06:42:01 am »
minor uncertainty caused by FB or parties could jeopardise the whole production, otherwise i alway implement a steady food industry, and rely on the output for exportation.

185
DF Dwarf Mode Discussion / Re: clay used as normal stone
« on: February 21, 2011, 06:33:30 am »
wooden rampart reinforced with clay is some of the easiest settlement defence, while being quite effective.
paste wet clay or mud on the outer side would even grant it fire resistence.
sadly the game does not go that far.

186
Mod Releases / Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« on: February 21, 2011, 04:46:17 am »
now somehow serpentfolk civs extinct very very quickly
9 out of 10 medium worlds i generated over 100 years would lack serpentfolk. i set the advanced parameter to ensure there'll be enough civ start sites for all civs, 100 civs, also quite varied biomes, enough river for civs to expand.
but somehow serpentfolk just extinct so fast, even faster than generally werewolf would.

in 31.18, i often end up with most serpentfolk civs with mixed populace from nearly all other races, surviving till the point world gen ends. and world viewer normally suggested they had biggest population.
and in new version they just die off, in the first half or so century, or even sooner.

er, kind of repeating myself there. i was really wondering.

it this a feature?

187
Mod Releases / Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« on: February 21, 2011, 04:28:13 am »
Hi, my PC is being a random bitch as always and is refusing to let winrar do it's job etc. etc., any chance of a .zip of the mod at some point?  ???
have you tried 7-zip or peazip first?

188
DF Dwarf Mode Discussion / Re: Retroactive Export Bans
« on: February 20, 2011, 07:20:27 am »
mod in training hammer.
and make it from feather wood.
nobles are random.
the only bourgeois solution is dumping them in magma.

189
DF Modding / Re: Experiments in Ceramics
« on: February 20, 2011, 05:16:08 am »
if you meanthis, then you probably messed with wrong material(s)

and that is way beyond, i supposed, dwarven technology.
otherwise i think they should be able to extract aluminum from bauxite, which they cannot now.

190
DF Gameplay Questions / Re: suddenly...doesn't work anymore!
« on: February 20, 2011, 05:10:39 am »
i sometimes experience crash when the game is trying to save the world it just generated, before it finishes and returns to menu.

191
i've similar issue with magma caused bush fire.
basically magam spilled on ground, causing grass to burn.
and when fire ceased and magma evaporated, dwarves refuse to step on the tiles magma used to be.

192
Mod Releases / Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a3 ϟ]
« on: February 19, 2011, 07:37:04 pm »
Is it just me, or has the game slowed down?  Downloaded the latest version with the Ironhand graphic pack, and everything crawls when it starts up.
slightly yes.

193
DF Gameplay Questions / Re: Indoors pastures.
« on: February 19, 2011, 06:20:39 pm »
i do winter-summer rotation.
essentially like the real herdsmen do, shifting pasture land half-yearly.
so the other part of the pasture could grow enough grass without disturbance.

or simply mine a huge pasture.

194
DF Gameplay Questions / Re: y'know the classic "guard" image? i want that
« on: February 19, 2011, 03:34:57 am »
you could dig out an entrance hall to your king's quarter or the treasure room, and make it a barracks. then attach a squard which has year round duty to it.
be sure to shift once a year or so, for the sake of the guards...

195
DF Dwarf Mode Discussion / Re: 31.19 - good or wait?
« on: February 19, 2011, 01:55:51 am »
what if toady jumps to 31.21   :D !@

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