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Messages - Lamphare

Pages: 1 ... 18 19 [20] 21 22 ... 30
286
DF Dwarf Mode Discussion / Re: What's your current fort name?
« on: February 08, 2011, 12:58:32 pm »
Bearded Mushrooms...

It was going so well, and then it crashed  :'(

i have a bad luck(or good luck?) of generating bugged world. normally 4 out of 5 embarking attempts fail with the game mysteriously closing up.

287
DF Dwarf Mode Discussion / Re: Fun with Statues
« on: February 08, 2011, 12:47:58 pm »
WINE FOR THE WINE GOD
ROASTS FOR THE ROAST GOD

It's ROASTS FOR THE ROAST THRONE.

THE ROAST GOD DOES AS HE PLEASES

erh....roast the world and then roast the remains?

288
DF Dwarf Mode Discussion / Re: Fun with Statues
« on: February 08, 2011, 12:27:20 pm »
Plus, seriously, who wants to decorate their halls with cockroaches, anyway?

me! me! me!
not for myself,
for every dwarf of mine who hate cockroaches!

after all they should pay something for the good booze, mist generator, many pets, legendary prepared meals, engraved obsidian fortress and personal rooms, gold items which are basically everywhere, and a 15X24 swimming pool/dinning hall filled with masterfully/exceptionally decorated masterfully made furnitures on golden floor, surrounded by platinum statues of food, dwarves with food, or gods relating to food.

289
DF Dwarf Mode Discussion / Re: What's your current fort name?
« on: February 08, 2011, 12:18:04 pm »
daggerquake

founded by the corruption of maggots in 1051.

IIRC.

didnt hit 'r' at all.

290
DF Dwarf Mode Discussion / Re: best weapon discussion
« on: February 08, 2011, 12:15:11 pm »
sword has more balanced attacking style, with good edged slashing and deep stab, also slap.
axe's strike is blunt, and not as deep as sword could do with stab, but it's slightly better edged attack: hack.

i prefer using pike in adventurer mode. axe and hammer for dual-wield. but only do so if i've a good amour user/dodger.

291
DF Modding / Re: Colonisation: Year 3000
« on: February 08, 2011, 09:29:26 am »
spotted an error in brithsh file
[T_WORD:BUZZARD:blizzard]


also, since there ganna be alot plants
i suggest sorghum (sorghum bicolor), a type of grain. you can mill it in mediocre flour. or brewing it, as often in china, into very good, pure baijiu\shaojiu, literally white liquor\burning liquor(a burning sting when you drink it fast down throat). it can also be processed into sorghum molases. so a kind of good economic crop i'd say it is.

292
DF Gameplay Questions / Re: Any cheatyface embark tricks I'm missing?
« on: February 08, 2011, 06:57:20 am »
Exploiting loopholes in the way the game is designed is the same thing as simply cheating. I'm not saying it's bad, but you don't retain any sort of integrity by purposfully taking 200 units of sand knowing you can probably sell the bags they're in for much more than you 'paid' for them. Just give yourself the points to buy what you want to have on your embark.

Why would I sell potential empty bags?  ???
They're valuable!  :D

They are more valuable as bags to stuff things into. Lavish meals made by an inept cook using what grows naturally on an embark are likely worth more.
No no, you can sell the expensive bags to buy cheap thread and make those into more bags than before!

Actually, if you plan for this, you can easily buy out caravan with 10 bucks worth of trade material. It goes something like this: Buy leather, make leather quiver. Sell quiver, buy two+ leather, make leather quivers and decorate them, trade them for even more leather...
Expand to thread/cloth, stones, gems, bars, cookable items...

It is nice challenge. Can you buy out caravan this way before it leaves? Clock is ticking, workshops are ready, crafters nervous...
it sounds really like some cheap family reality shows.
but then it is a decent challenge indeed.

293
DF Gameplay Questions / Re: Making mud with buckets of water
« on: February 08, 2011, 01:54:02 am »
stupid dwarf, why cant they just bring buckets of mud instead of turbid water?

294
DF Dwarf Mode Discussion / Re: Attempting to win the game
« on: February 08, 2011, 01:51:58 am »
you could try pissing every other civs so you get many sieges
and thusly 'empty' their population.

295
DF Dwarf Mode Discussion / Re: In Soviet Fortress?
« on: February 08, 2011, 01:50:03 am »
2. gulag. unassign all labors, and they get to go mine.

But the miners are the true kings of dwarves, not those scumbag nobles.

then make them do most hauling jobs.
disable most dwarves hauling labour first.

296
DF Dwarf Mode Discussion / Re: How not to provide water to your hospital
« on: February 08, 2011, 01:46:22 am »
flood your hospital!


but seriously, you could build a trench right below you hospital level, and assign pond to fill it. as it's full, change zone to water source, so your dwarf should happily use it.

297
Yeah it's 20 minutes to my birthday here, so you have to wait a bit :). Soon you'll get it.
happy birthday!
and happy releasing day, too.

298
I had a beautiful, all-ecstatic fort that was going absolutely swimmingly, with only three deaths in five years.

And then one single poison gas mind flayer caught in my narrow entrance poisoned dozens of dwarves and over a hundred animals.

And the fort went to hell one spaniel puppy at a time.

I hope you're happy, Deon.  :'(
i went psychotic about cage traps becaused of werewolves.
then, *oh good earth* illithids made me obsessed with weapon traps after cage traps, followed by deep pit with shooting holes above and aside for multiple ballistas and ranged soldiers.

299
DF Dwarf Mode Discussion / Re: Harmless Weapon
« on: February 07, 2011, 01:43:24 pm »
mod in training hammer.
i wonder why there are not training blunt weapons in vanilla.
it seems perfectly reasonable to have some, for bugged training at least.

300
DF Gameplay Questions / Re: Disabling blood
« on: February 07, 2011, 01:38:56 pm »
blood and other kinds of bodily fluids are part of the game's mechanism and... well, realism. i assume, if you have a way to turn off it at all, without blood works, creatures dont bleed out. it means hydras are seven times stronger than they are now.
you can try to get your dwarves outside when it is raining, then use dfclean, or wait furture rains to clean the tiles. rain drops clean any tiles they land on. but not every exposed tile get a rain drop during the rain, well in real world a rain last as long as a week should mean every tile gets wet though.
or, build a bath tub(search bath tub on site), then dwarves assigned clean labour *should* clean it,. if they dont, dfclean.

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