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« on: February 18, 2014, 05:38:32 pm »
important to realize is that idlers mean that you can choose some to train as replacement crafters (smiths etc) but most importantly, they'll be the force that will respond quickest when you butcher n animal to carry away all the meat (no need to make the butcher outside to prevent miasma, your idler force cleans it up in seconds), collect the items from a siege, put the furniture in the new bedroom area, etc. It also means you can take those jobs, like hauling furniture, away from people you don't want busy with that.
The only thing that makes idlers potentially bad is because they have a tendency to spent time partying and talking to one another. Parties tend to keep them too busy and may take away essential people too. Talking to one another is more subtle in its danger, as they will form friendships. If that friend dies, and their happiness wasn't optimal to begin with, they may start causing havoc out of frustration. Now imagine that the one who died din't make just one friend, but 10. Now imagine there were two dwarfs who died who both had 10 friends, often the same, causing those to lose two close friends and become much more unhappy, etc etc. The death of one or two popular dwarfs can demoralize an entire fort.
4: enemy sieges/ambushes also bring usable clothing. Together with what caravans bring (not the human one though), plus the cloth and leather you can buy from caravans, clothing doesn't have to be an issue.