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Messages - Garath

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631
DF Gameplay Questions / Re: Vampire won't mine.
« on: December 18, 2013, 06:24:30 pm »
With all that it almost seems easier to do it using the in-game interface...

I'm probably using some extra steps there, and when I remember this issue, I deactivate the woodcutting, then activate mining. No problem like that. The problem appears when using therapist to switch from woodcutting to mining and letting it do it 'automatically'. The woodcutting (or mining when switching the other way) doesn't get properly disabled or something.

632
DF Gameplay Questions / Re: Vampire won't mine.
« on: December 18, 2013, 05:18:33 pm »
switching between woodcutter/miner sometimes causes a bit of a problem and the dwarf will hold on to the axe. IIrc, it had to do with therapist. If I switched from woodcutter to miner by simply selecting mining and letting it auto-deselect woodcutting, it didn't work out. I could solve it (again iirc) by reselecting woodcutting, apply change, deselecting woodcutting, apply change, select mining, apply changes

633
DF Gameplay Questions / Re: Buying a WaterSkin
« on: December 18, 2013, 04:57:00 pm »
as long as it's not too cold outside, you can also drink blood from any animal you kill, whatever got on your armor, body and clothing, with no side-effects unless it's vampire blood. Or poisonous blood. Dipping into a pool will likewise create a coating of water that you carry with you for a while, though it evaporates fast in the warmer regions. For some reason, stuff that disgust your adventurer when drinking from a pool don't matter much when it's on his hands.

634
DF Gameplay Questions / Re: breeding from egg-laying invader mounts?
« on: December 18, 2013, 04:51:10 pm »
note that without having any knowledge about the animal in your fort, or just a little, having a skilled trainer becomes very important, so you might train one up a bit before you start on the crocs

635
DF Gameplay Questions / Re: Capturing elves
« on: December 17, 2013, 08:28:19 pm »
only if they come as attackers, possibly if they go berserk. Otherwise you need to somehow put webs on your cage traps or stun them some way, since stunned creatures trigger traps even if they normally don't

636
DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: December 17, 2013, 02:48:05 pm »
peasant the bird is a pheasant. Quite tasty, I imagine. It would be kinda too bad if it was made of mist or something like it though

637
DF Gameplay Questions / Re: dwarves do not pick up posessions of the dead
« on: December 17, 2013, 02:44:36 pm »
if the items look like this {Pig tail fiber sock} they're still forbidden

Check if wheelarrows are enabled.If you have only a few wheelbarrows, hauling may seem like it's not even taking place.

638
DF Gameplay Questions / Re: how do i unfreeze a river?
« on: December 17, 2013, 02:25:18 pm »
like toomanysecrets said, it won't unfreeze if you turned off temperatures, otherwise it should unfreeze unless you changed things in the raws. You might just not have waited long enough if temperatures are on.

639
DF Gameplay Questions / Re: breeding from egg-laying invader mounts?
« on: December 17, 2013, 02:17:15 pm »
I think that to rear an invaders young you just need to chain it up near a nest box, it'll lay eggs when applicable and won't attack it's young due to the chain, but you will need cages to catch the young afterwards.

wild animals won't use your nestboxes and invader mounts can't be tamed more than that first time. Enough to drag them to the butcher, not enough to hatch eggs usually, unless your civ is already familiar with training them and you manage to get it to a very high tame level in that one shot. Once it reverts to wild, the eggs won't hatch and it won't lay new eggs. It may even destroy the nestbox.

640
DF Gameplay Questions / Re: breeding from egg-laying invader mounts?
« on: December 16, 2013, 11:54:39 am »
chain it on a restraint within reach of the nestbox and pray the eggs hatch before it reverts or it'll destroy the nestbox instead, or at least not finish the whole process

641
DF Gameplay Questions / Re: This is dumb.
« on: December 16, 2013, 10:59:53 am »

642
DF Gameplay Questions / Re: breeding from egg-laying invader mounts?
« on: December 16, 2013, 10:50:53 am »
please don't


Invader mounts can be trained/tamed once, and only once, after which they disappear off your animal list. They will revert to wild status eventually and can't be retrained, but gain all the benefits of having been part of your fort: loyalty cascade if you kill them with soldiers and immunity to traps (not to lever or otherwise triggered upright spikes though), plus they remain an enemy iirc so instead of running away and hopefully off the map, they'll attack your dorfs.

643
DF Gameplay Questions / Re: broken strange mood?
« on: December 15, 2013, 06:05:45 pm »
You are sure he hasn't already started construction on the artifact?

644
DF Gameplay Questions / Re: Var - I am new to DF - Questions
« on: December 15, 2013, 08:03:14 am »
which only matters much with honey and boozecooking. Hardly a bug that makes or breaks the game for a new player

645
DF Gameplay Questions / Re: Smelter refusing to work suddenly
« on: December 15, 2013, 08:01:35 am »
ah, the problem was that one stockpile was set to give to the smelter. It then takes only from that stockpile, so if that is the ore/stone stockpile, it doesn't have a link to a stockpile with charcoal/coke and thus can't smelt ore. Similarly, if you link a still to a plant stockpile, you have to make sure you also link to a stockpile that holds barrels or pots. All the required materials/components need to be linked, or no links at all, otherwise it won't work

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