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Messages - Garath

Pages: 1 ... 502 503 [504] 505 506 ... 544
7546
DF Gameplay Questions / Re: Farmers not gathering from fields
« on: December 18, 2011, 06:54:54 am »
is this particular farm outside by any chance. Hm, that still shouldnt make a difference

do you have it set for "only farmers harvest"? If so, noone but farmers will touch it as long as its on the farm, unless you designate it for garbage dumping and reclaim it. If your farmers are busy drinking, sleeping, taking a break or talking to the neighbour, or planting even, noone will harvest and plants will spoil

7547
DF Gameplay Questions / Re: Is it possible...?
« on: December 17, 2011, 04:43:52 am »
I've asked the same a few months back and noone knew how, consensus is no, but we'd like it to be implemented

7548
DF Gameplay Questions / Re: Animal Training.
« on: December 17, 2011, 04:41:35 am »
did you put them in a pasture? animals that are not free to walk around wherever they want are not recognised as available for training. And they are dogs, right, not puppies?

7550
DF Gameplay Questions / Re: A vile force of... loafers has arrived?
« on: December 17, 2011, 04:31:57 am »
For amphibious mounts, they do path out of the water, as long as the rider is alive. If the lake or pool is too big, they leader drowns, everyone stops and stares. Sometimes something similar happens if a flying mount actually flies

7551
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: December 16, 2011, 06:07:20 pm »
on the tile, doesnt matter. If it is clogged, the corpse will disapear from the tile and reappear inside the trap. (t) lets you check inside structures, for example to see what your fey mood dwarf has collected, if a workshop is actually working and if a trap has a corpse inside the trap itself instead of just on it. The TSK just means someone thinks it should be cleaned away to a refuse stockpile, most likely. if bridges are closed, the place is otherwise inaccesible or it is outside your civilian burrow, you'll start getting spammed with job cancelation messages. Otherwise, expect a dwarf to walk out, nod in a friendly way to the siegers, and attempt to clean things up a bit


-----

you need to abandon the fort you have at that moment in a world - or pension the adventurer - before you can start something new. You can have only 1 fort or adventurer at any time and it will always be chronological: if you embark at 150, abandon at 157, your next fort will most likely start in 158 (there may be some occasion when not, i dont know for sure)

7552
DF Gameplay Questions / Re: the kobold army
« on: December 16, 2011, 05:59:55 pm »
ah so that is why I have never seen a kobold yet

7553
DF Gameplay Questions / Re: Needs mechanisms
« on: December 16, 2011, 05:58:17 pm »
if you have a stockpile that accepts mechanisms, you wont be able to actually use them untill they get dragged there. The stocks screen doesnt always make it easy to know where the mechanisms are at that moment. I never had a problem with microline mechanisms.

7554
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: December 16, 2011, 05:51:05 pm »
press t and hold the corsor over the trap. It should give a list of the weapons inside it and the mechanism used. If it also has -corpse of xxx- inside, its clogged.
As far as i know, it fires whenever there is a creature on it, not just when it steps on it. A creature that got knocked uncnscious but not dead on top of one is not ging t live much longer

7555
DF Gameplay Questions / Re: Regarding starting a Military/Fortress Defense
« on: December 16, 2011, 02:11:35 am »
baby is excellent meat shield

7556
DF Gameplay Questions / Re: Concerning world names...
« on: December 16, 2011, 02:04:51 am »
you have now entered the age of alligator

7557
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: December 16, 2011, 12:53:30 am »
I'm trying to trap a wide variety of the vermin inhabiting my current fortress, but my trappers seem to prefer to patrol only a single stockpile deep inside my fortress. The stockpile they all cluster around isn't even a food stockpile, just a cloth bag stockpile. How can I encourage my trappers to widen their search? There are tons of vermin flitting about on the surface, but they almost never search there.

first, why do you want vermin?
set an animal trap with some kind of bait. it will trap vermin

7558
DF Gameplay Questions / Re: Ultimate Revenge on those...
« on: December 16, 2011, 12:43:23 am »
I dont know if this really counts as a gameplay question... anyway, flush them all into a put with only wooden training spear spike traps and when they are grand master dodgers, armor users, fighters etc, drown them

7559
DF Gameplay Questions / Re: Concerning world names...
« on: December 15, 2011, 04:11:42 pm »
nah, names are pretty random

7560
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: December 15, 2011, 04:07:38 pm »
(u) and scroll through your dwarfs with (z) (entr) to see who is nice, use dwarf therapist to see which dwarfs you'd rather sacrifice if they get unreasonable, and whether they'll be unreasonable

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