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Messages - myrkul

Pages: 1 ... 8 9 [10] 11 12 ... 19
136
DF Dwarf Mode Discussion / Re: Favorite Embark Configurations?
« on: February 28, 2011, 12:31:47 pm »
I actually set up an embark profile, designed to have just about everything I could need, with minor modification before I actually embark. If you don't use Genesis, some things past the skill section will be of less use, this is the way I have it set up:
5miner x3
2woodcutter/1carpenter/1furnace operator/1bone carver
3mason/1architect/1engraver
5mechanic
1judge of intent/1appraisal/1organization/1record keeper/1conversation

I may change the bone carver skill to glassmaker, and pump out green glass disks for my entry hall traps, next time.
Spoiler (click to show/hide)

137
DF Dwarf Mode Discussion / Re: My Forgotten Beast HELL
« on: February 28, 2011, 12:06:03 pm »
I've found that making the bottom of the dwarf-dip trench an inactive meeting area, results in more frequent cleaning.

138
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: February 28, 2011, 11:36:18 am »
Then, I think you're screwed, barring dfliquids use.

139
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: February 28, 2011, 06:05:20 am »
I found it in creature_insects. I use Genesis, so ymmv. do a "contains text" search for [CREATURE:ROACH_LARGE] if you can't find the file.

140
DF Dwarf Mode Discussion / Re: Webbing Cages
« on: February 28, 2011, 05:59:37 am »
I'll try and figure out how to DFFD it.
Yes, please do.

141
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: February 28, 2011, 05:17:35 am »
Erm, not quite sure of the difference. Like 4 squares across, flows from one corner of my map to the other.

Edit: Nope, you're right. It's a brook and he was standing on one of the magical 'brook grates'.

What are these mysterious, "magical 'brook grates'" you speak of?  :o

The top tile of a brook is essentially a floor made out of water. Walking on it doesn't get you wet, and it can even support constructions. In fact, you have to channel it out to build a water wheel.

142
Forum Games and Roleplaying / Re: Picture Fight
« on: February 28, 2011, 04:25:16 am »

143
DF Dwarf Mode Discussion / Re: Dwarven Defensive Force Field
« on: February 28, 2011, 02:25:08 am »
The drawbridge/catwalks will only give adjacent access to all the traps. Will that be enough for un-jamming them?... or does the Dwarf actually need to enter the trap tile in order to un-jam it?

This demands !!SCIENCE!!

144
Yep, clearly deon thought we'd get a giggle. I know I did.

145
DF Dwarf Mode Discussion / Re: Dwarven Defensive Force Field
« on: February 28, 2011, 02:11:11 am »
Cage traps are probably not the best choice... Unless you have flying dwarves to reload them.

But I'd love to see a weapon trap version in action.

146
DF Modding / Re: how do i mod out ghosts?
« on: February 27, 2011, 06:18:36 pm »
Erecting a slab will remove the ghost, and IIRC, you can then remove the slab and re-engrave it.

147
Mod Releases / Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« on: February 27, 2011, 06:13:10 pm »
Read the changelog, it's changed in the 0.31.20.

Oh.. I'm sorry.. I'm still using .19 didn't notice the update.. :$

edit: there doesn't seem to be a .20 update yet.. probably why I didn't notice it.. (also.. I didn't look..)

There isn't, it's just that toady knows, and has fixed the problem with the knife/container thing (among others). Look for the actual fix to come out in .20

148
DF Gameplay Questions / Re: Tryign to cheat my way out of a dumb siege
« on: February 27, 2011, 06:04:29 pm »
epic video is epic.

Well, at least you won't have to worry about any more giant cave sparrow-riding sieges.

149
DF Gameplay Questions / Re: Tryign to cheat my way out of a dumb siege
« on: February 27, 2011, 05:40:08 pm »
[HOMEOTHERM:10071] is body temp, Fat ignites at 10338, so if you set it to 10400, they should burst into flames midair. For future reference.

150
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: February 27, 2011, 04:48:44 pm »
You also have a build a depot first.

Well, yeah. that does help.

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