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Messages - myrkul

Pages: 1 ... 10 11 [12] 13 14 ... 19
166
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: February 26, 2011, 05:28:48 am »
My game is crashing whenever i try to load my safe, how do i load it without crashing? :/

need more information.

Is it possible to build up a 7/7 tile of blood, or will it just be thousands of "pool of blood"?

167
Mod Releases / Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« on: February 26, 2011, 03:32:13 am »
Just downloaded the new version, ironhand, and the graphics are screwed up in that it's only displaying graphics in the upper left hand corner, roughly. How do I fix this?

Got past the embark screen?

Also: Yes, Dolphins. need dolphins.

168
Mod Releases / Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« on: February 26, 2011, 01:12:19 am »
EDIT - Got an Ilithid ambush of 6, sent my archers, and some Hammerdwarfs to attack them, they were crossing my bridge when an Ilithid shot a fireball at it and destroyed it, sending everyone into the depths. Dammit xD :D

...wait, What?

169
Mod Releases / Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« on: February 25, 2011, 10:51:17 pm »
Does Bog iron show up as "shallow metal"?

170
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: February 25, 2011, 10:02:15 pm »
Magma sea is a different setting. Putting caverns to 0 shouldn't affect it.

171
DF Announcements / Re: Dwarf Fortress 0.31.19 Released
« on: February 25, 2011, 09:00:44 pm »
I've got plenty of grass at -1, that's where my pasture is. I'd wager it has a lot to do with surface growth. Are there plants on the beach?

try making mud under some of those plants... My guess is it's a bug.

172
DF Announcements / Re: Dwarf Fortress 0.31.19 Released
« on: February 25, 2011, 08:17:32 pm »
Maybe it has more to do with being under the ocean?

check in the caverns for underwater growth. (unless, of course, you have "dry" land in the caverns, in which case, are there shrooms and shrubs there?

173
DF Dwarf Mode Discussion / Re: So much glass...
« on: February 25, 2011, 07:42:54 pm »
This is a masterful giant cave spider silk "hat". It is died bright pink. On it is an image of a cat in giant cave spider silk. The cat is smiling.

174
DF Adventure Mode Discussion / Re: Death by Imaginary Creature
« on: February 25, 2011, 06:45:17 pm »
Usually squad leaders that are much stronger than I expect them to be. Bogeymen are easy to deal with once you figure out how to kill them, or better yet figure out that they won't bother you if you have any buddies with you.

Bite/shake or slashing attack -> lower body or head -> brutal massacre.

Yup. Nothing like biting somebody in half.

175
DF Suggestions / Re: The Economy
« on: February 25, 2011, 03:30:11 pm »
1. Immediate danger - keeping a safe distance from a GCS is more important than picking up the sock of the dwarf it just killed
2. Hunger/Thirst - when building a wall, make sure you end up on the side that has food and drink on it
3. Security - a dwarf that afraid to fall asleep (whether his fear is of a real or imagined threat) is an unhappy dwarf
4. Basic socialization - An ostracized dwarf is an unhappy dwarf.  A dwarf whose husband just died or cheated on her (if that were to ever be part of the game) is an unhappy dwarf.  Spending time alone may or may not make a dwarf unhappy, depending on mentality
5. Basic preferences and comfort - drinking preferred booze, eating preferred food, sleeping in a bed, having a table to eat on, not being covered in vomit
6. Labor
7. Aesthetics, entertainment, waterfalls, relative wealth, and meaningful social interaction - Most of the things that players do to make dwarves happy would go here, and they should have little impact on happiness if more important needs aren't met
8. Stuff that really doesn't matter at all - The dwarf who has everything can invent things to worry about, decide that life has no meaning.  Nobles make pointless mandates just to feel important.

If even one of these suggestions were implemented, it would cease to be DF. SOCKS ARE THE MOST IMPORTANT THING EVER!

176
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: February 25, 2011, 03:01:50 pm »
Is there a step I am missing in the medical department? I have a chief medical dwarf with diagnostician and a hospital with beds and a load of all the needed stuff except crutches. I also have several dwarves with 5+ in various medical skills.  But despite many injuries over several forts, I have yet to see a single person even diagnose a patient, let alone do anything. They just sit there in bed. Am I missing something?

I've forgotten to actually assign them the medical labors... especially the chief medical dwarf. Make sure he has diagnosing on.

177
DF Suggestions / Re: The Economy
« on: February 25, 2011, 04:49:58 am »
Crazy Idea, and maybe I should make my own thread for it, But instead of tracking coins, could the game instead track transactions?

Dwarves don't have debit cards.  I understand that the coin system, as it was, didn't work that well, but if dwarves were able to carry a significant amount coins on their person and if a single bin could hold 100,000 coins or some other large number, it could work quite well.

Also, minting coins doesn't have to be necessary to use them if the coinage of the mountainhome can be obtained by trading with the dwarves.

Problem wasn't number of coins, it was stacks. The problem persists, in adventure mode. buy and sell things a few times, see what happens.

And while they don't have debit cards, they do have purses... if the purse has a "balance", and just tracks transactions, the only time you'd need to deal with stacks of coins is when they were minted.

178
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: February 25, 2011, 01:44:36 am »
Say I build a floor out of olivine, then obsidianize that tile. What happens to the olivine?

As i understand it, gone.

179
DF Suggestions / Re: The Economy
« on: February 25, 2011, 12:26:10 am »
Crazy Idea, and maybe I should make my own thread for it, But instead of tracking coins, could the game instead track transactions?

180
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: February 25, 2011, 12:14:44 am »
Shouldn't you be able to make a commander from the military screen?

Should, I don't know about.

Can, no. You name a commander in the nobles screen, then switch to the military screen and create a new squad. Your new militia commander shows up then, in slot one of the new squad.

I've never had a problem creating the squad and then assigning a commander to it...

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