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Messages - Gizogin

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1576
DF General Discussion / Re: What Would Urist Do?
« on: October 11, 2011, 09:18:55 am »
Throw himself into the magma, for the greater good.

WWUD if dwarven behavior suddenly made sense?

1577
DF Dwarf Mode Discussion / Re: Quest for the Fun Stick! [SPOILER]s abound
« on: October 10, 2011, 10:51:57 pm »
Just checked my rooms, turns out I have an upright adamantine claymore.  I dug down to it, hitting all three caverns on the way, then I found the curious underground structure.  It's full of panda men!  I'll leave the sword for my adventurer to claim.

1578
DF Gameplay Questions / Re: Noob question (elf cosher)
« on: October 10, 2011, 10:14:19 pm »
"She likes cloth.  That's a good band name."

1579
DF Dwarf Mode Discussion / Re: Everything your nobles need
« on: October 10, 2011, 08:35:21 pm »
Naturally, the fortress I built these in actually has awesome nobles.  My baroness likes iron and menacing spikes, and my mayor also likes iron.  Still, it's nice to know that I can easily dispose of anydwarf I dislike.

1580
DF Adventure Mode Discussion / Re: unkillable Character
« on: October 10, 2011, 08:05:45 pm »
Nevermind corrupts!  I just completed an even more unkillable adventuring race!  Behold: fluffmen!

Spoiler: creature_other.txt (click to show/hide)

Spoiler: body_default.txt (click to show/hide)

Spoiler: entity_default.txt (click to show/hide)

Nothing short of obsidianization or a direct hit from a cave-in can kill one (that I've seen so far, anyway).

1581
Even if you don't include Battlefailed (which you should), I don't think many fortresses can challenge Failcannon for resilience. 
It's been on the brink of disaster for the entirety of its existence, without ever actually dying.

1582
DF Modding / Re: Corrupt v. Pure: The clash of legends (and fluffiness!)
« on: October 10, 2011, 07:56:57 pm »
I just created another overpowered adventuring race: fluffmen!  They are almost completely invulnerable to conventional harm, but are so small and light that they have almost as hard a time doing any damage to anything else.

1583
DF Adventure Mode Discussion / Re: unkillable Character
« on: October 10, 2011, 04:22:33 pm »
Do a search.  There are many, many threads on the topic.  If you want something a bit different, you could always check out corrupts (click the link in my sig).

1584
If baby won't get buried, it'll materialize as baby ghost to console it's mother
The baby was buried, but for some reason Sphala won't stop trying to find her son.  It's actually a little depressing.

Journal of Gizogin, Dark Lord of Icemachines for the year 53
Autumn report:

Not much happened this autumn.  Another FB showed up (An enormous blob composed of salt.  It has a round shell and it undulates rhythmically.), but it's safely trapped in the first cavern layer.  The dwarven caravan showed up, with the liaison, but they didn't have much that we needed.  I got the magma workshops secured (including a staircase that led directly into the magma, which I'm pretty sure was the main route the imps and crabs took to get in).  A few more migrants arrived, bringing our total population up to 102, despite all the deaths to beast sickness and starvation (hospitalized dwarves aren't being fed enough, annoyingly).

This is the stocks screen as it stands at the beginning of winter:


Okay, official update coming soon, but I just had to show you all this:

Yes, that is another FB.  Yes, it did spawn in a place where it's completely trapped (if it could fly, it could escape, but it can't).

On a tangentially related note, how did so much FB extract come to be around the entrance?  Every time a child or animal goes out, it falls unconscious and its feet rot off.  Sphala made the mistake of going out wearing nothing but two socks on her right foot, and she suffered the same fate.  I'm beginning to suspect that this is why the hospital is so crowded.

Winter Report:
Not much happened during the winter.  Another FB showed up, as I showed earlier.  The hospital's full, but the dwarves are getting food and water now.  I had a floor built over the FB extract between the entrance and the depot, and made a huge refuse stockpile just outside.  I also secured the magma workshops.  As I said, my main goal was to keep the fortress alive, which I did.  The population actually went up, and most of the dwarves are no longer unhappy, so I'd call my turn a success.

the save

1585
Wow, Sphala is not taking the death of her youngest son well.  She won't even acknowledge that he's dead; she keeps spamming me with "Sphala cancels Seek Infant: Infant Inaccessible."

I know what my contribution to this fortress will be: I'm going to fix the magma workshops.

1586
Journal of Gizogin, overseer of Icemachines for the year of 53
Summer report:
This fortress is a complete disaster.  Everyone's unhappy, and I can't say I blame them.  There have been many deaths recently, clouds of miasma hang in the halls, people and pets are falling victim to the many beast sicknesses that coat the floors and walls, and fire imps keep finding their way in through the poorly designed magma workshops.  There are some other glaring design flaws, too; turns out that the only thing protecting us from every foul and nasty beast in the caverns was a gem window.  I say 'was' because, predictably, a forgotten beast smashed it to pieces.  I mobilized the (new) military, and they dispatched it without a problem, but it really made me realize just how dangerous this place is.  I had a wall built to replace the window, but I'm still looking for other areas that could prove disastrous.
To illustrate just how bad things are: Sphala's baby son was apparently exposed to some FB extract or something, causing all his skin to rot away.  Everywhere he went, he left a huge cloud of miasma.  He eventually died of infection, which threw Sphala into a pretty miserable state.  She threw a tantrum and destroyed one of our major farm plots, scattering plump helmets everywhere (note to self: excavate more food storage space).
The hospital is overcrowded, and dwarves are complaining of thirst constantly.  Even though I had some wells built, our other dwarves seem to find any excuse to ignore them.

(seriously, I'm going to spend the rest of my turn just trying to keep the fortress alive.  I don't have any grand plans or anything, I'll be satisfied if this place just manages to not kill itself somehow.)

1587
Okay, my schedule is a bit tight this week, but I'll download the save and get to work as soon as possible (as in, I'll download it now, but it might not be until tonight before I can post an update).

Wow.  Just, wow.  I have absolutely no idea where to begin.  This place is a mess.  It's going to take me a while just to figure out where everything is.  There are no fewer than four forgotten beasts running around, a tenth of our population is hospitalized, the stockpiles are woefully disorganized, and I don't know what anything does.

It's only been a few days (in-game), but they've been pretty exciting.









This miner's corpse is just sitting there.  No wonder his ghost is so angry.


I think this sums things up pretty well.

We actually have way more food and drink than we could possibly need for a while, which is good.  I haven't quite decided what I want to do with my turn yet.


Wait, what?


Who ordered that to be dug out?


There's no way in from the second cavern layer, is there?  It's right next to another forgotten beast, a towering quadruped composed of ice, but it's moving somewhere alarmingly fast.
Okay, it settled not too far from where it entered, in the middle of one of the lakes.

That's it for spring.  I refilled all the empty military squads and put them on rotating training schedules, so that half of the military is training at any one time.  I also made some more coffins, and I am currently working on putting some troublesome ghosts to rest.

I put one ghost to rest, another FB showed up, a fire imp set a militia commander on fire (he died), then a plague fell on The Organized Slings, a military squad.  Whoever I assign to the tenth position in that squad bleeds to death in minutes.  I have left that spot open for now, after losing three dwarves to whatever it is that's killing them.  I get the feeling it's a piece of equipment.

Actually, it was several.  I'm not sure I got them all, so I'm still going to leave that spot open.

1588
DF Community Games & Stories / Re: Succession Game - Unitebolted
« on: October 10, 2011, 07:13:47 am »
AQUIFERS?!?!?

Also, can I be dorfed as one of the miners?  Give me the name of 'Gizogin XI,' but don't give me a custom profession, 'cause I won't be able to erase it on my turn (stupid mac delete button doesn't work with DF nicknaming).

1589
I love how, when Gizogin got to be the mayor, every liaison just decided to go crazy. Gizogin, dude, the liaisons don't like you, it seems.
I think it's more likely that, after seeing the way that I rose to power, they finally realized just how truly messed up this place is.  They went mad from the revelation. 

It's also quite possible that my dwarf is now the only one that isn't possessed by the dead and damned. 
Hey, I'm not possessed!  I'm totally mortal and stuff.  My continuing work on corrupting the very fundaments of nature is in no way a reflection on any supernatural activity, real or imagined.

I'm pretty sure I never actually asked to be on the turn list, so can I fix that now?  I definitely want to try my hand at this madness, and it seems fitting now that I'm the mayor and stuff.

1590
I'm going to throw in a joke weapon I made for my mod.

Spoiler: sord... (click to show/hide)
I thought this had many, many more copies of those attacks, as well as a massively overpowered special attack...

Did I ever contribute my unkillable fluffballs to this?  If not, here they are:
Spoiler (click to show/hide)

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