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Messages - Rince Wind

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436
Play With Your Buddies / Re: X-piratez succession game
« on: July 21, 2019, 05:24:20 am »
I send the Gals (and a peasant) to the Boot Camp. And my battle plans, with those they shall prevail!

They land and the enemy is nearby. The Gals run out to clobber ... wait! that was not part of my plan, what are they doing?
Bewitching has rubber bullets, btw. They are not very effective.
Spoiler (click to show/hide)


But the gals make it back into the van without a scratch (now THAT is part of my plan!), and by now a few neophytes are dreaming of busty gals. Dirty bastards!
To keep up the morale and to make things faster (it is really fucking hot, the gals keep complaining over comms) they start killing some of the opposition, and the peasant does er job admirably, by setting the world on fire, thus revealing our enemies.
Spoiler (click to show/hide)


Indifferent is shot down! She survives though, but in this heat she can't stay on her feet with her wounds, so she dreams of battles to come, this one is over for her.
Pant-On-Head delivers shrapnell with a well placed grenade that takes out two and wounds another and Salty is a mean killer with her heavy shotty, but doesn't forget to use her handle occasionally either.
Spoiler (click to show/hide)


A shrine maiden goes insane. Well, why DID she walk into the fire? It is entirly her fault.
The first neophytes start going crazy as well, and Pants, who ran out of ammo and took the weapon of a fallen foe, clears the north, ...
Spoiler (click to show/hide)


... while Bewitching is closing in on the house, giving out bullets and bandages (she ran out of both, but our hosts provided replacements).
Spoiler (click to show/hide)


A priest jumps from the roof ...
Spoiler (click to show/hide)


... and is promptly subdued by Salty.


That leaves Pants, who now has two enemies. But she elegantly evades the blade of the matron and shrugs off the bullets of the guy.
Spoiler (click to show/hide)


Then she proceeds to shoot them both. The neophyte even survives!

That were the last of them, lots of experience, and a couple decent weapons, among them a Panzerfaust! Even if they did not follow my plan (like, who would plan stupid things like getting a gal shot?), that was very nicely done!
Spoiler (click to show/hide)


We need to sell 10 prisoners which nets us almost 300k.

437
Play With Your Buddies / Re: X-piratez succession game
« on: July 21, 2019, 04:35:36 am »
You did not run from Ninja Gals. :P


Edit: Ok, why did you have to bring up zombie missions?

438
Play With Your Buddies / Re: X-piratez succession game
« on: July 20, 2019, 01:23:49 pm »
I am still at work, so I can't look now, but I think we don't have any decent craft weapons apart from the launcher.

Ww should have a new gal joining soon, I just ordered a rare earth element. So we could upgrade a runt to proper gal. Again!

439
Play With Your Buddies / Re: X-piratez succession game
« on: July 20, 2019, 06:43:25 am »
"Hello hello, this is Captain Rina Wind speaking. We found your village and will proceed to rob and plunder. Please proceed to our craft in an orderly fashion and with your arms raised. Or else!"

...

"Well, or else it is, it seems."

We found out about this ratman village, and so we are doing a reverse pogrom. Reverse because we are the good gals, of course.
Coconut shoots a cute dog AND I AM NOT USELESS!
I hack some ratman apart with my axe.
Spoiler (click to show/hide)

No, I am not insecure. I just killed a ratman, why would I be insecure?


Coconut is wounded by someone in a building, but our resident peasant kills the offender. Coconut herself really doesn't like dogs today and kills a second one. Or maybe because it is because she has the best long range weapon and could actually hit him.


Aww, while I kill the ratman leader the peasant is killed.


Some more rats die but one manages to hurt Plain Nightshade (she is one of the new recruits I hired) so badly she falls unconscious.

Coconut (who has switched to a domestic shotgun with rubber bullets) saves her and makes sure we'll be able to properly torture the shooter.
Rubber bullets are pretty good against these rats.
Spoiler (click to show/hide)


Really good, the last one falls to her as well. All three prisoners and two dogs are her doing. So she is almost the MVP her. But I killed the boss, so there is that.
Spoiler (click to show/hide)


We lost a peasant (and a decent one at that, including today she had 7 kills!), but other than that it went pretty well. Ok, two wounded, but that comes with the territory.
We got some old guns (sold the flintlocks immediately), a big purse, and quite a few apples!


A Drifter tells us about Mutant pogroms. He is no mutant, so the only way he would know so much about it is ... well, that seals it, we'll kill him.
Spoiler (click to show/hide)


We've also read a gun almanac, and this months episode featured a great centrefold of a beautiful gal with big umm... grenades?
Oh, and some fluff text about UAC Chainguns.
Spoiler (click to show/hide)


Light Machinegun, Scale Mail and we ask the Brainers about the deal with the tiny drill. It is NOT a sex toyk I can say that much. How do I know? Well ... hey, I just know, ok? Oh, also someone is looking through the recon expedition papers.

Huh, tiny drill was fast, and it has something to do with that old hunk of a ship hall that is taking so much space.
Spoiler (click to show/hide)


And while some peasants undertake some milita training we of the Pain Delivery Van are out and about to help some poor shipwrecked party (to their grave or our cells.)

I am the first to see someone that is not us, and she keeps mumbling about church and warmaiden stuff. Our peasant illuminates her with an arrow and damn! She is tough! She wounds me and a short while later Cemetery Ivanka (the other new recruit). I am fine, but Ivanka is heavily wounded.
Azura finally shoots her down and needs the whole drum for that. And she assures me that every shot hit!
Spoiler (click to show/hide)


She bleeds out quickly. Too bad.
A priest comes and wonders what all this shooting and fire is about (remember, the church likes fire!), and he falls to my pistol. Bleeds out just as quickly tough. Inbred thinbloods!
Spoiler (click to show/hide)


A gal in underwear is next, I try to knock her out, but her head is hard as a rock, I swear! Azura has to shoot her, while I get out of light.


We sneak around the fire and Salty shoots, then knocks out and bandages a Church Matron.


The rest dies as well. We try to capture them, but don't want to risk too much doing so.
Some wounds, but no deaths, I call that a success. I will accompany Ivanky to the medi...mess hall, not that I have to, I am fit to fight, but it was I who lead her into this, so the least I could do is pretend that my wound hurts as well.
Spoiler (click to show/hide)


We capture the matron, a self charging laspistol and some other stuff, but nothing really remarkable.


I am known as a veteran now, though, does that improve salary ... no? Well, asking is free.


Someone tells us about the light MG, so I quickly stop the brainers from disassembling the one we have!
Spoiler (click to show/hide)


The expedition obviously went to Cali Republic, the most TV Nation on earth. They do have a similar leadership selection process as we do, just our captains don't get killed after ... ... well, at least not intentionally.
Spoiler (click to show/hide)


The possesed sarge is a bit boring, to be honest:
Spoiler (click to show/hide)


Ratmen are midgets, thanks captain obvious!
Spoiler (click to show/hide)


But they have contacts with the smugglers? Why don't we?
Spoiler (click to show/hide)


We research Intricate Gunsmithing, Hellerium Charm and !Bandit Business!, and we interrogate a ruffian, a sharp guy and the church matron.


Sharp guy really is sharp, he knows about some courier mission the bigger factions undertake.
Spoiler (click to show/hide)


The brainers take a six shooter apart, we have enough of those.


Our "home gouvernment" has lost some agents in Konstantine! We're glad to help.
Let's see how the gals fare without my glorious leadershipt, I am still comforting Ivanka.


Ballers, and we can take out the first ones pretty easily.
Spoiler (click to show/hide)


The street is well lit, so two gals try to secure it together. That guy in the house only has a ball bat, so he has to come close.
Spoiler (click to show/hide)


He tries, I'll give him that, but he also dies.
The current peasant gets surprised by another ball bat wielding baller, but can pacify him despite her wounds. We do have a bit of a problem here though, because these guys keep waking up.
Spoiler (click to show/hide)


They manage to put the peasant to sleep and wound Azura a little while the others look for the one who is left.
They see something moving and follow it, but in the end he turns up at Azuras. She has had some beer to keep standing and running and sometimes knocking out, but she can slap him a few times and then carefully cut him up, but not too much. And the peasant wakes up just in time for the cleanup and the carrying everything to the van. Perfect!
Spoiler (click to show/hide)


So, we can get most of them home, only one is dead. We give one of the agents back to the gouvernment for a tasty 80k, but tell them we couldn't find any more of them. The brainers will want to talk to one.
Spoiler (click to show/hide)


The booty isn't very good, these ballers don't have much in the way of equipment.


The six shooter is neither good nor bad, but a bit boring.
Spoiler (click to show/hide)


It is the 16th of July by now, and we have found a church bootcamp!


---------------------------
This is as far as I played yesterday.





440
Play With Your Buddies / Re: X-piratez succession game
« on: July 20, 2019, 05:40:22 am »
Later that night we arrive at our destination as well. My ass hurts like hell from riding the bike all the time and it is good to get some workout.
Some weird dudes that look as if they would be more at home in a video game than in the real world have lit some fires around an altar thingy. And there she is! The guy next to her already has a knife out, so it seems we are right on time!
Spoiler (click to show/hide)


Those domestic shotguns are pretty terrible, so we grenade the closest one after a lot of missed and ineffective shots. He ... vanishes complety?
Spoiler (click to show/hide)


We kill some more, and we can even rescue  a wounded one, he'll come home with us and entertain some brainers.
Spoiler (click to show/hide)
(I am the gal with the aqua hatchet, btw.)


We kill the last one, a flawless miss ... WHY DIDN'T I LEARN ANYTHING?
Spoiler (click to show/hide)

Because I lead, because I have to tell the others what to do, and because ... well, it was my first time, ok?


The stuff seems to be mostly useless, but we rescue a gal! She refuses to join us (yet), because we have no rare earth elemental trinkets.


4th of July, the new brainers arrive, and they get to play with the possessed sarge and an execution trophy I found laying around.
I have also sold the bikes, because my ass still hurts. And they are soo slow, so I hope this new Airvan will serve us better, even if it has space for only 5 gals.
Henceforth it shall be known as the Pain Delivery Van!
I sold the bikes to the gals for a discount, so they have a stylish way to get to Jack's town.


The Brainers hand me a summary about explosives. They explode, I know that. But thanks, anyway. The execution trophy is NOT for the captains quarters it seems. We can hand them in to Jack to get some goodwill. Enough goodwill and he'll sell us stuff. Who would have thought?
To make space for more worthy prisoners a drifter and a ruffian are dragged to the lab.


A Ratman Cache! But the tunnels are too small, maybe we should hire some Lokk'Naar. If only we could.

The brainers tell me about the military shotgun, a way better weapon than the domestic one, even if it can't use rubber pellets. Too bad they had to disassemble our only military shotgun and have no idea how to put it back together. Well, go and bother some tough guy, then.


According to the sniping summary sniping rifles are not for everyone, only gals who can shoot very straight should use. Funny, I thought with that huge ass scope even a child could hit anything it wants, but the brainers say that it is more complicated than that. Now they are off to molest a B-Boy.


Ah ... now we are talking! Slaves will be a boon for our hideout!
Spoiler (click to show/hide)


I order a few of the prisoners to be turned into slaves to see how that turns out. Oh, btw, we stopped the X-Grog production at the beginning of the month and startet making Chateau, more money in that as long as we have apples.

The Tough Guy tells us about home. Ghost Gates is a place I would have left as well though, so we might just send him back to his family.
Spoiler (click to show/hide)




441
Play With Your Buddies / Re: X-piratez succession game
« on: July 20, 2019, 05:05:19 am »
*boom*
"Haha, thought you'd get away, didn't you?"

"Um, what are you doing there?"

"Just testing the latest batch of black powder bombs. Wouldn't want you gals to use them and then realize they don't work, right?"

"You are testing them on the prisoners?!?"

"Of course not! I mean, I'd love to see some action, just working here at the extractor might give me a nice tan and all, but going out with you lot ..."

"What is this, then?"

"Fresh paint!"

"And these bits and pieces?"

"Umm... props to make the testing ground more realistic?"

"You are not a good liar, are you?"

"I can be pretty convincing! I think."

"Tell you what, I'd like to spend some time down here,why don't we swap places for a while and you prove that you have it in you?"

"Are you serious?"

"Of course. I ... I don't like blood. And I think I'll have to throw up..."

"Wow, thanks!"

"Hurry, they are voting for the new captain at the moment."


...

And so I, a runt, swapped places with one of the gals. I arrived just in time to hear the last gal make her speech as to why she should be captain. I entered the stage to confused looks and held a rousing speech myself. Mostly aimed at the peasants, so I spoke of strength in diversity and so on. My idea turned out to be good, I got two votes, my own and that of the peasants (you didn't think they'd all get a single one, did you?), while the other gals all got one - their own.

Even while I was celebrating the head brainer arrived and made me sign some papers. I thought that it was my salary. Only found out later that I won't get any bonus for being captain and just allowed three of her friends to work here for rediculous wages and a hefty signing bonus. Oops. But it seems they all earn the same, so at least I am not worse than the previous captains. To protect our new brainers I asked to two new gals to escort them here as well.

Next thing I know I get a summary about Rifles, decent alround weapons. Also a rundown about society, though it fails to mention that we are flying over the top of the pyramid. I didn't get the pyramid thing anyway, what have some boring old triangle buildings to do with modern society? I wish the brainers would explain this for the laygal.

Told them all to find a solution to our overcrowded prisons, and they mumbled something about slaves. Sounds good to me!

Over in the Americas one of the gouvernments wants their taxes back. I refuse, and we settle for killing the self appointed tax collectors.
I am sending the bikes ... what am I talking about, I am leading them! (After a bit of rummaging through the stockpiles I found some nice stuff to put on board as well.)

...
Dammit these things are slow. I've been looking at this ocean scenery for ages. And the hideout just calls and says there is a gal in distress, some fools want to offer her to some gods in a blood ritual! It is only a bit further than the tax collectors, so I order the Speeder to take on those, we'll continue on a rescue mission.

...
Fucking speeder overtakes us, the peasants are waving and grinning.

They got some stuff from the storages as well, and are lead by TPFKA (The Peasant Formerly Known As) Captain Robsoie.
She is the first one to kill on of the Ruffians here as well! Not this one, but the other one was in the dark, so this is more of an example picture.
Spoiler (click to show/hide)


Then she wounds a highwayman with a double barreled shotgun. He doesn't like that at all, turns around and runs to where the shot came from, and fires. Both barrels, as Robsoie survived the first one somehow.
Mrs Fuller fills him with lead for that!
Spoiler (click to show/hide)


Because the Peasants are hopeless shots they use some grenades to kill and wound as well as their rifles, and after a while the last one dies. Most of the taxable population is dead as well though, so the gov isn't very amused. We got one of the ruffians alive and some stuff though.
Spoiler (click to show/hide)


Minna is promoted to bossgal. Minna? Why not me? I AM THE CAPTAIN!








442
Other Games / Re: So OpenX-Com...
« on: July 19, 2019, 05:47:57 pm »
Spoiler for the succesion game: I maxed out the lab (+mess hall) as soon as I opened the save, in Juli of the 1st year.
And we had a costly loss, otherwise I think my predecessors would have maxed the brainers earlier (only 3 slots were open).

More brainers allow you to take on more/more difficult enemies earlier, those are important for research and might give good loot. Engines are always nice, and you'll probably loot more Slave A.I.s then you need.

443
Play With Your Buddies / Re: X-piratez succession game
« on: July 19, 2019, 03:19:04 pm »
Downloaded the save, not sure if I can play before sunday though.


Of course, I had to try it. And ehh, sorry Robsoie, you didn't survive your first mission. :(
You have been avenged though!

444
Other Games / Re: So OpenX-Com...
« on: July 19, 2019, 03:02:18 pm »
It is just RNG I thing, just like some factions can disappear for a long time.

445
Other Games / Re: So OpenX-Com...
« on: July 18, 2019, 06:58:49 pm »
Not to sound discouraging or anything, but the doom enemies are mostly harmless (mostly, because the baron and the cacodemon can be nasty, while the imp can be annoying).
At least the baron can be killed by volume of fire, the doom guys have little armor. Try that with an academy provost.


So as others have said: max out your brainers asap. More brainers mean better stuff, better stuff means fewer deaths, fewer deaths mean better, more experienced hands.
For a lot of the stuff you'll want better manufacturing as well, the main base can't house enough runts, if you also want all the neccessary research buildings and those sweet medic buildings (most of which have brainer space as well) that you'll want to get your gals back on their feet quickly.

Something I like to have is a large prison in my 2nd or 3rd base as well. Only keep the ones you want to research in your main base, the rest can go to other places for processing. By now I have some brainers in that base as well, so they can interrogate, but it is mostly a secondary production base, so they have the runtpower to make those slaves. The prison is also handy if you intend to start your pimp business.

More bases also mean more radar coverage, and you'll want that. For landed ships and later for interceptions. Landed ships are your best bet for getting early game weapons. (Dual) 25mm guns even come in one piece, the others need to be assembled from parts. While not early game stuff you can assemble craft weapons from their parts long before you can produce them from scratch. So once you can attack military ships you can get your hands on gauss and maybe even plasma weapons. (Careful though, some missions trigger retaliations when you shoot down the ships. Landed ones are always safe, but it is usually too late to hinder the mission by then. And some never land.)
Missiles will always be expensive. Even when you can produce them they need quite a bit of ressources for their computers and guidance systems.
The bounty prices also offer some craft weapons.

On the ground I like everyone to have a melee weapon, and for some it is their primary weapon. Those have pistols or submachine guns as secondaries.
Try to graduate from flintlocks asap. While fun and dealing a lot of damage they have horrible accuracy and you need a lot of inventory space for ammo and a lot of time units for reloading. At the beginning it'll mostly be lighter weapons, but even that light rifle the nurses sometimes have can make a difference, because it has a much better range than the flintlocks. And an early hunting rifle can be a lifesaver (as long as you have the ammo).
Don't ever underestimate melee. Your gals can run pretty far, especially when sprinting (costs quite a bit of extra energy though) and almost nothing in the game can withstand a couple good axeswings.
If the going gets tough try black powder bombs and molotows. Everybody likes fireworks!
If your gals keep running out of stamina give them a beer.


Early pogroms can be a good source of heavier weapons. Even if you only get some close enemies, take their stuff (and preferrably the unconscious bodies) and leave it can be worth the point loss. Spartans are especially nice for that.

446
Other Games / Re: The Red Prison - 5e D&D roguelike
« on: July 18, 2019, 04:01:34 pm »
Yeah, I only realized food is needed for rests when I ran out. I had an acolyte (my starting priest died somewhere along the way) but when me and the 2 guards fell he was behind an obstacle and died soon after us. I was out of 2nd wind and action surge.
Do my npcs use spellslots?
Do you plan to add the subclasses like battlemaster for fighters, hunter for rangers and so on? I guess that would be a long term goal after adding the base classes.

447
Other Games / Re: So OpenX-Com...
« on: July 18, 2019, 03:53:56 pm »
And maybe you ran out of energy.

But yes, loosing a gal is hard. Killing a random enemy is barely noticed.
And when is it ever a good time for the enemies to overcome your dodge? :P

448
Other Games / Re: So OpenX-Com...
« on: July 18, 2019, 06:29:41 am »
When you click on the numbers on the left it should jump to the hostile in question. Other than that you have to learn the sprites. Or middle click them, most of the civilian names are pretty obvious.

449
Other Games / Re: The Red Prison - 5e D&D roguelike
« on: July 18, 2019, 06:27:44 am »
Made it to lvl 4 (and in the dungeon), but basically died because I had no food left. Only found a single ration.

450
Other Games / Re: So OpenX-Com...
« on: July 17, 2019, 05:05:32 am »
The swamp thing is a problem of the vanilla map generator, iirc, not something unique to piratez.

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