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Messages - Mister Always

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571
DF Suggestions / This One's Fer You, Me Luv: Artifacts for Lovers
« on: April 29, 2011, 03:26:25 pm »
(Right now I don't know if artifacts can be claimed, but bear with me, here.)

So, we all know about dwarven love (it involves spores) and artifacts. So here's my idea to make some sort of combination between the two.

There's two statuses to dwarven love (if you discount "friends"): in love and married. So, suppose that Urist McClothier (male) and Urist McMason (female) are in love. They snuggle up at night, they feed eachother bits of kitten tallow roast over the dinner table (while a dozen alcoholic midgets get drunk as skunks around them, but hey, love's been known to take your peripheral vision away...), they take every fleeting moment beneath the moon to sit quietly by eachother on the riverbank, holding hands (the moon, because screw the sun, and the river only if there are no carp or alligators, 'course)... you know, if they're not murdered by goblins or beaten to death for failing to live up to an insane baron's mandates. C'est la vie. Well, suppose one day Urist McClothier gets inspired by a randomly wandering fey, or posessed, or what-have-you. He disappears into his workshop after assembling some gems, silk cloth, and other such things, and comes out with Randomname, a giant cave spider silk skirt! It menaces with spikes of black pyrope and is decorated with bands of draltha leather*.

So maybe he has no idea how he made that (posession sucks like that), but it's a very beautiful skirt. So who better to give it to than the girl of his dreams, Urist McMason?

So such is done, and sooner rather than later, wedding bells are ringing. Except dwarves don't have bells...so they're probably poking kobolds to make them sing some wedding songs ("Babacadis! Babacadis!" to the tune of "Here Comes The Bride"). Because hey, if some guy gives you an artifact skirt that menaces with badass gem spikes, you know he's a keeper.

So basically this would be a somewhat different form of a "wedding ring". I guess if a married dwarf made a cool item they'd give it to their significant other, but that seems like there's less potential for things to happen (except maybe a baby a few months later...hurr hurr). It's pretty much just a glorified jump from "lovers" to "married couple", but it'd add a bit of flavour to the game, I think...you know, it'd just be cool.

(I am a sap. Shut up.)

*Based on an artifact from my own fort, which I would have worn because it sounded awesome, if not for the fact that I am a dude and not a transvestite. Oh well.

572
DF Dwarf Mode Discussion / Re: Well I thought it was funny...
« on: April 29, 2011, 11:45:11 am »
Dwarves: Taking revenge against rivers by sealing them up at the source for no reason but spite and vengence, likely killing any nearby towns in the process.

With magma.

Actually what would be neat would be if someone else embarked a fort further down the river and found the riverbed dry.  But I doubt that would happen.

Check this, OP.

573
DF Dwarf Mode Discussion / Re: Nobles Still Bugged???
« on: April 29, 2011, 05:56:34 am »
Yup.

574
DF Dwarf Mode Discussion / Re: Hells you may have thought of...
« on: April 29, 2011, 05:18:34 am »
Hell is being reincarnated as a goblin, about to march off to war. Because you never see those traps coming.

Or as an elf, for obvious reasons.

575
DF Dwarf Mode Discussion / Re: Safe fishing
« on: April 29, 2011, 05:09:02 am »
I'm confused.

Is anything in DF ever safe? Really?

Hahahahahahahaha!

...no~

576
DF Dwarf Mode Discussion / Re: Safe fishing
« on: April 29, 2011, 04:55:38 am »
What is the best way to go about safe fishing when the local river is full of carp and aligators?

Have you considered keeping livestock instead?

577
DF Dwarf Mode Discussion / Re: Well I thought it was funny...
« on: April 29, 2011, 03:47:23 am »
I severely overtrapped the rooms I dumped elf prisoners in because they killed one of my legendary masons.

The room was 10X10. There were crossbows, axeblades, serrated discs, and corkscrews in the traps.

Felt good, man.

578
DF General Discussion / Re: Dwarf Fortress is soo realistic...
« on: April 28, 2011, 03:48:58 pm »
I think undead should HAVE to have their brains mashed to die.

For example, you sever the head but the body still lives. You must destroy the brain to kill the zombie. Also, if you chop off a zombies arm, that should become a creature and try to attack you.

The disembodied arm grabs you by the arm!

The disembodied arm can exert no force over your arm without a body to provide leverage...

The disembodied arm holds on anyway, because to hell with who you thought you were and what you think to know. He's here to stay.

579
DF General Discussion / Re: Dwarf Fortress is soo realistic...
« on: April 28, 2011, 03:36:30 pm »
...fuck yes.

"I'll bite your legs off!"

580
DF General Discussion / Re: Dwarf Fortress is soo realistic...
« on: April 28, 2011, 03:29:37 pm »
I think undead should die only on decapitation or bisecting (The lower body sails off in an arc!). But my opinions tend to be unpopular when it comes to the undead.

582
DF Gameplay Questions / Re: Parenthesized chipmunk
« on: April 28, 2011, 02:29:59 pm »
Try making and then constructing an animal trap, see if you can assign it to that. Then put it up for adoption.

583
DF Suggestions / Re: Drugs
« on: April 28, 2011, 04:31:34 am »
Hallucinogenics + Adventure Mode + ? = Profit.

I'm hungry, and not a town in sight. I'd better pick some of these mushrooms.

Oh boy, I'm starting to feel a bit strange.

Are those clouds...alive?

And then you kill a dragon, and the drugs wear off, and it turns out it was some kid picking flowers...

I've been there, man. I've been there.

(No, I just screamed and shouted at some lady who I thought I had a knife [actually a trowel] and was coming to steal my kidneys while I was on LSD. Fun times, though.)

Never done LSD. Did shrooms though. I learned so much about my apartment that day.

But yeah. Playing someone on hallucinogenics or just plain insane would be a lot of fun.

Urist McAdventurer smoked some weed...and the income of the food industry in the little town of Gillarrows grew three sizes that day.

584
DF Suggestions / Re: Accessories. IE: Making crafts useful
« on: April 28, 2011, 04:27:04 am »
It would be nice if the Dwarves would pick up particularly nice pieces and claim them, then actually wear them if they were jewlery or earings.

And have them claim all the masterwork bone earrings that you were planning to use to buy dogs and booze? (This is seriously all I buy on some years. Dogs and booze. "What do you want next year?" "Eh, bring more dogs and booze." "...nothing else?" "Nope, we need mostly dogs and booze." "...are you having drunken dogfights in this fortress?" "Only when we've got nothing better to do, really.") I'm not against the idea in its entirety, but I think you need to account for the fact that dwarves picking out fancy earrings and such to wear would kind of put a great big dent in the available crafts you have for pawning off.

If we take into account the idea of the economy getting revived (I shudder to think of it...I started playing a good long while after Toady decided "Whoops, economy's fucked, let's put it on the backburner" and I've have to learn all things associated with it), then maybe there could be some new noble (or perhaps a few new duties for an existing one, the broker or the mayor of the tax collector perhaps) to regulate the claiming of items and crafts. For example, Urist McMiner's shirt is getting a bit ratty, so he wants to buy a new one. He goes to Urist McSomenoble and asks, "Can I buy that snazzy cave spider silk shirt that's in the stockpiles? The wind here's awful chilly on my nipples when I'm wearing this thing." Urist McSomenoble, after getting the image of Urist McMiner's nipples sticking out like little rosy jellybeans out of his mind, says "I'll get back to you on that" and puts up a chit for the "overseer" (you!). It'd go something like "Urist McMiner is suffering jellybeaning of the nipples and wants to buy that snazzy silk shirt in the stockpile". Then you could decide whether he can buy it ("Get those nipples outta sight!"), or not ("These gifts from Goblin Claus pay for your drunken dogfights, Urist. You can just keep wearing the one you have for a bit."). Perhaps depending on Urist McMiner's personality, he'd either sigh and go back to work, or say "Well, what about that less snazzy rope reed fiber one?". If that one is also denied him, this might give him a bad thought ("He was denied the aquistition of new clothing lately"), again based on his personality.

This would serve a few purposes. First of all, your dwarves wouldn't go just grabbing the first shirt they see when theirs get ratty, possibly denying you the sale of a particularly valuable item (one of the kids in my fort once claimed a GCS silk robe that was somewhere between 200-300 urists worth. I nearly ate my beard out of frustration). To make sure your dwarves do get clothed, you'd have to either bestow some of the less expensive clothes that Goblin Claus left in the chainsaw traps on them ("Cave fish leather cloak? Sure, buddy, go ahead..."), which would free up space, or make your own, which would stimulate the economy (but what about the communism? ;_;). Your dwarves get clothes, you sling the really expensive ones off on the caravans (for booze and dogs!), so everybody's happy!

Then there's nobles.

Nobles, of course, need clothes too. And it wouldn't do for the mayor, the baron, the duke or let alone the KING to be wearing just a cave fish leather cloak and a rope reed fiber cowl, would it? Hell no. So of course, when His Highness Urist McKing spots that fancy yellow zircon-encrusted giant cave spider silk robe that one of those stupid goblins wore to war instead of a dinner party hanging off of a serrated steel disc, he'll be like "Hey. I'm the king, here. That shit's mine. Booze and dogs are all well and good, but I gotta look pimpin', damn it!" This may give players more incentive to fuck around with magma, if you know what I mean.

I do like the idea of dwarves starting fights over other people trying to touch their fancy stuff, though. Maybe there'd be dwarves with thieving streaks, so there'd be an actual use for justice and all that.

585
DF Suggestions / Re: Drugs
« on: April 28, 2011, 04:02:02 am »
Hallucinogenics + Adventure Mode + ? = Profit.

I'm hungry, and not a town in sight. I'd better pick some of these mushrooms.

Oh boy, I'm starting to feel a bit strange.

Are those clouds...alive?

And then you kill a dragon, and the drugs wear off, and it turns out it was some kid picking flowers...

I've been there, man. I've been there.

(No, I just screamed and shouted at some lady who I thought I had a knife [actually a trowel] and was coming to steal my kidneys while I was on LSD. Fun times, though.)

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