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Messages - Ghills

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196
If you like it that's your business goes without saying.

But your "features in the gaps" argument doesn't make the cut, and you know it

Nonsense.  Features that have been missed is entirely logical for a game this size using procedural generation as extensively as NMS. And we are hearing more players who have spotted the so-called 'missing' features.  The link is in this thread to someone who fought a huge pirate battle. Comments on RPS report predatory AI in animals and being able to replicate everything in one of the trailers except for sandworms. 

Perhaps joining-a-faction isn't implemented. Well, egg on the developer's face then.  But that's not nearly the same as the laundry list of 'issues' that mostly boil down to 'I personally haven't seen these things and I feel cheated because I don't understand how huge problem spaces and procedural generation work and fell for the massive overhype'.   It's perfectly reasonable to not like it! But not liking it doesn't mean the developer lied.

Games media overhyped NMS dramatically without explaining or possibly without understanding how procedural generation and the sheer size of their game would impact the play experience. That's a problem created both by the developers and the media outlets.

Some features in the trailers may have been cut as development went on, which is irritating and upsetting but happens to many, many games. 

None of these are the same thing as shamelessly defrauding people of their money with a broken game or deliberately lying for sales, which is the accusation people are throwing around.

197
DF General Discussion / Re: What Would Urist Do?
« on: August 22, 2016, 11:22:14 pm »
See if they could be fermented or made into *finely minced coconut roast*.

WWUD if asked to vote?

198
"[Features] players are not used to"

This is a pretty pretentious statement. I may be reading a bit much into it, but at this moment you're basically just implying that others simply aren't sophisticated enough to appreciate NMS.

The above is an exaggeration, but my point remains. It's possible to not like a game because you don't like it and never would. It's possible to not like a game because it's objectively bad. It's possible to like a game even though it's objectively bad.

I'm sure there's at least one person out there who enjoys playing Big Rigs: Over the Road Racing.

That's not what I meant at all. I meant exactly what I said - NMS relies on things that are uncommon and disliked by a significant fraction of gamers.  There's no value judgement there any more than saying that some people like blue more than red, or white over wheat, or whatever other preference. 

I'm not the arbiter of gaming taste, or any other kind of taste.  :) I just don't want to be mocked for liking something others dislike.

I don't know, everything I would like about No Man's Sky (which is much of it) Spore did better while also having real progression in the way of giving the player more varied abilities over time.

I say without any irony that Spore does everything No Man's Sky does but better.

It didn't quite hit the peaceful exploration and freedom of choice buttons for me, but yeah, Spore was decent.

I really don't care about progression, at least the way most games present it. Leveling up and becoming more capable is what real life is for.  Collecting a treasure tove of weird and pretty screenshots is the most game progression I really want. I freely admit that I'm an incredibly odd duck gaming-wise, so when I find games I actually enjoy I'm very happy.

199
Life Advice / Re: Advice about dealing with an alcoholic parent
« on: August 22, 2016, 11:08:04 pm »
Yes, being an adult in your parents' house is truly maddening. But hey, at least it's not because of anything you did? Always look on tthe bright side?

You've handled this as well as humanly possible. Really. This was a total crisis, the kind that breaks people, and you got yourself and everyone through it. Congratulations and condolences. And good luck going forward.

200
"[Features] players are not used to"

This is a pretty pretentious statement. I may be reading a bit much into it, but at this moment you're basically just implying that others simply aren't sophisticated enough to appreciate NMS.

The above is an exaggeration, but my point remains. It's possible to not like a game because you don't like it and never would. It's possible to not like a game because it's objectively bad. It's possible to like a game even though it's objectively bad.

I'm sure there's at least one person out there who enjoys playing Big Rigs: Over the Road Racing.

That's not what I meant at all. I meant exactly what I said - NMS relies on things that are uncommon and disliked by a significant fraction of gamers.  There's no value judgement there any more than saying that some people like blue more than red, or white over wheat, or whatever other preference. 

I'm not the arbiter of gaming taste, or any other kind of taste.  :) I just don't want to be mocked for liking something others dislike.

201
I think that implication was made based on qualities exhibited other than whether you like the game but that is irrelevant. The game was advertised as containing these features. It clearly does not contain them in any way in which we can experience them. I am glad that you are enjoying the game. I did not, because the game I was sold was not the game they advertised.

The post I first responded to was "
https://en.wikipedia.org/wiki/Choice-supportive_bias : "I paid for this 60$, I wouldn't pay that much for a lemon game, therefore it's good" , which is absolutely saying that players who like NMS are deluded suckers.

I don't think the advertising promised a whole lot that wasn't delivered, particularly because the large game space and other design decisions mean it's difficult to determine whether something is in or not. But that's clearly YMMV depending on what ads we each saw and how much we like the features we have encountered.  It's completely fair to say that when something is very rare it may as well not exist, and that can be extremely frustrating.

202
I've had dwarves climb up trees, and die of dehydration, since they refused to climb down.

Those drunken idiots never cease to amuse and/or annoy me.
[/quote

What i'm hearing is that Toady rewrote dorf personalities to mimic cats.

203
DF Suggestions / Re: FPS Drag Calculator
« on: August 22, 2016, 09:59:35 pm »
A consolidated list of major lag-causes would be a good start for troubleshooting. I don't think something that actually tried to calculate an individual game's lag would be feasible though.

204
if these features are in but blocked by a bug, then they are not actually available. If they are in but so rare that not one person has seen them in a week then they are effectively nonexistent.
Exactly. If the player doesn't see the content, it doesn't exist. The developers therefore need to think more carefully about how to make sure the player does see the content...possibly by reducing the number of planets generated from 18 quadrillion to maybe, 10,000? 100? Maybe the developers could even go further, generating thousands of planets and then hand-selecting the best and most varied planets to include in the game itself, while throwing away all the "mediocre" or "bad" planets. Etc., etc.
---
Someone posted in the NeoGAF thread that you can see the graves of other players. The report claimed that you don't know whose grave it is...just that somebody died. That's probably the closest you're going to get to player "interaction".

A follow-up Google search claims that only one grave per player is active at any given time though, so stumbling upon another player's grave either is a very rare event, which is probably why it hasn't been reported until now.

Yes, with the caveat that there are plenty of things in games which many players never see but are still in the game.

NMS devs made design choices which I quite like, but many other players are not used to and don't like.  It's a polarizing game.

There's nothing wrong with either opinion, and implying that people are deluded because they like the game is insulting and foolish. 

205
I'm sorry, are you rationalizing that players just haven't discovered all the content yet?

That's actually unbelievably idiotic. You're doing exactly what you're denying.

How do you play DF and not realize how procedural generation works?

I know enough about DF to elaborate on what Toady says about the game. I almost definitely know more about procedural generation than you do.

If over 1,000,000 people have been playing a game for even one hour each and none have seen a high-level feature such as "fleets of more than 10 ships", that feature is almost definitely not in the game.

There's a lot of problems with that statement - are all those players uploading their encounters or publicizing what they see? Is that enough time to survey all the systems?  What about time dependent events, are fleets only encountered after a certain playtime (either by accident or design)?  What about the issue of things changing as players get near the core?  Your experimental design is bad, redesign and resubmit.

It's perfectly possible that there is a bug preventing faction fleets, or that the devs simply didn't get it in.  But it's equally possible that it's a rare enough event that players haven't seen it yet. 

That's the problem with procedural generation.  It gets too complex to promise progression and other gamey features very, very quickly unless the dev has a lot of experience finetuning things and limits how the player experience can go.  NMS devs didn't get the finetuning correct, which is good for me and bad for a lot of people.

206
I do. You don't. I'm not participating in this any longer.
Because seriously. I don't deny that it's possible to enjoy the game, but it's absolute idiocy to somehow rationalize that the content is there but somehow not a single person has seen this supposed "feature"?

It's totally possible, for 2 reasons:

1) The devs aren't ensuring it shows up by hand. That's the whole issue with procedural generation, the strength and the pitfall. If you understood procedural generation, you would understand this.

2) People miss things in smaller games all the time, even when those games are hand-designed levels. A procedural generation game made of stupidly large amounts of territory and where it's very possible things progress without the player around...yeah, there's a ton of stuff players are going to miss.  It's a bad design decision on a lot of levels, but it is what was promised.  People simply seem to not understand that. I happen not to mind the downsides so I like the game, though I don't blame people who dislike it.  But don't try to pretend I'm stupid or deluded for liking something you dislike.

207
Utilities and 3rd Party Applications / Re: DFHack 0.43.03-r1
« on: August 22, 2016, 09:05:21 pm »
I can safely say that is something I never expected to hear a grown adult doing.

208
I'm sorry, are you rationalizing that players just haven't discovered all the content yet?

That's actually unbelievably idiotic. You're doing exactly what you're denying.

How do you play DF and not realize how procedural generation works?

209
Have the people who are saying that these aren't lies watched basically any video criticizing the game ever? The evidence is damning.

https://en.wikipedia.org/wiki/Choice-supportive_bias : "I paid for this 60$, I wouldn't pay that much for a lemon game, therefore it's good"

Not really.

I can absolutely see how people could consider this game a lemon.  I don't - I think I got exactly what I was promised and excited for - but I didn't expect things that a lot of other people seem to have read into the dev statements.  I also don't think the current state is perfect.

I'm sure that in some systems, there are huge faction battles and players can warp in and join them. But MOST systems don't have that because the procedural generation wasn't tuned that way.  See also, volcanoes in DF.  The game needs better discoverability options for sure so that players who want that can find them and other more interesting things.   But the whole focus of the game, and what the devs actually focused on in their PR, was the huge number of planets and the exploration, finding rare and interesting things (of which battles were one) amid alien backdrops. 

210
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: August 22, 2016, 08:49:43 pm »
I think I accidentally felt up my cat. He seems mostly over it, though.

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