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Other Games / Re: No Man's Sky - 18,446,744,073,709,551,616 planets to explore
« on: August 23, 2016, 01:11:55 pm »If you like it that's your business goes without saying.
But your "features in the gaps" argument doesn't make the cut, and you know it
Nonsense. Features that have been missed is entirely logical for a game this size using procedural generation as extensively as NMS. And we are hearing more players who have spotted the so-called 'missing' features. The link is in this thread to someone who fought a huge pirate battle. Comments on RPS report predatory AI in animals and being able to replicate everything in one of the trailers except for sandworms.
Perhaps joining-a-faction isn't implemented. Well, egg on the developer's face then. But that's not nearly the same as the laundry list of 'issues' that mostly boil down to 'I personally haven't seen these things and I feel cheated because I don't understand how huge problem spaces and procedural generation work and fell for the massive overhype'. It's perfectly reasonable to not like it! But not liking it doesn't mean the developer lied.
Games media overhyped NMS dramatically without explaining or possibly without understanding how procedural generation and the sheer size of their game would impact the play experience. That's a problem created both by the developers and the media outlets.
Some features in the trailers may have been cut as development went on, which is irritating and upsetting but happens to many, many games.
None of these are the same thing as shamelessly defrauding people of their money with a broken game or deliberately lying for sales, which is the accusation people are throwing around.
I just don't want to be mocked for liking something others dislike.