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Messages - Stone Wera

Pages: 1 ... 54 55 [56] 57 58 ... 69
826
DF Modding / Re: Mesolithic Humanity (5000BCE)
« on: February 18, 2011, 10:55:37 pm »
i suspect though that flint weapons would be close to useless with all the new damage modeling.

Exactly, Fun.

827
DF Modding / Re: Mesolithic Humanity (5000BCE)
« on: February 18, 2011, 10:40:46 pm »
I'd really like to try adding some dinosaurs to this when it's done just to see how the people fare.

The last of the dinosaurs as megabeasts? Unrealistic, but fun!

828
DF Adventure Mode Discussion / Re: Tips for everyone in adventure mode?
« on: February 18, 2011, 09:54:15 pm »
If you're not playing the newest update then this is probably one of the useful tips I have.

Pump points into shields (not all of them, but a considerable amount), get as many shields as you can, ( press r to) remove them from your pack and wear twelve to an arm for maximum protection.

You can wear multiple shields? Right, this changes everything.

If you're not playing .19.

829
Forum Games and Roleplaying / Re: Elves of Amanereli - Paint adventure
« on: February 18, 2011, 08:54:50 pm »
Hey, DarkerDark's alive... Look at that.

830
DF Modding / Re: Mesolithic Humanity (5000BCE)
« on: February 18, 2011, 08:16:44 pm »
Also, as a subnote, your praise gives me a hard on for working on the project. More praise/suggestions/attention/so forth = more self-enthusiasm that the time and effort is worth it!

Have you lost weight?

Oh, and also I agree with this

Does flint have it's own dedicated stone type?

Really like the idea of this mod.

Flint should have it's own stone type.

You look nice, have you done something with your hair?

831
DF Modding / Re: What if you make a trader a Vermin Creature?
« on: February 18, 2011, 07:53:10 pm »
Wait, did you make the mice weapons seperate from the weapons in Genesis? Because I'm taking no chances with duped raws.

Yes. Yes I did. After I scaled an object down (using a standard formula which I made up somewhat arbitrarily and which eluses me at the moment) I would add "_MOUSE_" or something like that somewhere in the item name. The mouse weapons and armors are also in seperate files, whose names generally include the word "mouse" or "mice"

(Note however that the file I linked to also has the originals of many of the the genesis weapons too though, as basically I just grabbed the "...raw/objects"  and "...data/speech" folders that I was using for that game and stuck them in a zip file.)

Also, remember, my version is for 40d, I haven't finished the updated version of it yet.

Could you perhaps just PM me the raws and equipment? I can do the rest.

832
DF Modding / Re: What if you make a trader a Vermin Creature?
« on: February 18, 2011, 05:46:01 pm »
Wait, did you make the mice weapons seperate from the weapons in Genesis? Because I'm taking no chances with duped raws.

833
DF Modding / Re: What if you make a trader a Vermin Creature?
« on: February 18, 2011, 04:45:44 pm »
If it works relatively well, i'll mod in a species of sentient mouse-people and their ultra-tiny equipment, just for the sheer hilarity.

If you do this, you simply have to post it. I need to slay a bronze colossus as a mouse.

834
DF Modding / Re: Mesolithic Humanity (5000BCE)
« on: February 18, 2011, 04:32:50 pm »
You've piqued my interest. Do you have a projected date as to when this will be done? Even a guess would be appreciated.

835
DF Adventure Mode Discussion / Re: Tips for everyone in adventure mode?
« on: February 18, 2011, 04:22:26 pm »
If you're not playing the newest update then this is probably one of the useful tips I have.

Pump points into shields (not all of them, but a considerable amount), get as many shields as you can, ( press r to) remove them from your pack and wear twelve to an arm for maximum protection.

836
DF Adventure Mode Discussion / Re: My best yet, Need opinions :(
« on: February 18, 2011, 04:17:21 pm »
No, morningstars are bladed weapons with very short, stabby blades.  They're quite effective, particulary since the spikes are small enough to penetrate armor, although if you go after something large they might not penetrate far enough to do much damage.

I meant when you're facign multiple opponents and a blade becomes stuck in one. I don't think it would do very much, but now I like how these morningstars are sounding...

837
DF Adventure Mode Discussion / Re: My best yet, Need opinions :(
« on: February 17, 2011, 10:58:47 pm »
Craft him a nice warm shirt out of fluffy llama wool...

...but make sure it's really itchy on the inside!!!

Dastardly!

HA! Make a demigod Centaur that has two morningstars. TWO! Then slowly gain your reputation and recruit peasants. Send em into it and when hes killed them all, break his legs. Then break his other limbs. Set fire to his cave and as hes burning, sit down on top of him as he slowly dies in agony.

Two morningstars wouldn't do much. For blades it could be useful, but morningstars are blunt weapons.

838
DF Adventure Mode Discussion / Re: Draw your adventures
« on: February 17, 2011, 10:29:07 pm »
However i feel like i went from dabbling engraver to novice engraver while doing it.

You were already legendary, Shook.


839
DF Adventure Mode Discussion / Re: Why do you play adventurer mode?
« on: February 17, 2011, 10:27:17 pm »
So you become, instead of an adventurer, an small enourmous shuffling pile of shields.

More like this, actually. Oh, and I always make sure to carry a single buckler with me. We can't put all our eggs in one basket.
Looks like the arms system is updated to hold only 1 object and not 999999999999999999999999, except for stones.

That's what downdating is for.

840
DF Adventure Mode Discussion / Re: ARGHHH!!! Stupid Iron!
« on: February 17, 2011, 09:01:23 pm »
It's probably that iron is better for armor than it is for blades. It's good for blades, though. Just better for armor. If you have a free hand, wrestle them, grab the helmet, interact with it (shift+i) to gain possession and drive your axe through their skull.

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