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Messages - KujiUn

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196
Forum Games and Roleplaying / Re: Pokemon Tabletop United: Wild Space
« on: January 07, 2014, 10:53:50 pm »
Welcome!

I'll get my backstory and sheet done tomorrow. Too sick today to do anything D:

197
Alright, forum turn, forum turn.

2 hours: Make another warhammer, exactly like the first one.
3 hours: Infuse the soft magium into the new warhammer. (Empower Metal Object: 3d6+2)
7 hours: Find out what this Naturia place is, and how to get stuff from there. (Research: 2d6-1 + time 1d+2 = 3d6+1)

198
Oh, right. Forum turn. I should have... yeah. Oops.

199
Forum Games and Roleplaying / Re: Pokemon Tabletop United: Wild Space
« on: January 06, 2014, 11:48:20 pm »
I, uh... seemed to have oops'd in the Perception department. I just got ahold of the changelog and... WELL. Okay, a lot of those changes aren't really as cosmetic as I thought they'd be. Sorry Weird!

200
Forum Games and Roleplaying / Re: Pokemon Tabletop United: Wild Space
« on: January 06, 2014, 05:52:51 pm »
I'M IN!

Now to figure out what classes I will play... RANDOMLY :3c

EDIT: ...I rolled an Upgrader / Telekinetic. I'm gonna have to come up with a backstory linking those two? Aw man.

Bluh. Oh, right. Telekinetic is a Supernatural class, so I'm gonna ask for permission.
...and ask which optional rules are in play for Augmentations.

202
GP: Spell... Of something.

204
Forum turns are... LOCKED! Feel free to RP, though!

Let's see if I can finish these by the new year :3c

205
"I'll do it. Too expensive, anyways, and I want the materials." Robert waved his hand next to his head to show that he'd still do it. "Yeah. I have to admit, there's a lot better stuff here than at home. Plus." He tried to move his sail. "Don't want anything like this happening again."

206
"...darn, I really have to make it myself, huh. I doubt even gold can make it worth that much... right, thanks. I'll make it tomorrow, or the next day. You think we should do a mission tomorrow?"

207
"Keys? Yeah, sure, I can make keys. Might be quicker to just go to one of those key vending machines they have nowadays, though. Why, you need something specific?"

208
I've had a really good experience with Evolve myself, but I think there's a limit for the free version.

209
Robert woke up staring at the mirror, his side turned a bit so he can see the sail. "Shit! How am I gonna... wait, alright. I'll just add a notch to the armor. This thing should fit then. Should see if I canuse it for... swimming or something, I dunno."

Later on, he waits for Jacob to bring him the supernatural material he wanted to imbue in the hard hat so he could go do that.

6 hours: Create the following: a full-plate armor set (leaving room for the sail, of course), a tower shield, and a steel hard hat. That should be... 105lbs all together, round it up... $200.
6 hours: Apply the metal onto the hard hat, giving it a new enchantment. (Empower Metal Object, 3d6+2 + time 1d+1 = 4d6+3)

210
Hm... let's see...

Oh, dear. How to unmutate, or... how to use those sails for good. Hm...

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