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Topics - Girlinhat

Pages: 1 ... 20 21 [22]
316
DF Dwarf Mode Discussion / Diplomat clones?
« on: January 28, 2011, 11:08:23 am »
So, I accidentally locked my diplomat in a box.  I was trying to stall the annual meeting until traders left, but then I forgot about him and another one arrived.  I now have two diplomats on screen, and one (this year's) is under attack from an ambush.  Also, apparently I did this two years, because there's another ghost of a diplomat, except he's labeled as a "Peasant" instead, and likewise this year's new diplomat is simply a Planter, while the unit screen shows him as a diplomat.

Oops?

317
DF Dwarf Mode Discussion / Indoor Plumbing.
« on: January 28, 2011, 10:16:12 am »
I'm installing a LOT of flooding chambers bathrooms, but won't this generate a lot of mud?  I'd prefer to have some spick and spam clean rooms, which is one reason for the flooding, but if it causes mud everywhere then I may have to use more !!creative!! plumbing.

318
DF Dwarf Mode Discussion / Embark Size
« on: January 27, 2011, 09:54:24 pm »
I'm certain someone knows this.  On the embark screen, how large is a square?  A 3x3 embark is what HxW in-world?

319
DF Modding / Encrusting and Decorations
« on: January 27, 2011, 01:02:17 am »
Can these be found amongst the raws and tampered with?  Can I encrust Weapon X with Gem Y and reduce its weight by .95x?  For that matter, the location of the workshops and other buildings doesn't seem to be immediately visible in the raws.

320
DF Dwarf Mode Discussion / DFHack and Magma Forge
« on: January 26, 2011, 04:56:56 pm »
I used DFHack to give myself some magma, but I cannot construct a magma forge.  I am sad...

321
DF Dwarf Mode Discussion / This is rediculous...
« on: January 26, 2011, 03:33:06 pm »
I get no ambushes for about two years or so, which is strange for me since I've had one every season since the spring of year 2.  My caravan from the mountainhomes arrived.  Expecting complications, and being standard now, while the game was still paused from the announcement I ordered my military to move to the caravan's spawn point, then go to set trade goods up.

It's ~7 seconds (at 30 fps that's around 210 steps) before the first ambush wave appears about 5 tiles away from the caravan, and the goblins instantly kill one trader and mule, before the caravan guards can react.  One guard goes down, and the rest of the caravan turns around and leaves.  Another trader is killed by a squad of lashers, and my soldiers get there just in time to watch the final caravan guard leave.

This means no platinum or diamond import this year...

322
DF Dwarf Mode Discussion / Breeding Absurdities?
« on: January 26, 2011, 02:50:15 pm »
I've got a monkey on a chain.  I've got a dozen other monkeys in a cage, all of them are tame.  As soon as the female on the chain gives birth, I cage the children.  She is currently the ONLY monkey not in a cage, and she keeps giving birth to twins and triplets?  So, is she... is she getting pregnant from her children the instant they're born?

Also, is there any way to un-tame a creature?  I want monkey fights...  One tame monkey vs one wild monkey.

323
DF Dwarf Mode Discussion / Migratory Blood
« on: January 26, 2011, 11:26:08 am »
In damming up my river (which I finally succeeded in installing floodgates!) I ended up with a LOT of blood, everywhere.  My people seem to bathe in the stuff, getting covered in blood during every ambush, every gladiator batch, ever butchery of kittens, and apparently out of thin air!  When I pumped water out of the river and let it spread across my land (no more farming issues!) the blood was washed off and onto the ground... where it then proceeded to move.  The bloodstains moved with the water, but they moved against the current, towards the outspout of my pump setup!  It sort of squirms and flocks until hitting a tree, at which point it attaches to the tree because trees are like nature's walls.  I have a dozen trees that are now absolutely drenched in the blood of a dozen different ambushes and possibly hundreds of butchered animals.

324
DF Dwarf Mode Discussion / Magma Creature Breeding
« on: January 25, 2011, 05:27:25 pm »
Alright, we've got mermaid breeding, and sea serpent breeding, and now bigfoot!  We're covering all the major myths and big hurdles, like "how do I keep this animal alive without airdrowning?"

Next, magma creatures.  I don't mean creatures that crawl out of magma and onto your cage traps, but rather, creatures that swim in magma similar to carp, and will airdrown/cooldown while out of magma.  This means, of course, that any capture chamber will need to be fireproof, possibly magmaproof, including the cage traps to secure them, since this will be similar to serpent catching but several magnitudes more Fun.  It also means that you cannot mod your dwarves to be immune to heat damage, and you cannot disable temperature, as this is cheating and no Fun.

Second, are there any actual magma-only creatures?  If no, it may be needed to change carp (preferably carp, possibly other or new type of creature) to live solely in magma, and include the [PET] token, although no actual taming should be done.

The gauntlet has been thrown.  Discuss.

325
DF Dwarf Mode Discussion / Modding Children
« on: January 25, 2011, 04:02:05 pm »
I've been thinking about the various breeding programs and modding capacities, and it's brought to me a question.  What part of the raws defines child stats, like the frequency of breeding, the number of children per pregnancy, and the maturation age of the children into adults (or infants into children into adults)?

326
DF Dwarf Mode Discussion / Threadsplosion
« on: January 25, 2011, 02:43:19 pm »
Not forum thread.  Pig tail fiber thread.  I'm training a dyer, for some inane reason.  I guess I have just that many idle workers!  Regardless, this is quickly resulting in a LOT of midnight blue thread piling up.  Any creative uses for this?  Tie up goblin prisoners deep in my catacombs?  Deck out my civilization in midnight blue gloves, vests, pants, etc?  Capture some elves and chain them to a 1x1 post with creative use of drawbridge so that I can leave them dangling by their necks?

Plan A currently involves magma and a garbage dump, but that's no fun!

(also, I will never run short of sutures!)

327
DF Dwarf Mode Discussion / River Diversion
« on: January 23, 2011, 07:58:47 pm »
Ok, I wanna do a water project.  Primarily, I want to set up an area for my soldiers to grind on screw pumps, but there's a bit of a river in the way.  I attempted to drop walls by causing a cave-in, but they deconstructed, so no luck there.  The current plan is to set up pumps (likely waterwheel powered) upriver and attempt to push back the water faster than it approaches so that I can achieve the Moses Affect.

Is there a simpler way to do this?

328
DF Dwarf Mode Discussion / Danger Room Fun
« on: January 23, 2011, 06:11:26 pm »
So I just got my first danger room running well.  I went cheap, and attached the spikes to a lever, with the Pull Lever on repeat, because there's always someone with nothing to do in my fort.  I'm currently using 1 no quality training spear per spike, and enjoying it.  Along with the usual experience gains, I've also killed several cats (none of which actually belong to the soldiers!) and found that it's not challenging enough.  My soldiers are falling asleep in the danger room...  I assigned them to carry a waterskin, so they've got 2 units of booze and a bit extra time before they have to pull out, and I've now got a squad of axers with legendary Fighter skill and rapidly improving Shield/Armor skills.

So, with this in mind, has anyone attempted any more dwarfy variations of the Danger Room?  10 spears maybe?  Glass corkscrews?  Put your soldiers at the end of your archery range to train your soldiers AND your marksdwarves?  Underwater danger room?  Live animal training?

Discuss your most brutal training methods!

329
DF Dwarf Mode Discussion / FPS Crash?
« on: January 23, 2011, 01:12:30 pm »
I know that framerate is the be-all-end-all of a working fort, and I thought I was safe from having it crash on me since I'm running a fairly modern computer.  It's not liquid cooled but it's a few magnitudes more powerful than the common laptop.  During my current fort though, which I'm so proud about because it's actually survived, my FPS has started jittering.  I get ~35 FPS normally, which is fine for me since I can leave my dorfs to run about without too much oversight, but then it started to take breaks on me.  My FPS will run regular for a while, and then stop entirely for about a second or two, then perform about 30 steps before it freezes again.  It's a rough freeze too, because the window will include (Not Responding) at the top and the graphics freeze, like that little graphic for when two items are atop each other and they flash one object then another?  That will stop as well.

I'm on a 5x5 embark, with a river on one side, and 60 dwarves, very few animals and most of them chained or caged.  GFPS is always identical to the FPS, I don't have any running water aside from the river.  I ran some water to fill me well reservoir, but the floodgates have closed since then.  This is un-modified, except that I made monkeys into [PET] after the issues started.

Am I doing something wrong, does this happen at random times on random forts, or is the coding a little sloppy for some things?  Oh also, I haven't broken into any of the cavern layers yet.

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