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Messages - Girlinhat

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16696
DF Dwarf Mode Discussion / Re: Indoor Plumbing.
« on: January 28, 2011, 03:36:39 pm »
I particular enjoy nether-cap and tower-cap, for their crazy temperature and white color respectively, so indoor tree farms aren't that bad an idea for me.

On the other hand, if nether-caps are immune to magma (due to their constant temperature) I should try to make all my beds out of the stuff, so that I can simply magma-bathe my living quarters and hospital.

16697
Haha, that'd be something... but no, general references to "carnivals" and such refer to Adamantine/HFS.  As in... clowns, carnival, cotton candy, etc...

16698
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 28, 2011, 12:21:34 pm »
Zombie Unicorns.

16699
DF Dwarf Mode Discussion / Re: How to get back into Dwarf Fortress?
« on: January 28, 2011, 12:21:11 pm »
I had to paint on the mountains so the dwarves would live somewhere, or else it'd fail to place them because of lack of mountains.  This is also modded so that about half the map is Evil, which can be much Fun.  I'm currently embarking on a 3x3 evil now, zombie foxes are interrupting my woodcutters :c

This is also tweaked for wide open cavern layers, a bit of stone (~50 layers before caverns) to play with, and a lot of megabeasts and titans.

Spoiler (click to show/hide)

16700
DF Dwarf Mode Discussion / Diplomat clones?
« on: January 28, 2011, 11:08:23 am »
So, I accidentally locked my diplomat in a box.  I was trying to stall the annual meeting until traders left, but then I forgot about him and another one arrived.  I now have two diplomats on screen, and one (this year's) is under attack from an ambush.  Also, apparently I did this two years, because there's another ghost of a diplomat, except he's labeled as a "Peasant" instead, and likewise this year's new diplomat is simply a Planter, while the unit screen shows him as a diplomat.

Oops?

16701
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 28, 2011, 10:43:00 am »
I toyed with [SPEED:0] and then noticed my FPS was like 20 something.  I didn't even notice, they still move like lubed lightning.

16702
DF Dwarf Mode Discussion / Re: Indoor Plumbing.
« on: January 28, 2011, 10:41:45 am »
But a smooth floor is not a floor?

16703
DF Dwarf Mode Discussion / Re: Indoor Plumbing.
« on: January 28, 2011, 10:40:25 am »
I assume that b - C a floor would have the same effect?

16704
DF Dwarf Mode Discussion / Re: Indoor Plumbing.
« on: January 28, 2011, 10:19:42 am »
I thought the never cleaned up mud?  That's a bit new...

On the same note of mud, I've seen underground trees sprouting around my farm.  This is rather cool.  But, only around my farm, so they seem to need mud to survive, which is fine and dandy, but can I abuse this to make tree farms?  Use my fanciful plumbing to muddy up a locked room, and have trees sprout in adjacent rooms?

16705
DF Dwarf Mode Discussion / Indoor Plumbing.
« on: January 28, 2011, 10:16:12 am »
I'm installing a LOT of flooding chambers bathrooms, but won't this generate a lot of mud?  I'd prefer to have some spick and spam clean rooms, which is one reason for the flooding, but if it causes mud everywhere then I may have to use more !!creative!! plumbing.

16706
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 28, 2011, 10:13:12 am »
If Toady is any sort of fair, then it will be.  Sadly, there seem to be some actual ethics about the treatment of female creatures, such as not being able to milk sapients.

16707
Go to the modding forums and find the sticky at the top named "Modding Utilities" or such.  It has a list of premade mods and a lot of utilities like DFHack and Dwarf Therapist.

16708
Oh right...

16709
DF Dwarf Mode Discussion / Re: handling strange moods
« on: January 28, 2011, 09:51:46 am »
Following up this; will modded ethics work for a world already genned?

16710
Sadly no, and re-embark is a little bugged, since it removes all mud.  This means re-irrigating your farmland, and also means that long-term subterranean plants (ie, cavern trees) will have some trouble growing.

If you really like your embark site, I suggest you look into advanced world generation.  You can basically detail it to what you want down to the letter, and there's even third party programs that let you paint the map like a canvas.

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