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DF Dwarf Mode Discussion / Re: things to do to increase FPS
« on: January 28, 2011, 09:42:57 am »
Keep in mind the local terrain and such. If you're going to do an empirical test, you need empirical data. This means weather and temperature off, as these can be unaccounted for variables, and consistent embarks. I'd suggest a world designed to be 100% flat, with no volcanism and below freezing, and no caverns/HFS/etc. Then, you can make various sized embarks on various sized worlds and compare data. It may be required to add biomes to entities, so that they'll settle on glaciers, to run the test about civ counts, but this shouldn't actually interfere with any FPS counts.
I can't build workshops or floors or anything, even though they appear to be identical to other stones on the list. Thoughts?