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« on: January 27, 2011, 10:18:13 pm »
Lethal traps are rather cheap in adventure mode, since you can't avoid them. So, a batch of serrated steel disks would shred anyone adventurer who entered. That's why I'm in favor of the creative, or else underpowered traps like 10x training spears.
Also, what about colors? I'm gonna cheat this, to make infinite free reactions and give my dorfs level 20 mining by default, with no caverns or magma, so that I can chisel out a massive gaping hole, and then reconstruct it from there. As long as I'm cheating for free stone, do I want to use color-codings like "microcline" or should I go for more generic stone simply named "blue" so that anyone looking will see "A smooth blue wall"? Likely to include special weapon materials, like a very light, flimsy metal for spear traps that won't immediately kill someone, or very soft stone for the stonefall traps (though I want to avoid using any trap that cannot be reset mechanically).
For that matter, what persists in adventure mode? Can I use a magma pump stack and have it still operate in adventure mode? Can an adventurer use levers? Is there any way to place weapons or armor at specific locations for the adventurer to find, or are they strewn randomly at fortress abandon?