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Messages - Girlinhat

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286
Didn't Call of Duty: Black Ops have some like $3,000 in DLC if you got everything?  They had a separate $5 DLC for every gun skin or something.

287
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: January 03, 2016, 05:12:37 pm »
Click the 'auto' button right by the turn select, and it'll keep progressing until certain events arrive (it won't stop for officer updates, but it will stop for research complete, for instance).  There's NPRs fighting where you can't see them, and until they resolve their fight it'll keep on short turns.  The obvious solution to this is to remove NPRs.  By force.

288
Was looking at Helldivers, but it came with day 1 DLC for things that really sound like they should have been standard fare.

289
Other Games / Re: From the Depths now on steam and with multiplayer
« on: January 02, 2016, 02:20:00 pm »
HARK a bump!

On sale, 65% off.  $20 down to $7.  Get it while it's hot, fail to build boats, watch Let's Plays for days, cry, sit in vehicle designer mode blowing stuff up.  Repeat until you feel you've gotten $7 worth of enjoyment.

Alternatively, time to group up and play the worst multiplayer ever?

290
Other Games / Re: Minecraft Infinity testing
« on: January 02, 2016, 06:06:35 am »
I've got a beastly computer, shouldn't take long to load for me.  Where's a good download link for this version?

291
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: January 02, 2016, 01:50:43 am »
Deploy the smallest ship you can with sensor missiles, probably fired at warp points as those are spread out pretty well.  Would suggest using passive EM sensors, as that size of actives on the precursors will shine like a lightbulb.  Once you have an idea of where they are, you can set up your tactics better.  Large armor+shield+active sensor chunk ship flanked by turrets of meson/lasers could have a good chance of hitting them at range.  Plus with one ship, it's easier to pack in CIWS since you know it'll be the target.  FAC with lasers/particles could also get your tracking speed up and more able to hit them.

Personally I'd probably go with high-burning fighter or FAC with close range weapons.  Size 2-5 engines with the maximum speed output, tiny fuel, no engineering, big weapon.  Box launchers or even carronades could dish out a lot of damage at close range.

292
Other Games / Re: Audience mechanic for a space 4X
« on: December 31, 2015, 06:49:02 am »
Here I was hoping for a reality TV based 4X...

293
WHY did the advanced inventory management change so that you have to enter a number to transfer, and pressing 'm' cancels?  Press / to open management, find something you want, press m... then confirm that there's only 1 gas mask and you only want to move 1.  It has managed to become LESS streamlined, even though you ALREADY had a quantity option if the item was a stack.  Now you don't move things by default and you get prompts where they're not relevant.

294
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: December 27, 2015, 07:53:39 pm »
This is what a lot of people don't get about Aurora.  The logistics are astounding.  The ammo, the fuel, the retrofits, the crew... It's all terribly important.  There's a reason that the battles are done in 5 second increments, but down time is in 30 days.

295
Does Space Engineers have a standalone server program?  If so, it should be relatively easy to write a bit of code that runs on the desktop 'if server.exe isn't running or responding, then open server.exe'

296
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: December 27, 2015, 10:01:13 am »
Really, a sensor probe on a gate and a PDC with hangars is a better defense.  Don't pay maintenance on PDC, and don't maintain ships stored in hangars, so you can stock a few warships until an enemy arrives.  Bonus points, you don't even really need the sensor probe, as you can build a huge thermal sensor on the PDC, or use deep space telescopes on the planet the PDC is built on.  And for that matter a PDC can equip box launchers, which would be reloaded at horribly slow rate by planetary maintenance, allowing you to simply have a silo of missiles prepared as a first strike option before you even deploy the ships.

297
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: December 26, 2015, 11:32:12 pm »
Yes and no.  You can have carronades on strike craft, ready to move close by and unload.  Or you can have spinal lasers.  But higher jump tech gives you a greater radius to enter a system, so you drop out further from the gate, making gate ambushes more difficult.  You can also deploy mines - missiles with sensors that sit and wait - and need no upkeep.

298
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: December 26, 2015, 10:31:05 pm »
So I've got a new computer with a beastly CPU (Intel i5-6600) and, more importantly, a fresh operating system with no bloat hogging it down.

I might start a game with the potential to reach somewhat extreme sizes or with simpler galaxies running quickly.  Does anyone have any suggestions/requests/themes?  Possibly an abridged style LP?

299
Emerald TR, indeed.  Been trying to run with random squads and it's frustrating at the best.  No one communicates.  The few times I have run with an organized squad we were flipping dozens of bases.

300
You can download it. The code is what you pay for, the actual os is relatively easy to get. If you know what you're doing at all, you can mount it on a flash drive. To be honest, I just redid 7 on my new machine and have been procrastinating on putting in the code.

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