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« on: January 17, 2017, 05:00:28 pm »
Understanding fuel consumption is a major trick in Aurora. It basically comes down to three stages.
1: You have warships flying between colonies/fuel points. These are regular fit warships. The colonies will have fuel reserves, either processed on-site, or delivered by slow and efficient tankers. So you have outposts near your campaign area, able to refuel ships that have traveled from your shipyard and are arriving with low fuel.
2: You improve your engines so your ships can be more efficient on fuel, and you run tankers with them. You bring warships that are slower than normal, and you have tankers that are faster than normal. These warships have larger engines with lower power modifiers, which can give them the same thrust but higher mass and lower fuel cost - and the tankers have generally the same size engine but higher power modifiers, so they burn a bit more fuel. These fuel tankers aren't brought into battle, but often sit a system away when the combat force breaks off to go engage. They're basically booster tanks. ALSO can be done by tractoring large fuel tanks.
3: You make carriers, with giant, efficient engines that move slowly, but you can move ships that are highly specialized. Your ships become smaller, with higher burning engines, fighers and FAC. Your carrier can travel almost anywhere in the universe, but your warships might have trouble crossing half a system because of their low fuel and high burn. But your carrier is a combat ship, able to provide sensor targets and even area missile defense while your smaller ships deal damage. Because they no longer carry much fuel or maintenance, your warships have comparable firepower to a regular sized warship, but they've been stripped down to just the guns and armor, lacking long-term sustainability.
The greatest thing about Aurora is the infrastructure. You NEED to worry about fuel and ammo and armor and keeping your ships running. Understanding how to utilize fuel tenders is one of the most important facets of running campaigns. With poor coordination you're limited to local space, but with proper setup you can extend your active theatre to encompass anything you can find.