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Messages - Girlinhat

Pages: 1 ... 42 43 [44] 45 46 ... 1133
646
Other Games / Re: Less-Than-Space Engineers: Medieval Engineers
« on: January 14, 2015, 02:51:36 pm »
My mind is trying to process why would they work on another title when their main is still not complete after 2 year released....
Because... 1: They're allowed to.  2: Space development has been going stronger than ever even though they've been working on Medieval and just didn't tell anyone.  3: They have two dev teams.  4: Advances in one game will be shared to advance the other game.

Additionally: https://www.youtube.com/watch?v=2aJ0EStunXI
Gears and motors seem to be macro-model, where you just assemble gear boxes and whatnot to make things work.  We'll very likely see this added to Space Engineers when it becomes more complete.

647
Other Games / Re: Less-Than-Space Engineers: Medieval Engineers
« on: January 14, 2015, 02:40:19 pm »
Or be able to build a big stone space castle in SE
You just don't have the right mods.

648
Other Games / Re: kingdoms: web-based RPG
« on: January 14, 2015, 01:46:12 pm »
It's mainly an issue of battering them repeatedly.  Damage is persistent until they heal on the next day, so we can spend time bashing guards, hitting the healer, and repeating.

649
Other Games / Re: kingdoms: web-based RPG
« on: January 14, 2015, 01:31:09 pm »
Let me know where.  We'll start harassing the guards into submission.

650
Other Games / Re: kingdoms: web-based RPG
« on: January 14, 2015, 12:13:40 pm »
There's no direct gold cost, towers just cost bricks and iron and wood and such, and a few turns.

651
There's literally hundreds of videos about gravity weapons.  The biggest thing to consider, is that gravity generators can only go on large ships, so your ammo would have to be large, if it's self-driving.

652
Other Games / Re: kingdoms: web-based RPG
« on: January 14, 2015, 01:29:06 am »
Always recruit more dudes.  But yeah you're probably ready to start taking quests for "find whatever in a nearby dungeon" and they have like 20 day timers.  If you can't get good in 3 weeks, then you deserve to fail that quest.  The town will be VERY disappointed in you!

653
Other Games / Re: Wurm Online
« on: January 14, 2015, 01:20:13 am »
Digging is just boring, that's why people pay for it.  Priest is a whole other thing.  You -can- get started off it, but priests get huge limiters to what they can do, like being unable to dig, farm, cut trees, and other things depending on who they worship.  So if you're a priest who can't make it as a priest, then you're in trouble because you can't do much else!

654
Other Games / Re: Less-Than-Space Engineers: Medieval Engineers
« on: January 14, 2015, 12:02:44 am »
Not only is it possible, but a trebuchet is in the teaser video...

655
Other Games / Re: kingdoms: web-based RPG
« on: January 13, 2015, 10:04:43 pm »
And orange has just sat there with their brick for the last 300 turns...

656
Other Games / Re: kingdoms: web-based RPG
« on: January 13, 2015, 09:43:57 pm »
I want a time-lapse of the game map.  I think especially when the dwarven empire touches down, I wanna get the minimap's image every day, and we can see how the terrain changes.

657
Other Games / Re: kingdoms: web-based RPG
« on: January 13, 2015, 09:27:18 pm »
I need more level 20 characters.  But if anyone else is level 15 they can take it.  I'll even help clear the guards out so you can come claim it.

658
Other Games / Re: kingdoms: web-based RPG
« on: January 13, 2015, 08:27:17 pm »
It's 10, after you upgrade to a Castle.

659
Other Games / Re: Less-Than-Space Engineers: Medieval Engineers
« on: January 13, 2015, 07:59:32 pm »
That's the dev version, they've got it possible, but experimental already, to have things collapse under their own weight.  Building bridges and castles is going to be actual engineering.

660
Other Games / Re: Less-Than-Space Engineers: Medieval Engineers
« on: January 13, 2015, 07:52:43 pm »
If anything it'll likely run a bit worse.  More physics (everything is on gravity) and more to render (one MASSIVE asteroid).

On siege engines, I'm looking forward to the day when we can build enormous wheeled monstrosities, with castles built atop them.  Have to have players going ahead to clear the terrain and make a roadway, but it's the ultimate Dwarven Siege Castle - if you won't come siege us, we'll just bring the castle to you and you'll have to siege us!

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