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Messages - DStecks

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1
There'll be 3D graphics in Dwarf Fortress 2.

2
DF Dwarf Mode Discussion / Re: What weapon for the super soldiers?
« on: April 02, 2011, 04:28:13 pm »
Bearhanded fighting.

Like Deathclaw gauntlets, I'm guessing?

3
-snip-
As you can see, the number of incorrect decisions vastly outweigh the one logical decision. Point proven correct.

My problem with your theory, and Anathema's, (I quoted you because you typed less) is that you're assuming that the dorfs' decision making process is largely, if not completely random. The number of possible wrong decisions doesn't matter one bit if decisions are made based on anything but random chance.

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DF Dwarf Mode Discussion / Re: Learning the Hard Way
« on: February 17, 2011, 03:50:08 pm »
I just remembered another one:

Making sure that your sheriff is not a ginormous badass who happens to be a miner, especially in the middle of a tantrum spiral, when you have no jail.

SOB killed more of my dwarves than the goblins did.

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DF Gameplay Questions / Re: Old games save and 31.19
« on: February 17, 2011, 03:47:07 pm »
Your graphics might look funny, since the look of veins got an overhaul, for example, Spade is iron ore (so, so, handy)

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DF General Discussion / Re: List of DF oddities
« on: February 17, 2011, 03:45:04 pm »
Planepacked

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DF Dwarf Mode Discussion / Re: Clay doesn't require irrigation?
« on: February 17, 2011, 03:43:58 pm »
It is intentional. Underground soil needing to be irrigated was actually a bug to start with.

Not really, no. There were bugs associated with it, but it was (generally speaking) intentional.

I think there's a distinction being made here between needing to irrigate underground soil (bug) and needing to irrigate rock (feature).

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DF Dwarf Mode Discussion / Learning the Hard Way
« on: February 17, 2011, 03:34:35 pm »
I've been thinking about some of my fortresses and how I've lost them, and I've realized that I've lost most, if not all of them, to stupid rookie mistakes. I'm not talking about facepalm moments, where you realize that you really should have seen something coming, I'm talking about mistakes that you don't or can't anticipate until it's too late. I'm asking because I think we could make a list of advice for newbies of common, easy ways that forts fail, and I was wondering what some of your rookie mistakes were? Mine were:

Having a good farming operation set up but ultimately having all my dwarves killed by carp because I forgot to make enough barrels to store alcohol. (first fort, the complete and utter newbie tutorial fort)

Trying to divert a river into the lowest level of my fort for a well, then learning about water pressure
 
Knowing about water pressure and having a fort fail because I tried to irrigate my underground farms with a river and setting it up took so long that the dwarves starved

Embarking on an aquifer and realizing that no, they were not exaggerating about how hard as they say it is

Breaching a cavern without any real military

So, any good ones?

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DF General Discussion / Re: SSE instructions?
« on: February 16, 2011, 01:03:27 pm »
It has less bugs than most recently released games.

I'm sorry, that's not true. That's not even slightly true. DF has massive, game-altering bugs (danger rooms, quantum stockpiles, perpetual motion machines, the old economy, immigrant nobles failing to appear, the healthcare system in general, the list goes on). When is the last time you played a recently released game that had anything other than occasional minor graphical glitches? Seriously, name a game. Name one recently released game HALF as buggy as DF.

You don't even know what is the definition of a bug.

OK, I see you're making a distinction between a bug an an exploit. Fair enough. The healthcare system is still bugged (patients never getting diagnosed or treated), quantum stockpiles are a bug, immigrant nobles never appearing is a bug.

Yeah, I know that DF isn't released and is thus obviously going to be more buggy than a finished game. I was responding to the assertion that Dwarf Fortress, currently, has less bugs than most new commercial games, which is emphatically not the case. Bethesda is not most new games.

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DF General Discussion / Re: SSE instructions?
« on: February 16, 2011, 11:02:41 am »
It has less bugs than most recently released games.

I'm sorry, that's not true. That's not even slightly true. DF has massive, game-altering bugs (danger rooms, quantum stockpiles, perpetual motion machines, the old economy, immigrant nobles failing to appear, the healthcare system in general, the list goes on). When is the last time you played a recently released game that had anything other than occasional minor graphical glitches? Seriously, name a game. Name one recently released game HALF as buggy as DF.

11
DF General Discussion / Re: Future of the Fortress: The Development Page
« on: February 16, 2011, 10:50:08 am »
snip

Geez you can get defensive. Like, holy cow, you don't need to write an essay every time you feel slighted. This is at least the third time I've seen you do this. Calm down.

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DF Suggestions / Re: Player Rewards
« on: February 15, 2011, 07:46:57 pm »
I, personally don't think achievements are horrible. They are a thing, a tool, they can be good or they can be bad. Good achievements reward players for doing something badass or hitting a significant milestone. I can already hear you day, "reward how?" which demonstrates that you clearly don't understand why achievements are popular. The reward is in the game acknowledging your feat. You can think of it as a digital pat on the back. The reward in in the encouragement you feel from the reinforcement of your abilities.

That said, I do not feel that achievements would be appropriate for Dwarf Fortress. Dwarf Fortress is a game where, in theory, things behave as they would in reality and actions have consequences. DF is a very organic system, which is why you can safely tell people who have never played the game about how you lost your fort and they'll still get it, because for the most part DF works like real life. Achievements, on the other hand, are very artificial, and would seriously detract from the organic flow of play; in that you might find yourself doing things not for the betterment of your fort or for fun, but to get an achievement. Meta-gaming (playing using the knowledge that you're playing a game) is not a desirable activity in a game like Dwarf Fortress where events are very internally consistent.

TL;DR: Achievement don't suck, but they also don't belong in DF.

13
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: February 03, 2011, 06:10:36 pm »
Okay, I just had one.

I was using my drowning chamber like usual to kill some troglodytes.  I throw the lever to release them from the cages, throw the lever to open the floodgates, watch them drown for a moment, and then go and do other things. 

Until I get an announcement "Urist McBroker cancels drink: interrupted by troglodyte."

Apparently after the room filled up, they swam out the ceiling, along the channel, and out through a lake I had accidentally connected, but hadn't thought it would cause problems. 

Granted, it looks like the only injuries will be broken toes on the broker, but still.  Going to have to find a way to fix that particular problem...


You attempted to drown amphibious creatures and the possibility of this not working never occurred to you?

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DF Dwarf Mode Discussion / Re: River Diversion
« on: January 23, 2011, 08:10:39 pm »
If you're in a temperate to cold climate, the river will freeze in the winter, then dig out the ice and divert the river. If the river never freezes, you might be in trouble.

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DF Dwarf Mode Discussion / Re: Lethal Fist of Justice
« on: January 23, 2011, 02:40:58 pm »
Just be glad the thing that happened to me didn't happen to you. One of my miners became sheriff right after a goblin ambush freaked everybody out and I had no jail. He killed 30 dwarves in a fort of about 70.

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