1
DF Dwarf Mode Discussion / Re: a reason I thought of against "better" graphics
« on: June 22, 2011, 04:02:49 pm »
There'll be 3D graphics in Dwarf Fortress 2.
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
Forum Guidelines
Bearhanded fighting.
-snip-
As you can see, the number of incorrect decisions vastly outweigh the one logical decision. Point proven correct.
It is intentional. Underground soil needing to be irrigated was actually a bug to start with.
Not really, no. There were bugs associated with it, but it was (generally speaking) intentional.
It has less bugs than most recently released games.
I'm sorry, that's not true. That's not even slightly true. DF has massive, game-altering bugs (danger rooms, quantum stockpiles, perpetual motion machines, the old economy, immigrant nobles failing to appear, the healthcare system in general, the list goes on). When is the last time you played a recently released game that had anything other than occasional minor graphical glitches? Seriously, name a game. Name one recently released game HALF as buggy as DF.
You don't even know what is the definition of a bug.
It has less bugs than most recently released games.
snip
Okay, I just had one.
I was using my drowning chamber like usual to kill some troglodytes. I throw the lever to release them from the cages, throw the lever to open the floodgates, watch them drown for a moment, and then go and do other things.
Until I get an announcement "Urist McBroker cancels drink: interrupted by troglodyte."
Apparently after the room filled up, they swam out the ceiling, along the channel, and out through a lake I had accidentally connected, but hadn't thought it would cause problems.
Granted, it looks like the only injuries will be broken toes on the broker, but still. Going to have to find a way to fix that particular problem...