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Messages - Shook

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3046
This sounds like a pretty Fun addition to DF, though i'd much prefer it to be optional. Sudden incursion of goblin overload would be more fun than what is healthy. :P
Also, some ideas:

Apocalypse of the Adamantine:
Oh hey, turns out those adamantine pillars were SUPPORTING THE WHOLE OVERWORLD. Nice job collapsing it into the magma sea and thus killing all sentient life.
(Might not be global, potentially overlaps with hell)

Apocalypse of the Magma:
Whoops, turns out you made one too many big holes into the magma sea. Hope you enjoyed unleashing a supervolcano on the planet.
(Utter obliteration of fortress, magma everywhere, extreme dorfiness overload)

Apocalypse of the Moody Dwarves:
Seems like whatever forces that possesses your dwarves have had enough of you walling them in. The entire dwarven population is now heading into a massive collective fell mood, which basically means you've successfully committed dwarven genocide, even if you didn't intend to do so. Lots of bone artifacts for the other sapients, though!

Apocalypse of Armok:
Armok finds your world boring. Prepare to be smitten.
(I have no idea how, though. Meteors? Giant raging fist of anger? Thermonuclear catsplosions everywhere?)

Apocalypse of the Burning Sun:
Pumping all that water into hell might have seemed like a good idea, but you just managed to cool off and solidify the planets core. With the geomagnetic field rapidly fading away, it's recommended that you stay indoors, or at least pack copious amounts of sun block.
(Temperature outside rises to hotter than scorching everywhere, and stuff gets set on fire if outside for too long, underground creatures (including dorfs) may survive if they don't go outside, though the first few layers below the surface might be significantly heated)

Nuclear Apocalypse:
Putting all that pitchblende in a quantum storage and then atom-smashing it doesn't seem like a very bright idea now, does it?
(Clarification: According to our lovely wiki, pitchblende is an ore of uranium. Putting too much of it together (AKA atom-smashing) would result in it exceeding critical mass, and thus massive kaboom (dwarven nuclear bomb, get!))

3047
DF Adventure Mode Discussion / Re: The Df_31 Injury System
« on: March 21, 2011, 04:36:18 pm »
YES. Or, at the very least, break their necks. A mere karate chop to the neck in real life can knock you out cold, so a swung warhammer ought to do a bit more than bruise it, especially if swung directly at the throat. If i'm not horrendously wrong (which happens too often for my own liking), the neck happens to be chock full of veins and nerves, and let's not forget the windpipe and spine. It goes without saying that blunt trauma to any of those would be agonizing/paralyzing/lethal.

@Vorthon: Hell yeah, it's glorious when stuff like that happens. We should start calling it rib jazz because they jam so much. :P
i regret nothing

3048
How do you improve an adventurer's speed? I have maximum agility and am not drowsy or hurt at all, and this warlord from a quest I got after killing three ogres and seven night creatures can move four times my speed and make four attacks for every one I make. How is that even possible!?
I can only think of three things:
A. You're not standing (this would be moderately embarrassing)
B. You've somehow started sneaking without knowing it
C. You're carrying an ungodly amount of stuff

Or any combination of the above. All three can slow you to a crawl, one of them quite literally. Alternatively, find something and strangle it to death. It takes a long while, but your agility (and wrestling) will go up pretty quickly. Also, strength helps you go faster too, in the event of garbage overload.

3049
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: March 20, 2011, 07:20:41 pm »
It means THE MACEMAN JUST STOLE YOUR KILL OF THE LAST MEGABEAST ON THE PLANET. Otherwise, you're probably going to be sent on quests to kill random bandits and night beasts, maybe with the occasional semi-megabeast mixed in. You won't ever win in DF though, since there are no ending criteria other than losing. Nice job killing them all, though. :P

3050
DF Adventure Mode Discussion / Re: Funniest Names
« on: March 20, 2011, 04:03:34 pm »



3051
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: March 20, 2011, 11:32:47 am »
So, i was sent to kill a minotaur. Cool, never did that before. And the labyrinth is... On a glacier? u mad, minotaur. Either way, it was actually beating me until i lodged an axe in its heart. Then it died.

3052
DF Adventure Mode Discussion / Re: I hate the bogeyman
« on: March 19, 2011, 08:00:09 pm »
Bogeymen suck, yeah, but there is a fairly effective way of fighting them. Kite them around, and if you can charge one without getting exposed to the wrath of the others, do so. Get them separated. Once you have a few turns with one of them, knock his ass down and cut it off. Bogeys are supremely vulnerable to slashing attacks, since you can slice them in half with a damn copper dagger. That isn't to say it's without risk, though. They can still kick your face in at a moments notice. If you lack slashing weapons, you can also bite their limbs off. And they will bleed to death FAST.

Also, being a dorf helps a lot, since you tend to go in a martial trance. Once you do that, it's all over for them. Any fairly solid slashing attack to their head or lower body is going to kill them, so get those hits in while it lasts!

Combine these two, and you're more than likely to survive completely unscathed. Unless they catch you while you're unconscious. But why would you sleep outside, alone, during the night, anyways?

3053
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 19, 2011, 02:09:40 pm »
Handy knowledge, that. Also, in a moment of sheer curiousity i decided to save (naughty me) and dig down. Turns out, the fun was a mere 4 layers further down. Now my fortress is SWARMING WITH AMPERSANDS OH GOD HELP

Edit: Aaaaaaand it's over. I now see why it is labelled as dangerously large amounts of fun.

3054
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 19, 2011, 10:07:17 am »
That makes me feel very lucky and very paranoid at the same time. Good thing they can't handle pickaxes themselves. =P

3055
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 19, 2011, 09:38:17 am »
Mmm, so much cotton candy! I went reckless and pierced right into the middle of a pillar. As luck would have it, it was solid. :D
dangerous boy....
...
Very much so, but it was totally worth it. :P
I'm having second thoughts about digging through the floor where it meets the semi-molten rock though, hidden fun stuff might be hiding below it. Or are those fun all the way to the top?

3056
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 19, 2011, 09:08:19 am »


Mmm, so much cotton candy! I went reckless and pierced right into the middle of a pillar. As luck would have it, it was solid. :D

3057
DF Adventure Mode Discussion / Re: Draw your adventures
« on: March 18, 2011, 08:51:02 pm »
Oh lol, i didn't even know that babies could do anything but lie around as luggage. :U
Also, martial trance + charging human.

Spoiler (click to show/hide)

It was enjoyable. I didn't know that trances granted you planetary mass along with godlike skills.

3058
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: March 18, 2011, 03:26:33 pm »
I just found out that martial trances not only give you obscenely high skill levels, but apparently they also make you extremely dense. As an axedorf, i was charged by a human. Usually, this ends with me getting knocked down. However, this time, the humie got knocked over and tumbled backwards. He lost his head more than figuratively.

3059
DF Dwarf Mode Discussion / Re: You know you're a dwarf when...
« on: March 18, 2011, 02:30:28 pm »
You know you're a dorf when mining a certain type of stone makes you happy.

Also, you know you're a dorf doctor when you go to sleep before treating a critically injured patient.

3060
DF Adventure Mode Discussion / Re: A Memorial for the Lost
« on: March 18, 2011, 12:44:50 pm »
THOB BEARDRAGE is your name,
my dear beloved axe lord.
During your life you achieved great fame,
and that without a friendly cohort!

You were tasked to wipe a camp,
and boy, did you ever!
However, a sneaky human, that vile scamp,
he bit your hand, and a nerve did he sever!

After kicking him in the brain,
you went to claim you reward.
Travelling through wind and rain,
without as much as a snort!

Several months have passed,
after singlehandedly slaying many great beasts,
the lord was by a bandit leader being harassed,
and you promptly collapsed in laughter. And sneezed.

"Such a task is nigh beneath me!"
You thought, in a moment of pride.
However, as fate would have it be,
severe was the prize of being snide.

During your usual assault,
where your rage goes horribly unrestrained,
suddenly someone yelled "halt,"
and with a crossbow bolt you got brained!

"Dirty stinking cowards!" you uttered,
albeit in total vain,
for none of it mattered,
because you had a bolt stuck in your brain!


Dirty stinkin' crossbowmen. Good thing i had saved not too long ago. :U

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