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Messages - Rez

Pages: 1 ... 35 36 [37] 38 39 ... 61
541
Other Games / Re: Dota 2
« on: November 08, 2012, 01:25:37 pm »
atod would have made a such better holiday mode.

542
free 1000 certs means pretty much everyone unlocks stuff they wouldn't save for previously.

543
Other Games / Re: Dota 2
« on: November 08, 2012, 11:51:07 am »
people are really srs bsns about this stuff.  Nothing like getting flamed for not being able to steal from them while there are 3 camping their basket, while our team had 4 people mid and failed to stop a natures prophet from stealing.

It's just a joke mode... right?

544
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: November 08, 2012, 12:05:38 am »
Did they change how labs work?  Because 600 labs employ 600m people and ~30 concurrent research projects in my version.  That's a... bit excessive.

545
Other Games / Re: Sword the Stars: The Pit Kickstarter
« on: October 31, 2012, 07:41:21 am »
At the risk of being a dick:

They're in the position of not being under a contractual obligation to a publisher, which has the benefit(?) of not forcing them to adhere to a release schedule.

And honestly, after SOTS2 and zombie fort, do you really think they'll have an easy time finding a publisher to back them?  The studio has 3 distinct games released, 2 of which were bombs.

546
Other Games / Re: Dota 2
« on: October 26, 2012, 03:27:57 am »
Balance by imbalance is icefrogs current motto.

547
TBH, the effective reduction (at this time, 48 certs is a ton less than 10000 aux) in price has made skyguards ridiculously common.  I foresee a price increase soon.  The second burster arm costs 120 iirc.

Not that it stops liberators and ESA from zerging into blobs of 40 or 50 people, ie 4 or 5 skyguards and 4 or 5 MAXes with a burster arm.

If an ESA reacts immediately upon me finding the right trajectory, they live.  If they hover thinking that that first burst of flak was random, they'll almost always get into red or outright blow up before I lose my firing solution.  I've noticed that most pilots aren't accounting for fire damage when they're thinking about evasive maneuvers.

548
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: October 19, 2012, 10:05:17 pm »
meh, i didn't get much more from this game than i did from any of the UFO games I played.  The tech tree is too limited for that to be fun and eventually the missions are just tedious.

It's a nice game.  I just can't get more than 1/2 a playthrough of one of these games without getting bored with the missions.

549
Seriously consider getting the skyguard if you're active right now.  it only costs 48 certs.

550
Meh, IFF is basically broken.  Friendlies don't show up with triangles 60% of the time.  My advice in regards to this is to learn to identify silhouettes and to test fire.  If you've got a light-ish gun, firing a burst at an unidentified vehicle can clear matters up without hurting them too much.

Reavers have very noticeable wings.  Mosquitos look similar, but are more streamlined and more bulbous around the center of the aircraft.  Scythes are goofy-looking.

Vanguards have a centerline cannon, while the prowlers cannons are on the right side of the vehicle.  Pretty sure vanguards are a little taller and prowlers are a little wider.  Mag-rider is a lawnmower.

And uh.  Yea, color blind makes life hard.  As ukulele says, it's better because you're vanu.  You'll just shoot anyone who doesn't look like they're in latex.  For common pool vehicles, just pop some shots into them if you've got a smaller cannon (probably avoid shooting the magriders main cannon into an unidentifed lightning).  Hopefully they'll fix IFF so that you can depend on it to mark targets.

edit: And I think ukulele meant that Vanu are fabulous in their purple lycra uniforms  :P

551
Other Games / Re: Europa Universalis III
« on: October 19, 2012, 09:03:18 pm »
I'd guess that being in a slightly worse technology group with initially stronger troops is a big influence in the Muslim countries losing dominance.  That, combined with their generally bad provinces, is the main reason I would think they aren't up to stopping european nations.  They overextend while their troop advantage helps and then get beaten back as Europeans get better troops.

552
we're doing well on indar.

Got myself a skyguard and sat farming vs aerial zerg for about 2 hours.

553
Other Games / Re: Dota 2
« on: October 19, 2012, 01:13:50 am »
They changed ice path in the recent patch to all DotAs. Now you get stunned if you touch it.

You're missing the point.  There's no delay on the freeze in ice path.  There's supposed to be.

554
Other Games / Re: Dota 2
« on: October 18, 2012, 01:43:11 am »
Doesn't seem like the delay on ice path is present in dota 2.  It appears instant to me.

555
Other Games / Re: Dota 2
« on: October 17, 2012, 10:02:09 pm »
arc warden is wildly overpowered.  Midas was duplicated in the initial version.  Though that's been removed, think about the dps output of 2 heroes, 6 images, and 4 necrobook summons.  The fellow who mentioned this strategy was killing towers faster than tiny with ac and agh.  His other skills are quite strong as well

Wyvern doesn't seem too ridiculous, didn't really play a real game and I just screwed around.

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