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Messages - Powder Miner

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286
Before departing for her part in the final battle, Asuna gave a sword salute to Rena, grinning.
:"Hell yeah, Rena! It's not easy, getting by after stumbling into positions like ours. But we're not just getting by! We're flourishing! And after this, we're going to keep flourishing! We're going to live our lives on each of our own terms!"

Officially, a certain fairy had retired from the Wharf Street Warriors. But -in the beginning of what would turn out to be a long-term pattern behavior- she couldn't resist coming back for "one last" mission, and so here she was, fighting Einherjar with everyone (although she had to confess that it was a little less satisfying when her opponents were dead and all...).

In the castle, Asuna shook her head in slow disbelief as she spun her sword around.
:"Man."
:"She is definitely the biggest monster I have ever even HEARD of, by a landslide. It's... I don't even want to talk to her anymore. Let's just go and shut her up the hard way, huh? I know we've been doing a lot of diplomacy and talking and we've been REALLY good at it... but, hey, we're really good at the hard way, too! Sorry, buddy, gotta get you out of the way first...!" Asuna half-grinned and half-grimaced, set her sword, and charged at Mephistopheles.

G6, stab Mephistopheles' shit with Lambent Light, but after Jarvis' action so Charisma can happen because holy shit that is a LOT of evade

288
Forum Games and Roleplaying / Re: Demon Team - Chiaroscuro 2
« on: April 22, 2022, 01:48:14 pm »

289
Forum Games and Roleplaying / Re: Demon Team - Chiaroscuro 2
« on: April 22, 2022, 09:57:57 am »
Version of the Champ that maybe could be doable this turn or next:
Quote from: The Vampire Lord
The Buried Capital, with its millions of bricks and its thousands of skeletons, laid dead for millennia. On the other hand, the Vampire Lord slept.

Although the Vampire Lord is the likely the only survivor of the days of the Buried Capital's life, whether or not he technically survived is a matter of some debate - and a matter of some fascination for Nar-Carok. A sarcophagus was excavated from the wreckage of the city, and within it was found a man - a noble, in extraordinarily fine raiment and jewelry, glistening with greed and no small amount of Evil. But while he was undeniably a man, it was questionable indeed that he could be called a human - not only did his chest not rise and fall despite his shifting in his sleep, but his was skin pale, and claws adorned his fingers, a thick aura of Evil magic hovering around him. Once he was pulled out of the City, this was confirmed. After two thousand years of sleep, his eyes opened, and as he focused on the Demon in front of him, a fanged grin spread across his lips. Evidently a mage and close associate of the city's previous Demon in life, the man had cast a powerful ritual on himself, turning himself into a powerful vampire - and had waited along with the city for its next Demon, for the next opportunity to be unleashed on the world. Nar-Carok, for his part, was thrilled; who could better represent ambition and decay and those outcast by Good than a vampiric noble from the Buried City?

Something about the Buried Capital and its long rest erases names - the Vampire Lord doesn't remember his. But he remembers his noble bearing, and on the battlefield during the day, rather than fight with claw and fang unless pressed, the dux contends with a cruciform sword and a straight back. He can fight respectably like this (having been an experienced warrior in his more undisputable life), but perhaps not like one might expect of a super-powerful being - he could take out a few soldiers or successfully contend with one or two mutated heavy infantry, but not much more.

But, oh, friends, that is not the point. Once night falls, the true strength of the Vampire Lord is revealed. At night, his strength and speed are increased explosively, his claws lengthen and they and his fangs are laced with Evil, and most importantly he becomes nearly (if not quite) invisible, his movements becoming a streak of darkness in the pitch night. He goes from a mere noble fighter to a ribbon of black that passes by enemy cultists and not so much slices into them as simply removes parts of them entirely - even oftentimes if they are armored. This allows him to fulfill his true role on the battlefield - devastating the enemy army in their camp or on the march before or between the battles, obliterating enemy patrols foolish enough to move in the night. Woe betide the enemy who undertakes a pitched battle in the night or darkness in his presence, but if the armies of Nar-Carok are his right hand, the Vampire Lord is his left, presenting a disruption that weakens the enemy before the battle and disrupts their retreat or advance afterwards.

Of course, the Vampire Lord was a noble in life and he has some ability to leverage this in the halls of mortal man as well. He really by no means should be performing public diplomacy or reaching out to the commonfolk (the man is as foreign as is probably physically possible, being that he is from a city two thousand years old, and is visibly pale, clawed, and fanged), but though he isn't familiar with individual countries' customs, he knows well how maneuvers of power and backstabbing work among the halls of power generally, and can assist our agents in navigating these halls of power or meet with more unscrupulous elites himself. Of course, he's also EXTREMELY useful at murdering any Angelic agents foolish enough to be out in the night, as well.

Version with an additional feature that probably makes him inordinately difficult but could be worth considering if he's done later, depending on how inordinately difficult:
Quote from: The Vampire Lord
The Buried Capital, with its millions of bricks and its thousands of skeletons, laid dead for millennia. On the other hand, the Vampire Lord slept.

Although the Vampire Lord is the likely the only survivor of the days of the Buried Capital's life, whether or not he technically survived is a matter of some debate - and a matter of some fascination for Nar-Carok. A sarcophagus was excavated from the wreckage of the city, and within it was found a man - a noble, in extraordinarily fine raiment and jewelry, glistening with greed and no small amount of Evil. But while he was undeniably a man, it was questionable indeed that he could be called a human - not only did his chest not rise and fall despite his shifting in his sleep, but his was skin pale, and claws adorned his fingers, a thick aura of Evil magic hovering around him. Once he was pulled out of the City, this was confirmed. After two thousand years of sleep, his eyes opened, and as he focused on the Demon in front of him, a fanged grin spread across his lips. Evidently a mage and close associate of the city's previous Demon in life, the man had cast a powerful ritual on himself, turning himself into a powerful vampire - and had waited along with the city for its next Demon, for the next opportunity to be unleashed on the world. Nar-Carok, for his part, was thrilled; who could better represent ambition and decay and those outcast by Good than a vampiric noble from the Buried City?

Something about the Buried Capital and its long rest erases names - the Vampire Lord doesn't remember his. But he remembers his noble bearing, and on the battlefield during the day, rather than fight with claw and fang unless pressed, the dux contends with a cruciform sword and a straight back. He can fight respectably like this (having been an experienced warrior in his more undisputable life), but perhaps not like one might expect of a super-powerful being - he could take out a few soldiers or successfully contend with one or two mutated heavy infantry, but not much more.

But, oh, friends, that is not the point. Once night falls, the true strength of the Vampire Lord is revealed. At night, his strength and speed are increased explosively, his claws lengthen and they and his fangs are laced with Evil, and most importantly he becomes nearly (if not quite) invisible, his movements becoming a streak of darkness in the pitch night. He goes from a mere noble fighter to a ribbon of black that passes by enemy cultists and not so much slices into them as simply removes parts of them entirely - even oftentimes if they are armored. This allows him to fulfill his true role on the battlefield - devastating the enemy army in their camp or on the march before or between the battles, obliterating enemy patrols foolish enough to move in the night. Woe betide the enemy who undertakes a pitched battle in the night or darkness in his presence, but if the armies of Nar-Carok are his right hand, the Vampire Lord is his left, presenting a disruption that weakens the enemy before the battle and disrupts their retreat or advance afterwards.

Of course, the Vampire Lord was a noble in life and he has some ability to leverage this in the halls of mortal man as well. He really by no means should be performing public diplomacy or reaching out to the commonfolk (the man is as foreign as is probably physically possible, being that he is from a city two thousand years old, and is visibly pale, clawed, and fanged), but though he isn't familiar with individual countries' customs, he knows well how maneuvers of power and backstabbing work among the halls of power generally, and can assist our agents in navigating these halls of power or meet with more unscrupulous elites himself. Of course, he's also EXTREMELY useful at murdering any Angelic agents foolish enough to be out in the night, as well.

There is one more particularly sinister ability that the Vampire Lord possesses. By feeding on mortals and injecting Evil magic bound to his ritual into them, he can turn them into vampire thralls. These creatures are a curious paradox indeed, technically still with a mind of their own but bound to his will, granted moderately increased strength and speed but being a pale shadow indeed of his form - while the Vampire Lord is not harmed by the sun, merely not at his full strength, vampire thralls are harmed by it, perishing if they spend enough cumulative hours in the sun, which drains the Evil out of them. In combat, these thralls are used for the twin purposes of gaining knowledge on enemy troop movements before a battle, by turning enemy commanders, and causing further chaos after the Vampire Lord leaves as the Angelic forces are forced to fight their former comrades until they are either slain or the next day drains them. In influence, the Vampire Lord can forcibly turn individuals of interest for as long as he's present and create information networks using his vampire thralls - but although being off a battlefield increases their survivability significantly, allowing him to use them as long as he's present, without him to guide them, the thralls are not capable of doing much but hiding away in seclusion and probably dying off.

Quote from: Those Who Remember
Thousands of Skeletons lie within the Buried Capital, waiting to be unearthed. It has been two thousand years since the Buried Capital fell and the people within it died - there should not be thousands of skeletons in the Buried Capital. It is because the Buried Capital remembers. It is because the Buried Capital hates.

With that said, the skeletons preserved by Evil have to be put to use by the actual ritual magic of the cult of Nar-Carok - but who better to spin Evil into the dead than a Demon and his cultist? To create One Who Remembers, a cultist gathers evil energy and remnants of the souls of the dead (preferably from the Buried Capital, but strictly speaking anywhere with an abundance of dead warriors and hatred and vengeance will do) and spins them together into the skeleton of a warrior. The resulting being is a skeleton that doesn't actually contain the spectre of a warrior, but instead essentially is amalgamated together from the spiritual remains of many and the feelings which bound them together - it is perhaps a single-minded being, focused on slaying the forces of Good, but possessed of surprising skill and intelligence when it comes to battle, composed as it is of warriors.

Those That Remember are not actually strictly speaking all that tough - although they often carry the armor of their life, that armor is OLD as can be, and is prone to flatly crumbling when it takes any real strike, serving really only to grant the skeletal being one more hit in its "lifespan" - when it even has that armor, which isn't guaranteed. Further, they're just skeletons, physically bound together by Evil magic - it isn't actually much tougher to destroy the bones of one of these than it is to destroy the bones of a mortal. We have furnished the skeletons with actual heavy weapons, primarily slashing pole-arms and greatswords - because what the advantage of Those That Remember is is their aggression and adroitness at using their bodily makeup to their advantage. They don't have muscles, they have magical force binding their bones, so they can do things like rotate their hands in rapid sweeping circles with those weapons, creating areas of bloody death, especially since they are significantly stronger than mortals. They don't have tendons limiting their range of motion, it's joint bones at most - and their force is unnatural, so they can do things like fold back and spring forward in large leaps. They don't have to support a whole body and organs, just bones - so if a fibula is broken, or some ribs go, it's hardly the end of the world. To stop One That Remembers, the key is to separate the pieces of their body or tactically smash them into physical non-functionality (unless you're powerful enough to just hit one so hard it can't realistically move around).

290
Forum Games and Roleplaying / Re: Demon Team - Chiaroscuro 2
« on: April 21, 2022, 04:47:27 pm »
(meant to encourage an undead direction potentially and go with Nar-Carok potentially)
Quote from: Base Location: The Buried Capital
Grand tells scatter across the semi-arid hills of the eastern lands, mounds where the ancient corpses of cities lay in a final rest for untold centuries or even millennia, entombed beneath the earth of ages until being forgotten by man and left to simply wait unto eternity. Some of these tells hold the wreckage of the battles of mankind, of the wars that mortal minds are capable of waging, for these ought not to be underestimated. But some of these tells hold an entirely different kind of dead city - the refuse of the great wars of eldritch beings that trample even the greatest of human civilizations underfoot or wing or mouth without a care in the world.

And one of these cities remembers. Millennia ago, the great Eudaimonic Empire ruled over much of the lands of today's world. The Eudaimonic Empire wasn't an inherently evil polity by any means, although as a great center of power and wealth it certainly was a center of politics and greed as opportunity and necessity required. Indeed, the Eudaimonic Empire considered itself as an empire of good spirit and prosperous being. But when the Angel and the Demon of that era came into being, soon they chose their sides - and the government of the Empire found on the side of the Demon. It was not long until it was crushed utterly - and its grand capital sundered.

So the city became one more of the cities doomed to fade away among the tells of the east, if perhaps the biggest, creating a gargantuan mound that dwarfs many others in size. But this city remembered. It did not remember the Eudaimonic Empire, for this city did not have a mind, did not have people - no mortal can live entombed in loam for millennia on end, that is for certain. It did not remember its wealth or its joy. Instead, the entombed city remembered only its hate - hate for the Angel that had destroyed it, hate for the elemental force of Good responsible for its downfall. A small force of Evil remained beneath the soil for hundreds and hundreds and years, a force of nothing but embers of loathing and despair and fury stewing in itself, suffusing the city, of a strength only a newborn demon would care about... and at the right time, in the right place, erosion of the tell began to reveal the city to one.

The Buried Capital is a grand city of the dead indeed, with everything from small square huts of mud or stone bricks, to grand steeples and domes that reveal the architectural genius and prosperity of a civilization long past - or, anyway, it would be, if not for the fact that most of it is still entombed in a mound. Excavations continue as the cult attempts to gain access to more of the city, but the Buried Capital actually consists of ruined buildings ranging from fully excavated to sticking halfway out of the ground to just peeking out of the soil, with the terrain uneven from ongoing excavation projects of particular buildings. Some cultists live among the capital, but some villages also exist around the tell, as they have since long before the cultists arrived.

291
Pa Roy's Biggest Fan Gets A Job
With the previous iteration of the Fair Fighting Orcish Boltbow, the people of the Mind District interacting with our Orcish Enclave got an earful - evidently they felt quite sidelined in the whole design process, a common complaint that was quite confusing until it was figured out that the Spirit District had managed to weave the exact balance required to fuck things up in the design process by sending mages unorthodox enough to get involved but orthodox enough to reject some of the more technological solutions the orcs had wished to propose, leading to what had almost just been their own product in the end.

So the Mind District's warriors turned to Pa Roy II (self-named after the a legendary Auran thief, evidently), an Orc whose proposal had previously been passed over, and employed him to add a more Orcish touch to the Boltbow. Pa Roy II was employed to replace the volatile enchanted clay square as a propellant, with an Orcish invention called a "rocket", which seems to use a chemical reaction to blast an impressive amount of fire from its rear and sends things flying. Rockets have been attached to the rear of each of the balls of the Boltbow, which has allowed for some simple re-enchantment to fix the explosive issues - instead of a two-stage impact enchantment, the ball is activated by an intentional channeling of magic (which also turns on the rocket), and then explodes when it impacts. The hole in the boltbow for the finger of the Initiate is moved to the side to prevent deeply, deeply stupid things from happening, but a wider hole in the back remains because rockets have fire.

Also, the Blast Bolt spell is strengthened in terms of explosive power, so the Boltbow doesn't suck.

Quote from: Boltbox
Boltbow Ball Re-Enchantment: (0) Powder Miner
Ariadne's "Gold Bug" Self-Filling Coin Purse: (1) Powder Miner
Pa Roy's Biggest Fan Gets A Job: (1) Powder Miner

292
Boltbow Ball Re-Enchantment

Well, on one hand, the Boltbow is total dogshit. On the other hand, the bumbling has already done some of the work of fixing it for us - the enchantment on the ball is already two-stage. Instead of one stage registering and ignoring a first impact and then a second registering and detonating on a second, however, a much more effective two-stage enchantment extends naturally off of what we’ve already done.

On the new enchantment, the first stage of the enchantment activated the enchantment to further input once it receives a magical input - or, very specifically, once it receives the magic of the Arcane Bolt that propels the ball. The second stage of the enchantment trigger, detonating the ball once it then makes impact with something is not changed, except that it can only occur once the first stage has activated the enchantment. Some time is also taken to improve the strength of the Blast Bolt spell.

The clay square is removed from the whole apparatus seeing as it isn’t actually exactly necessary - Initiates just are to cast Arcane Bolt directly against the ball, extending the casting digit(s) through the back of the Boltbow. The opening in the rear is expanded if need be to accommodate this. This does mean that Fireteams shouldn’t have completely terrible Initiates in them, but the things are expensive anyway so it only makes sense.

293
Quote from: Completely Unhurried Votebox (Pick Two)
(0) Heat Metal:
(1) "Gold Bug" Self-filling Coin Purse: Powder Miner
(1) Pa Roy's Escape Rocket: ConscriptFive
(2) The Fair Fighting Orcish Boltbow: ConscriptFive, Powder Miner

294
The Fair Fighting Orcish Boltbow

Many things of Orcish make are deeply confusing to Auran society, and reveal a tension inherent to its organization - the strange smokey things that the big crude stealy green men make are primed, in fact, to be deeply offensive to those closed and lofty minds of the Spirit District. However, the potential orcish creations represent potentially great advancements to the Auran military effort, and thusly are something those warrior and strategist leaders of the Mind District cannot, under any circumstances, allow to be sidelined - and Kupros, simply eager to go beat the hell out of Evivezet, throws in behind the Mind District. Thus, the supposed supremacy of the Spirit District is called into question. Still, in this particular case, they extracted one concession: it is not, as its Orcish inventors insisted, to be called the "Fat Fucking Orcish Bazooka". It is, instead, the Fair Fighting Orcish Boltbow".

The Fair Fighting Orcish Boltbow mostly looks like a rather large and fairly ugly, dark grey tube of hardened metal, something very mystifying to Auran eyes - but it benefits from an Orcish advancement in magic that bodes well for Orcish-made magical devices of the future - inscribing magical spells into solid objects in ways which trigger at given conditions. The Boltbow contains two of these, allowing the user to cast a spell far beyond the range of what an initiate could cast, and casting a spell beyond the force of what an initiate could cast - but the whole thing is actually pretty simple. Clay inscribed with an Arcane Bolt is fitted onto the back of a ball of bronze, which is inscribed with a simple but powerful variation of Arcane Bolt known as "Blast Bolt", which does away with concerns of creating an independent, ranged projectile and instead just makes as large and fiery an explosion as possible once triggered.

Once the initiate (who operates the Boltbow) aims the device and places magical input into it, the clay containing Arcane Bolt triggers, sending the Blast Bolt ball flying - and once it makes contact with another surface, the bronze Blast Bolt ball triggers its spell, causing the explosion, meant to "mess them armory guys up what's good". The main drawbacks of this are that creating these objects is an expensive and time-consuming process and that Initiates still need to operate these, meaning that Boltbows will be fairly rare, but they are operated by dedicated crews, each consisting of a couple of pairs. In each pair, one of them is an Initiate, carrying the empty Boltbow, and the other one is a non-Initiate soldier with a large shield and a short sword, who carries the magical ammunition of the Boltbow in sacks on his person on the march and guards the Initiate with his shield while he fires the weapon.

295
:"Yeah, heh, uh, it sounds like a complicated situation and you don't need to figure it all out right now."
:"But... yeah, friends can make tough situations a lot easier to navigate. My friends back in Japan meant everything to me. Honestly, that's the sort of thing I've been forgetting in my time here in Generia, too. I guess it's probably time to learn it again. Feel free to get into contact with me whenever you need to once we get this fight done."

296
:"Well, hmm. I guess it sort of sounds like what your gender is, y'know, whether you are Satoru or you are Yliss regardless of your body and all, might be a more complicated thing for you that you might have to kind of consider for a while before making any decision about a wish, but... winning and all would probably open up possibilities with divine power. I'd think getting all the goddesses and demons in a row would get that set up."

There was another long pause from Asuna.
:"Also, like, you DID have a thing with Momotarou going on, right? I, er- I'm not wrong about that, am I? Like you guys are kind of talking all the time and then like it's also flirting most of the time and then you keep saying all of these things."

297
Asuna shrugged widely and smiled a little ruefully, if less so than the previous.
:"Honestly, I don't mind. Uh, like, yeah, finding your own, like... path to meaning and all is definitely I think the best way to go, but I've been doing that too. I do want to be a great swordfighter and all, but..."
:"I'm not quite happy with it as is, is all. It being a wish thing and all. Uh... I might not really be the brightest, but I've been really trying my best for a lot of this adventure to try to actually learn how to fight with a sword, not just... rely on the things that the wish gives me to skate by."
:"I still haven't forgotten that I managed to eke out of Serena that promise earlier to maybe fix my wish, and, like, it was kind of BS because the wish worked as intended, but I'm gonna get her to remove it. I want to see how well I can do when I'm relying on everything I've learned, my work, and I guess my experience with all of this. I want to be a great swordsmaster as Asuna Ito, not as Rio Ito or as Asuna Yuuki."
:"And then once I do that and you find yourself we can challenge each other and see how far we've come. You know, like... you said appreciating the moment, not the results and all, but I guess I mean doing it not for, like, a title or anything. Just to see how it looks for heroes who have defeated... uh, the evil goddess Freya's grand conspiracy, I guess? to spar. (I still sort of only half get all of that.)"

298
Asuna had to bite one of her lips in a bit of self-frustration at part of what Yliss had said, but on the whole she did listen, and then...

She slid down as well, so she was sitting against the wall now and eye-level with Yliss, although only leg was up and she wasn't hugging it. It was seemingly a more relaxed posture, though the tension in her shoulders and arms (at odds with the fluid grace of her wish) as she braced herself against the floor gave it away some.
:"Uh, no, it's fine, um, Satoru. Honestly..."
:"A little perspective is something I guess I have sort of really needed for a long time."
:"I've been so angry about my wish for so long, and I still do want to change it, but... it's more of a minor thing than I've been acting like, and it's really my fault, not Serena's at all. I think you probably have more complicated problems than I do, although I guess I don't know the exacts."

She paused for a few seconds.
:"Uh, see, of all things, well... my name is... uh... I mean, you'll see why I've been going under another one with Team F. It is, believe it or not, heh... Asuna Ito."
:"I didn't really look all THAT much different either, actually. Like... my eyes weren't this color at all, my hair was just a liiiittle oranger, and wavier, and obviously I could dress differently, which I... miss... but, like... it was kinda similar."

She swallowed and took a moment to get to the really tough part.
:"My parents didn't like me much either, but it was because... I wasn't really gifted. At all, really. At, um... much of... anything. Uh, I was too dumb to pass... any of my college entrance exams, so in the few years I had, I kind of just settled down in whatever I could. And that wasn't a whole lot. There weren't a lot of jobs I was talented enough or... smart enough, really, to get into, so... I just drifted from part time to part time, really. Uh, and I had a couple of really close friends who helped me get by to the extent that I was getting by. I owe them a lot, and I hope they're doing okay."
:"I really wanted to have something going for me but I didn't have a lot. I had one thing, though. I at least happened to look a lot like, super coincidentally, Asuna Yuuki, and, you know, hey, same name! And this was a few years back when I figured it out, and I was a huge otaku too since it was tough to, like, do most wider things, so I really latched onto that. And, um, I didn't want to die when it happened, it just did, a really really stupid mundane death that I guess fits, but I kinda... saw it as an opportunity to get to actually BE Asuna Yuuki and be GREAT at being Asuna Yuuki and it'd be the best thing ever and then it wasn't.

She let out a breath and then smiled ruefully.
:"Now I'm sorry for overwhelming you, heh. . . I've only ever told anyone the name bit, and, uh... only one."

299
Asuna winced, one of those really full-face cringes, for juuuust a moment, before she reached out to very lightly grab her counterpart's shoulder, piping up after long enough that enough neurons were probably firing again for Yliss to actually understand her.
:"Uh, so... if you need to take a moment that's... like, fine, it's, uhhhh, understandable given the situation and all..."
:"But I kinda was gonna explain what my name actually is and, er, all that stuff, so, er, you... wouldn't... be alone... in the awkwardness... in that case?"

300
Well, that was aaaaaaaaaa lot to take in, and if there was one thing Asuna Ito had never in her whole life been good at doing, it was taking in a whole lot of information at once. In fact, it had been a major issue for her more than once (most recently, in untangling the giant confusing web of conspiracy that people like Jarvis seemed to be able to get instinctively).

So, Asuna took a long moment frozen while she attempted to calculate all of that.
:"..."
Okay, so... Yliss thought that she was a guy back in Japan...
:"..."
...and was trying to figure out what attraction to her counted as, because Yliss was a guy back in Japan...
:..."
...which meant that Yliss had, like, a crush on her something, which... like... it looked like she had something with Momotarou, so that was probably fine to not deal with too much...
:..."
...and also that "calming her tits" line was pretty offensive but honestly it could probably be forgiven, given the circumstances.

Slowly, Asuna brought her hands together in front of her to signal that she was finally unfrozen and got everything. She spoke gently, too (because oh, boy, this was going to be kind of a lot to address, but it wasn't like she felt any ill will at all).
:"Okay, so... that's not quite it, um, it's definitely a lot sillier than all of that. I'm really sorry you had to deal with all of that."
:"I'm definitely not gonna judge you for it though. Um, I guess I... don't know if this is the same sort of situation you're in or not, but I had a really really close trans friend back in Japan, since I'm bi myself and we had the same sort of social - uh, I'll actually get into that whole thing in a little but."
:"I haven't really been in the position to think about romance or anything this entire time, though. I've been kinda screwed up for a while. Youuuu... have some sort of thing going on with Momotarou, though, right? So that's fine?"

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