Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Powder Miner

Pages: 1 ... 19 20 [21] 22 23 ... 1281
301
Asuna led Yliss over to a relatively isolated little corner of the ship (without going deep enough into the ship to look like she was about to murder Yliss, that is), before she proceeded to turn and then lean backwards against a wall, her arms crossed, silent for a moment. She looked very cool and all, but she ran her thumb up and down one of her own upper arms in a nervous motion.

There was a deep breath, in and then out, and:
:"Uh- so, you know how you told everyone, uh... forever ago, I guess, that your name isn't really Yliss Wander?"
:"Well, uh..."
:"I've kept it even more secret, and for... stupid reasons, but my name isn't actually Rio Ito either. I mean, uh, the Ito part is my actual family name, but... uhhh... my given name isn't really Rio. Although I guess it isn't bad, honestly, eheh, it was a good choice for something I sort of made up on the spot when I signed up for Serena's job.

302
:"You mind if we speak in private for a few minutes? I mean, it's an airship, so I guess as close to private as it can get, but I have something I want to talk about that... well, it sounds like you might understand it the best."

303
Speaking of a certain waifu-shaped Revivian swordswoman...

There was something that Asuna had put off for a very long time now. Some of the time, it had been procrastination for decent reasons - she had been exploring her future, and what she wanted to do with herself. But in a flash (maybe even a lightning flash), they were past even Kaisei, and Asuna found that there was no more time left to procrastinate. If she wanted to talk about the things she wanted to talk about... it had to be now, didn't it?

It felt a little strange to crack open a piece of herself that she had kept hidden away this whole time and had even been in conflict with herself, even if she had been making so much progress on it and her self-image through these adventures. Still, probably she'd understand the best.

Asuna tapped the party's other myrmidon on the shoulder.
:"Hey, Yliss, got a moment?"

304
We could use them to improve our initiates, but not to replace them, which strikes me as probably the smarter action - we aren't exactly marching out with wide ranks of initiates so there's no fantastic reason to create a distinct training regimen design or training revision in order to just make better-trained initiates instead of make some form of new elite caster (which likely wouldn't benefit from the Avians if we want to make any sort of actual magical advancements, which, y'know, probably we do).

We have also just made multiple army-wide improvements and probably would benefit much more from turning to elite work or better magic work. Doubling down on what we just did as our area of main focus doesn't seem to make much sense.

Edit: (MoP has, in any event, confirmed that votes were previously locked before Tric's vote as he had already started writing, so it's a little moot, but I was actually starting to ponder a different train of thought that could have potentially led to me switching, haha.)

305
Quote
Man of Paper — Yesterday at 7:51 AM
Is it
You already pretty much maxed your archer training out and your militia already went through a training adjustment also
You won’t be getting a bonus for making every unit just because you include some training
(...)
Training regimens aren’t units
Please note that training regimens are a distinct piece of work that are NOT the same thing as creating trained units.

306
Quote from: FUCK Evivizet all my homies hate Evivezet
Kupros Deployment:
Swamps: (3) Powder Miner, Taricus, Twinwolf
Mountains: (0)

Species Contact:
Earth (Elves): (3) Powder Miner, Taricus, Twinwolf
Earth (Dwarves): (0)
Chaos (Infernal): (0)
Chaos (Undying):(0)

Enclave:
Orc Enclave (Steppe): (1) Powder Miner
Orc Enclave (Desert): (0)

307
Quote from: FUCK Evivizet all my homies hate Evivezet
Kupros Deployment:
Swamps: (1) Powder Miner
Mountains: (0)

Species Contact:
Earth (Elves): (1) Powder Miner
Earth (Dwarves): (0)
Chaos (Infernal): (0)
Chaos (Undying):(0)

308
I might be amenable to doing archery work a little later, but I
A: obviously want my own variation on the sound of silence revision, which I feel provides battlefield use for our initiates
B: want the useful firework spell which would incidentally also deal with the side effects of using a silence spell to then generate directional deafening waves on the battlefield (that is to say, the bubble of silence in the meantime)


OH FUCK WE'RE STARTING IN THE UNDERLAIR (AND DEEP SWAMPS FOR THAT MATTER)
I DO ACCORDINGLY HAVE A MILITARY REVISION THAT OCCURS TO ME

Archery Improvement - Close Terrain Preparation

You know, the mountains are on our continent, you Kaynan yokels. So we should have some ability to prepare for the combat down there (which, er, may not actually favor formations of archers firing in volley) by using the traditions of our proud people to anticipate some of the challenges of the Underlair and plan ahead - something that is likely to help in treetop environments in the Deep Swamp, as well, as a matter of fact.

This involves deepening the training of our archers, lengthening their training to the several-month period that we initially avoided and focusing that training primarily in two areas. Firstly, the accuracy of our archers is improved. Obviously, this should involve a general improvement in accuracy (a long training course that didn't do that would be pretty piss-poor) but the shorter-length of our composite bows is taken advantage of to particularly train our archers in how to use direct-fire from their bows in short-range combat, whether in the caverns of the Underlair or the more crowded spaces of the Deep Swamp's canopy. Our archers are also trained to break from formation into small, mobile units when there is not enough room for a formation of archers to operate en masse, and to be able to fire on the move while in these small, mobile units.

The archers are also given the dagger that the spearmen have as a sidearm.

Quote from: Votebox (Pick Two)
(2) Arcane Fireworks: ConscriptFive, Taricus
(1) Garfunkel's "Orc-Friendly" Incantation: ConscriptFive
(1) Simon's Channeling Reformulation: Powder Miner
(1) Archery Permeation: Taricus
(1) Archery Improvement - Close Terrain Preparation: Powder Miner

309
Fer raised an eyebrow as he looked around the area, and then scratched his hair a little.
:"Uh, well... I don't really know what's going on exactly... but if this fog is magical in nature, which seems like a possible bet around somewhere like Xos, it clearing up might be a change in that source or a spell similar to Defog, and in the latter case..."

Equip Elfire, move to Q15.

310
Simon's Channeling Reformulation
Quote
The projected form of the Sound of Silence has a few critical issues to it. Firstly, its poor containment mean that the location of its effect is not necessarily predictable, which can be a life-or-death issue in places such as dragons' lairs. Secondly, exiting the mage's control means that when it goes, it goes - and once that bubble pops, the mage doesn't have control over what happens next, leading to an unpredictable interval of time before a deafening sphere of sound blasts out.

"Simon", a mage from the Mind District who will have you know that he definitely is no longer working with ANY linguists or orc experts and NEVER will again, has a solution to this. These problems can be removed by removing the projected nature of the spell, instead changing it to an actively channeled one, where the caster is drawing in sound to the central point of their sphere for as long as they are channeling the spell - fixing the location to the caster's position, but allowing for a predictable and potentially very long duration. As a consequence of actively channeling the spell and its manipulation of sound, the caster also has discretion over what happens to that sound (accomplished with hand motions as if one were literally shaping the movement of the sound, which they basically are, to ensure that this isn't a difficult process even for novice mages) - for example, they can distribute it slowly and quietly over a wide area for stealth purposes, or they can keep it contained until they push it all out in a sharp, deafeningly loud directional blast. This functionality is something our own Initiates could use in combat!

311
Here is a design intended to replace our general slingers with archers, as I suspect that replacing our general baseline troops with other Species Templates won't be a super viable course of action (and hence want to do one).

Composite Bow Kit
Even though the Land of Plenty has been established by the undeniable center of all holiness and generosity within the Auran lands (that is to say, it has been established by Kupros), and even though those within the Auran home land make up the vast majority of the Auran population and are very much secure in their place of social and cultural superiority over not only the rest of the Auran Empire but really the world writ large, it isn't actually the case that all of worth comes from the Land of Plenty. Some still live in the more desolate parts of the empire, though the capital city may not hold quite the population it once did - the steppe nomads in particular often remained content in the steppe.

The composite bow comes from them. Composed of layers of bone and wood, the composite bow has a strange curve to it, with the limbs curving back away from the archer - but this does give it more consistency and strength. This composite bow is ages better than the sling traditionally used by Auran infantry - and when this was brought to light and its usage was suggested, that fact might have been galling to the Spirit District, but it was too useful to ignore.

The goal is to give composite bows to our basic ranged infantry. These archers are also given training in the art of shooting a bow and in the art of moving and firing in archer formations - it is not the extensive, several-month training that can be ill-afforded for the basic foot-troops of a war like this, but instead takes a shorter period of time required to bring the unit to proficiency. These units also do come with some theoretical level of armor, but as these are archers and supplying them all with composite bows could potentially be a strain in any event, it consists largely of twined cloth armor (albeit somewhat lighter in coverage than that of our spearmen), padded cloth cap, and sturdy boots.

Quote from: Design Votebox (Pick Two)
(0) Skirmisher Corps:
(1) Compound Archers: Taricus
(2) The Sound of Silence: ConscriptFive, Powder Miner
(1) Sworn Planar Exile Rogues: ConscriptFive
(1) Composite Bow Kit: Powder Miner

Following my own logic, plus an influence design. I'm a bit iffy on the Rogues since that mostly looks like mundane criminals without further design improvement slapped right into the influence planes, which I don't know that I'm impressed by in terms of design work. Thus, Sound of Silence.

312
C5 brought up a potential tension between Kupros and Twin's island that I think actually works fantastically well with the way I've been thinking around Kupros' internal workings, after some thought.
Quote from: my FORMATTING, MoP
Plane/Race Choice:
Earth (Dwarves): (0)
Earth (Elves): (0)
Fire (Orcs): (1) Powder Miner
Fire (Dragons): (1) Twinwolf

Avatar Choice:
The Vespoid King: (0)
The Good Mother: (0)
The Council of Nine: (1) Twinwolf
Kupros, the Cynic's Druid: (1) Powder Miner

Island:
The Hive: (0)
The Hearth: (0)
The Land of Plenty: (2) Twinwolf, Powder Miner
The Isle of the Fountain of Life: (0)

313
Quote from: my FORMATTING, MoP
Plane/Race Choice:
Earth (Dwarves): (0)
Earth (Elves): (0)
Fire (Orcs): (1) Powder Miner
Fire (Dragons): (0)

Avatar Choice:
The Vespoid King: (0)
The Good Mother: (0)
The Council of Nine: (0)
Kupros, the Cynic's Druid: (1) Powder Miner

Island:
The Hive: (0)
The Hearth: (0)
The Land of Plenty: (0)
The Isle of the Fountain of Life: (1) Powder Miner

314
Base Location: The Isle of the Fountain of Life
If the traditional "Auran continent" is a land of somewhat stark desolation, then the island created by the god that came to the Aurans is the opposite of everything about that and more - a great hill of pure, unimaginably verdant lushness rising up from the sea. In terms of its shape, the Isle of the Fountain of Life is not just a craggy-looking hill or something, but hill that slopes upwards in a series of concentric circles - sloping upwards up to a flat ring, then sloping upwards again up to another flat ring, etcetera, all the way up to the top of the hill. Along the sides of this hill are large channels, not dug but naturally shaped into the earth, where water bright and sparkling with the very essence of life flows downwards to irrigate the farms and fields of the island - which are full of beautiful, delicious, nutritious crops. Strawberries red as desire, plump apples, golden wheat - the trees on the Isle even grow with ribbons of gold, silver, brass, or platinum spiraling through them, creating uniquely beautiful and most certainly distinctive wood.

For atop the Isle of the Fountain of Life stands the greatest gift of the god of the Aurans to the people of the Auran Empire - of course, the titular Fountain of Life. Bubbling upwards from the peak of the hill and spouting feet upwards before it moves downwards in its path, the water of the Isle of the Fountain of Life, so long as it is allowed to continue flowing from its source (in other words, meaning it isn't free plant potions without additional work), inspires such incredible vibrancy and growth in plant life that it reaches the level of the unnatural. Some even believe that while on the island, men become slightly healthier, move slightly easier - but, well, with a gift as incredible as the Isle, it may simply be that these are rumors created out of a sense of grateful fancy.

And, well, if this single stationary source of agricultural prosperity is something that keeps the Aurans totally and utterly reliant upon the grace of the Auran God... all the better for them, yes?

Avatar: Kupros - The Cynic's Druid

Kupros presents itself essentially as some sort of wandering druid-like figure - a being that straddles the barrier between clear ostentatious divinity and the humble, grounded, mortal-like ways of a folk legend. On one hand, the base form of the god is that of a hollow brown set of robes (and a brown, pointed, rimmed's wizard's hat!), trailing off into long strips of fabric at the ends of the sleeves, which Kupros uses in a prehensile manner to grip objects, such as the gnarled wooden staff clutched in the spiral wrapping of one arm. And on the other hand... this is no plain, ragged set of robes. Ornate filigree threads along every outer surface of the robe - silver, gold, brass, platinum, forming impossibly complicated patterns, or entire tapestries of scenes - patterns and scenes which change every time the viewer looks again at Kupros.

Kupros' presentation is also more than just his robe - it is the constant explosion of greenery and plant life around him at all times, the vines and roots that crawl up his robe if he allows them to when he stays still for too long at once, the flowers that burst forth in his footsteps, the way that tall grass seems to lean towards him in some sort of attempt to glean nourishment from his presence (so he explains). This is visible in the way he fights - sure, he can strike with his staff with unnatural strength, a staff of unnaturally durable wood which he can regrow if it breaks and reshape at will - but he strikes with violent spikes from roots which erupt from the earth, deeply toxic spores which seem to have appeared out of nowhere, or the nourishment of the soldiers around him with incredible fruits, or sometimes, an inexplicable withering of life.

Inside that hollow robe, occasionally visible, is a chaotic, overlapping mass of those same precious metal filigrees on his robe - amorphous and always moving, it seems to never tie itself into knots. This is the closest thing a god like Kupros has to a true "physical" form, the instinctual form he takes when he is not careuflly planning out and executing what it is he will look like, or when his more manicured presentation is torn away. When reduced to this, and this cloud of filigree turns out, it is gold, silver, and brass, and platinum, and scarlet, in incomprehensible shapes, as razor-sharp filigree lashes out at its foes in a way well beyond the shape of any mortal being, until the divine force animating withdraws and it collapses to the ground in a pitiful (if certainly expensive) set of ribbons of material.

315
after LONG discussion with m (and based off of the fact that we are technologically around iron age and economically/societally around bronze age so a full design that would get us to metal armor on our militia seems like it would not work out:)
Quote from: Powder Miner’s Groggy Phone Votebox (fuck you no links)
Erika Erikson’s Esoteric Epoxy: (3) Powder Miner, m1895, Taricus
Militia Drill Camps: (0)
Maglite Torch Spirits: (0)
Light Infantry Training: (0)
Initiate Regimen Review: Beaten to death by MoP
Militia Training Camps v2: (0)
Militia Training Camps v3: (1) Taricus
Militia Spear Restructuring: (2) m1895, Powder Miner

Pages: 1 ... 19 20 [21] 22 23 ... 1281