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« on: February 07, 2022, 05:05:23 pm »
Base Location: The Isle of the Fountain of Life
If the traditional "Auran continent" is a land of somewhat stark desolation, then the island created by the god that came to the Aurans is the opposite of everything about that and more - a great hill of pure, unimaginably verdant lushness rising up from the sea. In terms of its shape, the Isle of the Fountain of Life is not just a craggy-looking hill or something, but hill that slopes upwards in a series of concentric circles - sloping upwards up to a flat ring, then sloping upwards again up to another flat ring, etcetera, all the way up to the top of the hill. Along the sides of this hill are large channels, not dug but naturally shaped into the earth, where water bright and sparkling with the very essence of life flows downwards to irrigate the farms and fields of the island - which are full of beautiful, delicious, nutritious crops. Strawberries red as desire, plump apples, golden wheat - the trees on the Isle even grow with ribbons of gold, silver, brass, or platinum spiraling through them, creating uniquely beautiful and most certainly distinctive wood.
For atop the Isle of the Fountain of Life stands the greatest gift of the god of the Aurans to the people of the Auran Empire - of course, the titular Fountain of Life. Bubbling upwards from the peak of the hill and spouting feet upwards before it moves downwards in its path, the water of the Isle of the Fountain of Life, so long as it is allowed to continue flowing from its source (in other words, meaning it isn't free plant potions without additional work), inspires such incredible vibrancy and growth in plant life that it reaches the level of the unnatural. Some even believe that while on the island, men become slightly healthier, move slightly easier - but, well, with a gift as incredible as the Isle, it may simply be that these are rumors created out of a sense of grateful fancy.
And, well, if this single stationary source of agricultural prosperity is something that keeps the Aurans totally and utterly reliant upon the grace of the Auran God... all the better for them, yes?
Avatar: Kupros - The Cynic's Druid
Kupros presents itself essentially as some sort of wandering druid-like figure - a being that straddles the barrier between clear ostentatious divinity and the humble, grounded, mortal-like ways of a folk legend. On one hand, the base form of the god is that of a hollow brown set of robes (and a brown, pointed, rimmed's wizard's hat!), trailing off into long strips of fabric at the ends of the sleeves, which Kupros uses in a prehensile manner to grip objects, such as the gnarled wooden staff clutched in the spiral wrapping of one arm. And on the other hand... this is no plain, ragged set of robes. Ornate filigree threads along every outer surface of the robe - silver, gold, brass, platinum, forming impossibly complicated patterns, or entire tapestries of scenes - patterns and scenes which change every time the viewer looks again at Kupros.
Kupros' presentation is also more than just his robe - it is the constant explosion of greenery and plant life around him at all times, the vines and roots that crawl up his robe if he allows them to when he stays still for too long at once, the flowers that burst forth in his footsteps, the way that tall grass seems to lean towards him in some sort of attempt to glean nourishment from his presence (so he explains). This is visible in the way he fights - sure, he can strike with his staff with unnatural strength, a staff of unnaturally durable wood which he can regrow if it breaks and reshape at will - but he strikes with violent spikes from roots which erupt from the earth, deeply toxic spores which seem to have appeared out of nowhere, or the nourishment of the soldiers around him with incredible fruits, or sometimes, an inexplicable withering of life.
Inside that hollow robe, occasionally visible, is a chaotic, overlapping mass of those same precious metal filigrees on his robe - amorphous and always moving, it seems to never tie itself into knots. This is the closest thing a god like Kupros has to a true "physical" form, the instinctual form he takes when he is not careuflly planning out and executing what it is he will look like, or when his more manicured presentation is torn away. When reduced to this, and this cloud of filigree turns out, it is gold, silver, and brass, and platinum, and scarlet, in incomprehensible shapes, as razor-sharp filigree lashes out at its foes in a way well beyond the shape of any mortal being, until the divine force animating withdraws and it collapses to the ground in a pitiful (if certainly expensive) set of ribbons of material.