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Topics - gleryff

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1
DF Modding / Help with non-intelligent castes in races
« on: September 13, 2011, 04:35:58 pm »
I've created this custom race involving various castes with varying shapes and levels of physical and mental ability, and all seems to be working fine, except for one caste which has neither [INTELLIGENT], [CAN_LEARN] or [CAN_SPEAK]. The problem is that it continues to socialize and form friendships with the other castes, despite the fact that it should be too stupid to talk, which is a problem since this underclass is frequently butchered, causing negative thoughts and unexpected Fun. Even on embark, there are already friendships formed between this caste and other, more bloodthirsty members of the race. Is there a way to stop social interactions altogether, or are they implied simply by creatures being a member of the same race, regardless of physical differences?
here are the creature-level raws for all the castes involved:
Spoiler (click to show/hide)
As you can see, they are loosely based on crundles.
Here are the caste-level raws for the offending undercaste, named "crundles" as they are the most similar to the animal, although share some characteristics with cats:
Spoiler (click to show/hide)
There is a corresponding female version, with the relevant gender tag, and [LAYS_EGGS] etc.
the [CREATURE_CLASS:RUNT] tag relates to the way they are used in the entity.

Can you suggest a way to get around this issue, or point out a mistake I've made (is [CAN_SPEAK] implied by any of the other tags here?)

2
DF Modding / Reactions with sand
« on: January 27, 2011, 04:33:21 pm »
I'm new to DF and modding and all, and...
How do I make reactions with sand (or other things in bags apart from plaster powder)?
I've done this so far, and it doesn't seem to be working like I expected...
Code: [Select]
[REACTION:COMPACT_SAND1]
[NAME:compact sand]
[BUILDING:SAND_COMPACTOR:NONE]
[REAGENT:A:1:POWDER_MISC:NONE:INORGANIC:SAND_TAN]
[PRODUCT:100:5:BLOCKS:NO_SUBTYPE:INORGANIC:SANDSTONE]
[SKILL:GLASSMAKING]
The custom building gets built right, and when I give the command for the labour through the manager screen, it tells me I have no sand (despite having heaps of the stuff in bags in a stockpile).

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