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Messages - elf-fondling human

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226
DF Dwarf Mode Discussion / Re: building destoryer traps
« on: September 16, 2011, 10:16:48 pm »
What about:

  W W
s _  S C

Where the C is a cage trap? Then you can put the buggers on display as a pet instead of a corpse.


227
Personally, I just prefer to make my invaders dodge into a hole. Works really well when the only entrance to my fort is across a 1x10 path covered in 100 spiked wooden balls. I fixed the part where they scare the hell out of my dwarves while they're down there, too. I just put ramps on the opposite end from my door so that they get another chance to dodge forward thirty times without falling back down or dieing.

228
DF Dwarf Mode Discussion / Re: So I just had a fun idea! Pacdwarf!
« on: September 16, 2011, 01:06:11 pm »
Then he has to sit his kid down and begin the potentially traumatizing tale of how the lad was kidna- er...adopted.

229
On that subject - what happens to Subjects who're too infirmed to ever walk again and will spend the rest of their lives in the hospital?

I once had a fort, in my earlier years, where a little girl was (I like to think) almost mortally wounded, and spend the rest of her childhood in my hospital. She had plenty of visitors, sure, but I like to think that she was crying on the inside, longing for the world outside of her sick bed. Not outside - outside, mind you, just to leave the room at least once. Then my fort got slaughtered because I was still too wet behind the ears to build up defenses. The good news was that she was one of the last to die. The bad news is that she suffocated (iirc), so her end was slow and painful...

Um.. well.. thats interesting.  An Elf merchant and his donkey went insane for.. no reason.  They just stood outside for ages until they both went nuts, the elf going melancholy and the donkey going berserk.  The donkey then killed my weaver.  I'm busy building the outer fort for the Subjects..

Now the donkey is chasing a giant moose around my map..

Well, after a while, merchants tend to do that. The cool part about it is that any military escorts that they brought along instantly turn on the berserkers, putting them out of everyone's misery.

230
DF Dwarf Mode Discussion / Re: Danger rooms literally for filthy elves?
« on: September 16, 2011, 05:43:58 am »
Actually, I would pit them against my soldiers.  Nothing trains you better than a scarred and grizzled greenskin who's spent 10 years in a pit with slow wooden impalement.

What about two scarred and grizzled greenskins?

231
DF Dwarf Mode Discussion / Re: Dark Gnomes!!
« on: September 16, 2011, 05:42:11 am »
Well, I suppose you could just train up some war dogs at a kennel, but the military is really the best option. Short of wiping them out with a lava-tsunami, but that's extremely difficult.

232
DF Dwarf Mode Discussion / Re: A wild Dragon Appears! And now what?
« on: September 15, 2011, 10:29:36 pm »
Oh no, it's tasted human dwarven flesh!

233
DF Dwarf Mode Discussion / Re: You'll never guess what just happened.
« on: September 15, 2011, 10:26:50 pm »
Lucky. The only time I've ever seen hostile elves was that one time a trader went insane. I've slaughtered many a caravan over the course of my forts, and I still can't get them pissed enough. It's probably for the best, though, because I can never set up a military with all of my digging around anyway.

234
Technically magma flows aren't considered actual magma, iirc. I think it's like the magma equivalent of a brook tile, which dwarves can also walk on.

That gives me an idea, actually. Dwarves sometimes attempt to fish in magma, so what if one were to actually mod in magma-dwelling creatures that can actually be caught?

235
DF Dwarf Mode Discussion / Re: A wild Dragon Appears! And now what?
« on: September 14, 2011, 09:32:39 pm »
I once made Harpies tamable, and managed to get three of them. Unfortunately, they were butchered by an FB that couldn't actually reach my dwarves because it was on top of a cavern-hilll that I took the slopes off, sealing that part away. The Harpies flew up and then came crashing back down...

236
DF Dwarf Mode Discussion / Re: The exploits of the Elf Fondler
« on: September 14, 2011, 09:22:56 pm »
So...I didn't realize that ballroom dancing involved learning the salsa, but I guess I can check that off my list of things to do before I die...

237
DF Dwarf Mode Discussion / Re: A wild Dragon Appears! And now what?
« on: September 14, 2011, 02:24:32 pm »
Quick! Use Ice Beam!

Anyway, you could always keep her caged until you find a male dragon, and set yourself up an army of war dragons.

238
I still prefer to drop any and all interlopers into a pit over-filled with angry giant badgers.

239
Didn't clowns have [TRAPAVOID] by default?

240
DF Dwarf Mode Discussion / Re: The fort you always wanted to build
« on: September 13, 2011, 10:48:17 pm »
I've recently been trying to build a 100-tile diameter sphere out of a uniform material, usually the most plentiful on the particular embark. I always fail around the completion of the first z-level, as I neglect to feed my dwarves.

The sphere would be inaccessible save for a drawbridge on the surface level linked to a clock, which would open only once every ten years. Those dwelling within the sphere would be completely cut off from the outside world, and those without it would shoulder the task of fending off invaders and trading with other races. In the exact center of the sphere would be the monarch's chambers, including rooms for their entire family, a throne room complete with exotic beasts on display in cages, and a tomb within a small pyramid. The rest of the sphere would be devoted to the duties of the mundane, with farms in the upper levels and nature preserves in the lower ones. Between them, the dwarves would live lives of luxury, each with their own smoothed bedroom complete with cabinet. Eacg dining hall would have a pit in the middle, into which kittens would rain from above, their bodies exploding on the ground below to teach the dwarves the fragility of mortal life. Artifacts would be placed in a special vault, then encased in glass boxes for all to enjoy. The catacombs would be seemingly endless, allowing for all of the dwarves to be buried in family tree like branching patterns. Finally, any space unused in a practical manner would be devoted to sprawling statue gardens, in which the dwarves may mingle at their leisure.

Even more recently, I got the idea to build a scale-replica of RWU during my four years of College. I found floor plans and a map online, so I can begin that as soon as I figure out whether even a 16 x 16 embark can hold the entire campus.

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