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Messages - elf-fondling human

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721
DF Modding / Re: Firebreathing dwarves!!!
« on: April 13, 2011, 06:36:30 pm »
Seen it.  Genesis mod.  The firebreath was taken away because of... well... boozefires.

Firebreathing dwarves also leads to !!DWARVES!!

You could always just mod booze to be non-flammable.

722
DF Modding / Re: How about Sonic mods?
« on: April 12, 2011, 08:10:13 pm »
Also, I'll try coloring the swatbots pink to represent replication bots for now.

723
DF Modding / Re: How about Sonic mods?
« on: April 12, 2011, 02:48:53 pm »
Got the Mk IIs done, I think they're ok for now.

724
DF Modding / Re: How about Sonic mods?
« on: April 11, 2011, 08:31:05 pm »
Whoops, I broke it... I'm still not totally happy with the swatbot, so I fixing it up a bit and I changed the link.

This is the latest version, I guess.

Update: added a medicbot proto.

725
DF Modding / Re: How about Sonic mods?
« on: April 11, 2011, 08:27:44 pm »
So, here are a couple more prototypes, and I also edited the burrowbot a bit.


726
DF Modding / Re: How about Sonic mods?
« on: April 11, 2011, 07:34:48 pm »
I tried my hand at a burrowbot, using ironhand's stuff as a reference.

I kinda like him.

I really like it. At first I was just going to use the original sprites, but if you can make more tiles like that I would be glad to put them into the mod!

No prob. What variation of SWATbot would you like? Also, what should the replication bots look like?

727
DF Modding / Re: How about Sonic mods?
« on: April 11, 2011, 06:49:19 pm »
I tried my hand at a burrowbot, using ironhand's stuff as a reference.

I kinda like him.

728
DF Modding / Re: Request: Naga Sprites
« on: April 07, 2011, 09:28:38 pm »
... Oh boy... Well, I guess I asked for it, but I'm not going to make much forward progress on merchant princes while I'm doing these...


Griff

HuhAH! Excellent.

729
DF Modding / Re: How about Sonic mods?
« on: April 07, 2011, 08:25:28 pm »
Also, I feel like maybe oil should just replace alcohol in general, since robots don't get drunk, and in fact, do not drink.

Also Also,
Code: [Select]
[PLANT:BUSH_OIL]
[NAME:crude oil plant][NAME_PLURAL:crude oil plants][ADJ:crude oil plant]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:2]
[BASIC_MAT:INORGANIC:IRON]
[PICKED_TILE:6][PICKED_COLOR:5:0:0]
[DRY][BIOME:ANY]
[GROWDUR:300][VALUE:2]
[USE_MATERIAL_TEMPLATE:OIL_TEMPLATE]
The material template is just called "alcohol" so we need to give it a proper name.
[STATE_NAME_ADJ:ALL_SOLID:frozen crude oil]
[STATE_NAME_ADJ:LIQUID:crude oil]
[STATE_NAME_ADJ:GAS:boiling crude oil]
[MATERIAL_VALUE:5]
[DISPLAY_COLOR:6:0:0]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[SEED:oil plant seed:oil plant seeds:4:0:1:LOCAL_PLANT_MAT:SEED]
[SPRING][SUMMER][AUTUMN][WINTER]
[FREQUENCY:100]
[CLUSTERSIZE:5]
[PREFSTRING:spikes]
[WET][DRY]
[BIOME:ANY]
[UNDERGROUND_DEPTH:1:3]
[SHRUB_TILE:58]
[DEAD_SHRUB_TILE:58]
[SHRUB_COLOR:5:0:0]
[DEAD_SHRUB_COLOR:0:0:1]

The plant. I think it should grow and be harvestable, but I'm not totally sure.

And a reaction to refine the oil, cause we can't just use it crude, right?

Code: [Select]
[REACTION:REFINE_CRUDE_OIL]
[NAME:refine crude oil]
[BUILDING:REFINERY:CUSTOM_O]
[REAGENT:crude oil plant:150:PLANT:NONE:BUSH_OIL]
[REAGENT:liquid container:1:TOOL:NONE:NONE:NONE]
[EMPTY]
[DOES_NOT_ABSORB]
[PRESERVE_REAGENT]
[HAS_TOOL_USE:LIQUID_CONTAINER]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:1:LIQUID_MISC:NONE:GET_MATERIAL_FROM_REAGENT:paste:PRESS_LIQUID_MAT][PRODUCT_TO_CONTAINER:liquid container]
[PRODUCT:100:1:GLOB:NONE:GET_MATERIAL_FROM_REAGENT:paste:NONE][PRODUCT_PRESSED]
[SKILL:PRESSING]
So, this one I'm totally not sure about - I sort of just molested the press oil from paste reaction.

730
DF Modding / Re: How about Sonic mods?
« on: April 07, 2011, 08:03:38 pm »
Got the oil template.
Code: [Select]
[MATERIAL_TEMPLATE:OIL_TEMPLATE]
[STATE_COLOR:ALL_SOLID:BROWN]
[STATE_NAME:ALL_SOLID:frozen oil]
[STATE_ADJ:ALL_SOLID:frozen oil]
[STATE_COLOR:LIQUID:BROWN]
[STATE_NAME:LIQUID:oil]
[STATE_ADJ:LIQUID:oil]
[STATE_COLOR:GAS:BROWN]
[STATE_NAME:GAS:boiling oil]
[STATE_ADJ:GAS:boiling oil]
[DISPLAY_COLOR:6:0:0]
[MATERIAL_VALUE:3]
[SPEC_HEAT:4181]
[IGNITE_POINT:10508]
[MELTING_POINT:10000]
[BOILING_POINT:10180]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:6600]
[SHEAR_FRACTURE:6600]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:500]
[ABSORPTION:100]
[IMPLIES_ANIMAL_KILL]
[OIL_MAP_DESCRIPTOR]
I didn't really do much, just replaced some names and colors. I feel like oil's pretty close to blood in most physical aspects. I also set it to a higher material value so it can be used in trades.

731
DF Modding / Re: How about Sonic mods?
« on: April 07, 2011, 05:39:56 pm »
It's true. And if an one creature manages to equip 100, they have to be able to instantly reproduce.

732
DF Modding / Re: Request: Naga Sprites
« on: April 07, 2011, 05:38:49 pm »
Oh wow, Recette Naga actually isn't too bad. I'd love to see a Griff Naga, but...

733
DF Modding / Re: How about Sonic mods?
« on: April 07, 2011, 03:45:20 pm »
It'll have to cover the entire body, though. Speaking of, we should make the sheilds, too.

734
DF Modding / Re: How about Sonic mods?
« on: April 07, 2011, 03:28:37 pm »
We'll have to make sure they can block any hit but annihilate after one, though.

735
DF Modding / Re: How about Sonic mods?
« on: April 07, 2011, 02:17:35 pm »
I could probably help with some material and tissue templates, like making some oil-blood that'll spurt out when they get ripped apart.

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