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Messages - elf-fondling human

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751
DF Modding / Re: caste questions
« on: March 25, 2011, 04:23:33 pm »
Bodies are tied to caste. The only thing that changes with age is size and colour (haven't tried fooling around with the hard-coded appearance modifiers). If you were willing to ignore quite a few things you could make one caste the child form and the other the adult form (or two castes for each form, male and female), but the vast majority of things are fixed at birth.

Reading the OP made me think of Grendel from the book of the same name, but that's more than a decade old for a start.
Uh, until the beak comment.
Yeah, then there's the part where Grendel is based on Beowulf. He's a pretty awesome guy, though.

A Christopher Paolini fan I see.

Indeed. I've heard heavy critisism against him, but the Inheritance cycle is one of my favorites.

The Lethrblaka are just really awesome, and I've sort of wanted to test their mettle. I was also thinking about making them a civ.

752
DF Modding / Re: caste questions
« on: March 25, 2011, 03:46:02 pm »
...Also it has a beak.

753
DF Modding / Re: caste questions
« on: March 25, 2011, 03:15:30 pm »
Nope. Pretty sure it's not in a dictionary, and that they were invented within the last decade.

Also the children wear cloaks and the parents are naked.

754
DF Modding / caste questions
« on: March 25, 2011, 02:49:04 pm »
I've decided to make a le-actually, I'll keep it a secret for now. Anyways, this megabeast's children look like a completely different species and, from what I've read, can talk while their parents cannot. Any way to do this properly, or are there some problems?

755
DF Modding / Re: How do I...sprites...argh....
« on: March 25, 2011, 02:05:59 pm »

756
DF Modding / Re: How do I...sprites...argh....
« on: March 25, 2011, 06:31:30 am »
'Course! I sure as hell don't have the right to say no, all things considered. Just don't forget to add them to the entity files.

757
K. She's got 2 hurt legs and she's close to dehydration, so it's actually quite comical to watch her limp after my panicking settlers.

Ooh, another just showed up!

And...in what can only be described as ridiculously anticlimactic, both of them seem to have wandered off the map without killing anyone...

758
Also, a berserk miner from before I reclaimed just ambushed my new settling party.

759
Caravan hasn't shown up yet, no caves to be seen. I [PET]ted everything that lives underground, but I doubt that would have done it...One of my dorf got bit by a cave spider, and that's how I actually figured out they were here, and there's an olm chilling on the 10th level down.

760
DF Dwarf Mode Discussion / It must be teleportation or something...
« on: March 24, 2011, 06:51:36 pm »
I keep seeing underground vermin, but I have yet to breach a cavern on this embark. Do they just show up everywhere, or are they teleporting in?

761
DF Modding / Re: How do I...sprites...argh....
« on: March 24, 2011, 06:48:23 pm »

762
DF Modding / Re: Hell Pepper
« on: March 23, 2011, 05:52:55 pm »
I do love !!science!!.

Try to get a video of it, if you can.

763
DF Modding / Re: [LAVA] token?
« on: March 23, 2011, 05:51:20 pm »
Cast an Elf Tree. Or maybe just cast an Elf.

764
DF Modding / Re: Drow mod by RabbidHare
« on: March 23, 2011, 02:59:56 pm »
Aye, and the generally bundled version in most multi-mods, it is, Rhenaya.

RabbidHare I plan on checking out your version of the drow and melding these two mods into one, based on what I like most... but if I find one Drizzt megabeast I'm deleting the lot of em!

Hm... I believe I shal do the same.

765
DF Modding / Re: Hell Pepper
« on: March 23, 2011, 02:58:14 pm »
technically, I don't think any plants actually "drop seeds" to reproduce. Isn't it all by spore or something right now?

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