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DF Community Games & Stories / Sparkgear XIV: A POX ON THOSE GOBLIN FIENDS FOR FOUNDERING MY SHIP!
« on: July 21, 2013, 11:11:41 pm »SPARKGEAR XIV
(TUNNELGEAR THE SPARK OF MACHINES)
(TUNNELGEAR THE SPARK OF MACHINES)
Caution: This thread may contain vile language, graphic descriptions of violence, and extreme levels of hubris and megalomania. You have been warned.
With the fall of Sparkgear XIII, 13 days after the fortress was established (real time), Sparkgear XIV is being established in the same world.
Here's the link to the previous game: http://www.bay12forums.com/smf/index.php?topic=128134.0
Rules
(Copied over from Sparkgear XIII)
(Copied over from Sparkgear XIII)
Welcome to SparkGear the flashing, smashing DF sensation that will rock your world.
You know how in all those BRAND X succession games some douchebag always drags out his turn across three weeks and everyone else is like GAWD GET ON WITH IT? In here, we curbstomp fuckers like that. Your turn is twenty four hours. Nothing more, nothing less. Got your dad's crappy old 286 that runs DF in realtime? TOUGH SHIT. Got work? Call in sick. Class? Fuck that. Sleep? FOR PUSSIES.
In classic SparkGear there is only one rule: Don't talk ab DURING YOUR TURN, YOU ARE KING. Your predecessor made an awesome megaproject? Put a dick on it. Steal his royal bedroom. Put his avatar on latrine duty. (But being a dick will get you treated like a dick, so BEWARE). If the last sucker left you with an unplayable save (even FPS wise, SO DON'T LEAVE STONE LYING AROUND), revert to an older save. AND YOU BETTER UPLOAD THE MOTHERFUCKING SAVE ON TIME, MOTHERFUCKER.
Make sure you label your levers.
That's right, turns last 24 hours, and only 24 hours. I'm making turn changeover at midnight, Tokyo time.
Actually, we'll make it forum time, just this time.
You may EXTEND your turn by 24 hours, but you must play the extension whilst drunk or inebriated or or suffering from a form of temporary and induced mental impairment, such as lack of sleep. You must call the extension during your turn. If you get this extension, all players will have their turns pushed back by 24 hours. Deal with it.
You may MULTIPLAYER this using one of the Telnet clients that were lying around, if they can work. If you're going to multiplayer the turn, make sure you say so on your sign up. If you extend the turn, all players must be drunk or otherwise inebriated whilst running the fortress.
If an update to Dwarf Fortress comes out, we will play the latest version no matter how bug-ridden it is, unless version compatibility is broken.
When the fortress dies, we will begin a new thread. The new fortress will be created in the same world, unless a game-breaking update comes out, in which case a new world will be generated. 48 HOURS may be allotted to setting up a new fortress, WITHOUT any drunkenness requirements. Be sure to upload the save after the fortress falls.
Once your turn is finished, you may sign up for another turn.
I may be giving out some awards when this is done. I will not give details as to what the awards are, but they will either be given to a dwarf in the game, or to a player.
NEW RULES FOR SPARKGEAR XIV:
In general play, you may use DFhack for aspects of fortress management, such as to manage dwarves jobs. You may also use DFhack to perform bugfixes such as for the growth bug, item teleportation bug, fixing diplomats, fixing traders, and so on. You may also use DFhack to perform an FPS-saving repair such as preventing the ocean draining into an aquifer, but please tell us if you do this. Larger-scale DFhack actions may be authorized.
The individual setting up a new fortress may use DFhack without authorization to do some crazy stuff, even altering the way the game plays. The intention will be for the edited stuff to remain in permanent play, at least until someone decides to build their royal bedroom over it. If this is done, the player base should be informed. Creativity is encouraged.
It is acceptable to abuse bugs in the game, for example item teleportation.
Hospitals should not use coffers or chests if any adamantine mining or processing is attempted, unless running DFhack in a mode that prevents metal threads being used. I do not know if this exists (yet).
Quotes and Screenshots
-None yet-
Prologue
There are fourteen dwarven civilizations in The World of Cyclones:
The Boats of Mobbing (Kogan Odgúb)
The Mint Net (Gitnukkib)
The Everseeing Boats (Iluskogan)
The Mortal Treaty (Tunomilral)
The Infamous Flag (Sedishsolon)
The Chamber of Crowding (Mafol Thad)
The Living Abbey (Thunenkulet)
The Gorge of Lightning (Erib Giken)
The Contingent Rack (Mingtuthled)
The Staff of Emancipating (Nomal Kastol)The Snarling Mountain (Desisonol)
The Walls of Purifying (Adil Enam)
The Romantic Oil (âbiruzol)
The Gorge of Finding (Erib Atöl)
The Boats of Mobbing (Kogan Odgúb)
The Mint Net (Gitnukkib)
The Everseeing Boats (Iluskogan)
The Mortal Treaty (Tunomilral)
The Infamous Flag (Sedishsolon)
The Chamber of Crowding (Mafol Thad)
The Living Abbey (Thunenkulet)
The Gorge of Lightning (Erib Giken)
The Contingent Rack (Mingtuthled)
The Staff of Emancipating (Nomal Kastol)The Snarling Mountain (Desisonol)
The Walls of Purifying (Adil Enam)
The Romantic Oil (âbiruzol)
The Gorge of Finding (Erib Atöl)
In the year 100, a rebellion erupted within the ranks of the royal guard of The Everseeing Boats. It failed, and the leader, ‘Female Caligula’, was sent to establish a new outpost in The Somber Hills to the north of the mountain range dominated by The Everseeing Boats. This became the great fortress of Sparkgear.
Following some sieges, the risen undead Caligula took over the body of one of the miners on the expedition and led a heroic expedition into the depths, extracting an immense quantity of adamantine and revealing the interior of an adamantine tube without endangering the fortress. While the successor to the fortress, Ieb, utilized the metal, when the Master took over the fortress underwent a great cataclysm and was destroyed soon after, in the year 105.
Nonetheless, Sparkgear was but the first significant bastion of dwarven civilization outside the Mountains. The Alliance of the fourteen dwarven nations sent colonists to the lands surrounding the mountains, establishing farming outposts, mining outposts, and military fortifications. With the discovery of the hollow adamantine tube, the dwarves set their sights even further down and further out. Adamantine was not only to be found in the mountains, it could be found anywhere and everywhere and it served as a gateway to some other place. That other place was clearly dangerous, but no-one had seen its true nature.

Map of the locations of The Boats of Mobbing, The Romantic Oil, and the Land of Dreams
In the year 105, when the fortress of Sparkgear fell, The Boats of Mobbing sent a diplomatic expedition to the The Infamous Flag to organize the new colonization effort in the eastern region of the world. As The Boats of Mobbing were better prepared, the preparation expedition journeyed to the Romantic Oil, a civilization in the sparsely inhabited eastern region of the world. Oceanic travel had increased dramatically since Sparkgear, and the expedition crossed three oceans during their journey to the Romantic Oil. A key location was The Land of Dreams; it was an island, only accessible by boat, in the Seas of Hope. The Seas of Hope were surrounded by many volcanoes, but the island was otherwise free from enemies. It was the perfect location for a new dwarven city. The Everseeing Boats had supplied their intelligence on the adamantine, and The Romantic oil closest civilization to the seas, was willing to furnish some settlers.
On the return journey, disaster struck the travelers.
TURN LIST
(Some signed up turns carry over)
(Some signed up turns carry over)
1st Turn: CaptainArchmage (establishing fortress)
Saturday 17th August 2013 (2nd Turn): Ezk1 (Skipped)
Sunday 18th August 2013 (3rd Turn): griffinpup (Skipped)
Monday 19th August 2013 (4th Turn):
Tuesday 20th August 2013 (5th Turn): The Master
Wednesday 21st August 2013 (6th Turn): Vinedragon
Thursday 22nd August 2013 (7th Turn): Necrisha
Friday 23rd August 2013 (8th Turn): bp920091
Saturday 24th August 2013: Probably CaptainArchmage
Sunday 25th August 2013: Gnorm
Monday 26th August 2013 & Beyond: Free!
Dates have been added. Hopefully this can get going now!
Players for Dwarfing
Sabretache as Douglas McArthurKourne
