31
Play With Your Buddies / Re: Stellarisstuck: Sweeps in the Future
« on: March 25, 2021, 01:20:03 am »
In which several discoveries are made, another cultist fleet is obliterated, we discover a mirror world, and make contact with the TAU ALIENS. This brings up mostly up to speed with fewer discoveries and major incidents expected. Except for a very big one, that is. A MAJOR EVENT is about to occur in the galacto-political structure. A big one.
Yeah, sorry these are all GIFs.
2214.10.28
> Zekura: Yuht Warship

There is a precursor defense grid at Ejok I, and a destroyed military cruiser. As with the colony ship, this one lacks an FTL drive, so it is a lot larger than other vessels of its class. You're going to leave this one for Kaista to finish exploring too.
You set course for the devastated tomb world in the system...
2214.11.12
> Marius: Complete Station

The Rijjin station, and thus the Empire's claim on this system, is secure. You nervously note the number of highbloods taking up residence on the outpost before setting course for constructing a number of stations...
2214.12.09
>
: Colony Ship

Dubious Abyss has established a sort of vanguard at the edge of Alternian Space. While the highbloods have taken a backseat in the expansion of the Empire, that will no[t be the case for much] longer {/be the case/}, for a new colony ship has been commissioned today at Dubious Abyss.
We won't be introducing this guy just yet, but he has been enjoying the effects of TIME DILATION in the UNDULATING INFLUENCE OF THIS BLACK HOLE.
2214.12.18
> Rypite: Discover Alien Civilization

You drop out of hyperspace into the OSMADIN SYSTEM. Sure enough, there's a base here owned by the TAU ALIENS. It's a much stronger STARPORT, and marks a certain GALACTIC FRONTIER. You guess these are the aliens the Pan-Galactic Accord are on WARY TERMS WITH. There's no point in hanging around here. You set course back to Jhurope and try to figure out a better plan of action...
Meanwhile over on Alternia, a certified Genius initiates the project to make contact...
2215.01.10
> Tazsia: Take Command

You TAKE COMMAND of the AIS Pounce de Leon. Cepros Ezillo is now in control of the Society Research Department in your absence, and will pursue efforts to contact the mighty TAU ALIENS.
Your reason for taking command of this vessel is very simple: chart a course to the Khamb system. As leader of the STRENGTH THROUGH CONQUEST COALITION, you will ensure that the cultist scum are BROUGHT TO AN END.
That, and you want to captain your old vessel for a while.
Khamb is home to a SHITLOAD OF OBJECTIVES, and your sensor pings turn up the SUBLIGHT PROBE, an asteroid belt allegedly produced from a disrupted planet, and the afforementioned frozen planet, all of which are objectives for an expedition.
Your sensors also turn up a CULTIST BATTLEFLEET, headed by a VESSEL OF UNFAMILIAR DESIGN. The commander is LIPSEN KORIGA, another Trickster and limeblood. At 21.5 sweeps old, he seems to be the most immediate threat you have seen so far.
You transmit a signal to the IMPERIAL FLEETS to move in and engage. You will not hang around for this expedition, but will rather more to GREAT WOUND in order to recover the last probe.
2215.02.12
> Ikamai x2 Combo: Engage!
The last cultist fleet is in orbit around Khamb VI, a massive cold and barren world with a frozen moon. They are moving to engage.

Unsurprisingly, the battle was over quickly. The "space battleship" has fallen with the limeblood chaplain on board, and with that, the system is clear of immediate threats. You discern that the battleship likely has POOR TRACKING ABILITY which explains why it fell so fast to your fleet. That, and you have Fluffy on your side. The battleships and other vessels must have a source outside of Alternian space, and you'll need to locate it in order to legislacerate remaining enemies.
A special project has been issued for this purpose. Unfortunately the captain of the Pounce de Leon is in another system. You'll have to wait for the seadweller genius to finish her job.
2215.02.27
> Yeshin: WTF

This doesn't seem physically possible, or sanely possible, but you're used to a lot these days. The curious inhabitants of the space station tell you to go pail yourself, but you can negotiate a bribe. You abscond with a SIGNIFICANT QUANTITY OF ENGINEERING DATA in your Sylladex in exchange for leaving them be.
Whatever they were involved in, they felt it was important.
2215.04.02
> Aryknu: Behold thine new demesne

One of the scientists of the Empire, the seadweller KAISTA SKALBI, has completed her research on the DIMENSIONAL PORTAL operating on your world of REDEMPTION.
The portal is sufficiently large to fly spacecraft through. You had to assess its stability with help from the physics department, but you got there. On the other side is a mirror copy of REDEMPTION, effectively doubling the size of the planet for the purpose of colonization. Redemption is turning out to be a pretty safe bet for expansion. You have grand ideas about what to do with MIRROR REDEMPTION.
You also discovered traces that Konyyl Peixes has been through this portal and carried out some research. You wonder what she discovered there...
2215.04.07
> Tazsia: Drop out of Hyperspace
The jump, as expected, was successful. Of course, you can't quite see anything...
> Tazsia: Turn on your ship's headlights.
You're in a black hole system silly! Damn, there's also a lot of dust in here.
> Tazsia: MAJOR SUBSPACE DISTURBANCE

Something went down here, sweeps ago, and maybe very many. Rupture QX-3 is on scans, as is your probe - which has become trapped in one of the anomalies.
Also present are three powerful entities... you code-name them the Chi Aliens.
There's no way you're going to face them down now. You order an emergency retreat.
2215.05.02
> Tazsia: Crack the Code and MAKE CONTACT
You weren't going to let Cepros take all the credit for this, were you? You finish your work on decoding the alien's communication patterns and open a channel for the Empress

You proceed to begin researching the Chi Aliens which are infesting the MASSIVE FUCKING SUBPACE RUPTURE SYSTEM, a task you expect to complete in four months.
> Nikhee Xigisi: Inspect Galacto-Political Situation
The Aera Ascendency, with which some members of the PAN-GALACTIC ACCORD has a rivalry, are hegemonistic imperialists governed by an EXECUTIVE COMMITTEE. Their space covers the rimward edge of the galaxy, and is heavily fortified with all but two of their star systems hosting an upgraded starbase, including all the border systems. They only appear to have a single colony world, the PHARUS MANDATE, which is the fourth planet in the system of QRECK.
The homeworld of the Aera is AENATH, and their capital system is THUTEILYLK, a close binary system.
Aerans are HOOFBEASTOIDS and thus they have attracted the attention of the Indigobloods. Meanwhile, the fanatically materialistic approach taken by the Aera has lead to the Highbloods denouncing them as INFIDEL SCUM. This will likely lead to a confrontation in the future.
> Trizza: Check Aeran Intel and Claims
You can verify the Aera have claims on Jhurope and Poligar. This is to be expected, because the Aera can only use their political influence to press claims and pass policies now and are rivalling the Miranu.
The Aera have a belligerent policy stance, making their claims somewhat cheaper, politically. The Aeran CHAIRMAN, JAKA, SON OF UTHA, is allegedly seeking re-election in just over two sweeps. He is an Aeran of the people, an explorer, and has an eye for talent.
Yeah, sorry these are all GIFs.
2214.10.28
> Zekura: Yuht Warship

There is a precursor defense grid at Ejok I, and a destroyed military cruiser. As with the colony ship, this one lacks an FTL drive, so it is a lot larger than other vessels of its class. You're going to leave this one for Kaista to finish exploring too.
You set course for the devastated tomb world in the system...
2214.11.12
> Marius: Complete Station

The Rijjin station, and thus the Empire's claim on this system, is secure. You nervously note the number of highbloods taking up residence on the outpost before setting course for constructing a number of stations...
2214.12.09
>
: Colony Ship
Dubious Abyss has established a sort of vanguard at the edge of Alternian Space. While the highbloods have taken a backseat in the expansion of the Empire, that will no[t be the case for much] longer {/be the case/}, for a new colony ship has been commissioned today at Dubious Abyss.
We won't be introducing this guy just yet, but he has been enjoying the effects of TIME DILATION in the UNDULATING INFLUENCE OF THIS BLACK HOLE.
2214.12.18
> Rypite: Discover Alien Civilization

You drop out of hyperspace into the OSMADIN SYSTEM. Sure enough, there's a base here owned by the TAU ALIENS. It's a much stronger STARPORT, and marks a certain GALACTIC FRONTIER. You guess these are the aliens the Pan-Galactic Accord are on WARY TERMS WITH. There's no point in hanging around here. You set course back to Jhurope and try to figure out a better plan of action...
Meanwhile over on Alternia, a certified Genius initiates the project to make contact...
2215.01.10
> Tazsia: Take Command

You TAKE COMMAND of the AIS Pounce de Leon. Cepros Ezillo is now in control of the Society Research Department in your absence, and will pursue efforts to contact the mighty TAU ALIENS.
Your reason for taking command of this vessel is very simple: chart a course to the Khamb system. As leader of the STRENGTH THROUGH CONQUEST COALITION, you will ensure that the cultist scum are BROUGHT TO AN END.
That, and you want to captain your old vessel for a while.
Khamb is home to a SHITLOAD OF OBJECTIVES, and your sensor pings turn up the SUBLIGHT PROBE, an asteroid belt allegedly produced from a disrupted planet, and the afforementioned frozen planet, all of which are objectives for an expedition.
Your sensors also turn up a CULTIST BATTLEFLEET, headed by a VESSEL OF UNFAMILIAR DESIGN. The commander is LIPSEN KORIGA, another Trickster and limeblood. At 21.5 sweeps old, he seems to be the most immediate threat you have seen so far.
You transmit a signal to the IMPERIAL FLEETS to move in and engage. You will not hang around for this expedition, but will rather more to GREAT WOUND in order to recover the last probe.
2215.02.12
> Ikamai x2 Combo: Engage!
The last cultist fleet is in orbit around Khamb VI, a massive cold and barren world with a frozen moon. They are moving to engage.

Unsurprisingly, the battle was over quickly. The "space battleship" has fallen with the limeblood chaplain on board, and with that, the system is clear of immediate threats. You discern that the battleship likely has POOR TRACKING ABILITY which explains why it fell so fast to your fleet. That, and you have Fluffy on your side. The battleships and other vessels must have a source outside of Alternian space, and you'll need to locate it in order to legislacerate remaining enemies.
A special project has been issued for this purpose. Unfortunately the captain of the Pounce de Leon is in another system. You'll have to wait for the seadweller genius to finish her job.
2215.02.27
> Yeshin: WTF

This doesn't seem physically possible, or sanely possible, but you're used to a lot these days. The curious inhabitants of the space station tell you to go pail yourself, but you can negotiate a bribe. You abscond with a SIGNIFICANT QUANTITY OF ENGINEERING DATA in your Sylladex in exchange for leaving them be.
Whatever they were involved in, they felt it was important.
2215.04.02
> Aryknu: Behold thine new demesne

One of the scientists of the Empire, the seadweller KAISTA SKALBI, has completed her research on the DIMENSIONAL PORTAL operating on your world of REDEMPTION.
The portal is sufficiently large to fly spacecraft through. You had to assess its stability with help from the physics department, but you got there. On the other side is a mirror copy of REDEMPTION, effectively doubling the size of the planet for the purpose of colonization. Redemption is turning out to be a pretty safe bet for expansion. You have grand ideas about what to do with MIRROR REDEMPTION.
You also discovered traces that Konyyl Peixes has been through this portal and carried out some research. You wonder what she discovered there...
2215.04.07
> Tazsia: Drop out of Hyperspace
The jump, as expected, was successful. Of course, you can't quite see anything...
> Tazsia: Turn on your ship's headlights.
You're in a black hole system silly! Damn, there's also a lot of dust in here.
> Tazsia: MAJOR SUBSPACE DISTURBANCE

Something went down here, sweeps ago, and maybe very many. Rupture QX-3 is on scans, as is your probe - which has become trapped in one of the anomalies.
Also present are three powerful entities... you code-name them the Chi Aliens.
There's no way you're going to face them down now. You order an emergency retreat.
2215.05.02
> Tazsia: Crack the Code and MAKE CONTACT
You weren't going to let Cepros take all the credit for this, were you? You finish your work on decoding the alien's communication patterns and open a channel for the Empress

You proceed to begin researching the Chi Aliens which are infesting the MASSIVE FUCKING SUBPACE RUPTURE SYSTEM, a task you expect to complete in four months.
> Nikhee Xigisi: Inspect Galacto-Political Situation
The Aera Ascendency, with which some members of the PAN-GALACTIC ACCORD has a rivalry, are hegemonistic imperialists governed by an EXECUTIVE COMMITTEE. Their space covers the rimward edge of the galaxy, and is heavily fortified with all but two of their star systems hosting an upgraded starbase, including all the border systems. They only appear to have a single colony world, the PHARUS MANDATE, which is the fourth planet in the system of QRECK.
The homeworld of the Aera is AENATH, and their capital system is THUTEILYLK, a close binary system.
Aerans are HOOFBEASTOIDS and thus they have attracted the attention of the Indigobloods. Meanwhile, the fanatically materialistic approach taken by the Aera has lead to the Highbloods denouncing them as INFIDEL SCUM. This will likely lead to a confrontation in the future.
> Trizza: Check Aeran Intel and Claims
You can verify the Aera have claims on Jhurope and Poligar. This is to be expected, because the Aera can only use their political influence to press claims and pass policies now and are rivalling the Miranu.
The Aera have a belligerent policy stance, making their claims somewhat cheaper, politically. The Aeran CHAIRMAN, JAKA, SON OF UTHA, is allegedly seeking re-election in just over two sweeps. He is an Aeran of the people, an explorer, and has an eye for talent.































































































