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Messages - CaptainArchmage

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646
DF Community Games & Stories / Re: BLOODLINE! "Murderpaddles"
« on: May 11, 2014, 02:26:12 pm »
Spear's skipped. Don't let me forget to update the OP list. Also, be sure to get the save from the end of SpookyDoctor's post cos I'm not sure if the OP list is accurate.

As I have Demongate to finish, Spear can have a bit more time to finish his turn.

647
I got the save but have not started because of Demongate. I think I will skip, I will also have a lot more time about two weeks from now, which is how long the turns will start. That just means I will be taking Turn 21.

648
DF Community Games & Stories / Re: Demongate: There Are No Heroes
« on: May 10, 2014, 08:45:47 pm »
You haven't heard of pimping stations? You can build them when the economy is turned on. A dwarf gets into the pimping station and levies money from all the dwarves that pass by. It's a good way to collect taxes for your fort. :P

Well played, well played.

Aquifer flood = !!NO FPS!!

Guild Entry by Helgarde, 2nd Slate 659

Absolute disaster. Apparently, there is a huge fucking aquifer in the entire layer of loamy sand, which is preventing us from building like anything in there. It also means the “pimping” station is really just that - we don’t need pumps, we can just tap the aquifer for water. “Pimping station”, damn. The mayor must be losing her marbles. I heard this could happen when a “gypsumhead” went into withdrawal, but never thought it would be that....... perfect. I’m sure I can work with a “pimping” station without the plumbing, and I will modify the current designations later.

The good news is I now have a means to get us OVER 9000 units of power if I can get the mayor to sign the mandate legibly.

649
DF Community Games & Stories / Re: Demongate: There Are No Heroes
« on: May 10, 2014, 02:43:28 pm »
During the month of granite, the following ordinances were issued from Mayor Besmar Forbes

§Mayorial Ordinance: Conventional Furnace Shutdown§
Effective 7th Granite 659

Effective immediately, all conventional furnaces are to cease operation as the fortress makes the transition to magma furnaces.

Signed,
Mayor Besmar Forbes


§Mayorial Ordinance: Designs Approved for Invader Disposal Paraphernalia§
Effective 10th Granite 659

Approval has been given for the constructions of:
i) drowning chamber by the brook in order to dispose of invaders.
ii) impalement chamber on wall to dispose of invaders, mimumum drop 10 levels.

Signed,
Mayor Besmar Forbes


§Mayorial Ordinance: Designs Withdrawn§
Effective 19th Granite 659

Designs for impalement chamber on wall have been withdrawn owing to improper hallway dimensions and disruptions on a route of military importance.

Signed,
Mayor Besmar Forbes


§Mayorial Ordinance: Preliminary Approval of Magma Furnace Designs§
Effective 22nd Granite 659

Preliminary designs have been approved for magma forges on level 101, next door to the drinks stockpile and current forge arrangements. Magma channels will be excavated on level 100. Significant noise levels anticipated in residential areas.

Signed,
Mayor Besmar Forbes


§Mayorial Ordinance: Plumbing Network and Pimping Station§
Effective 23rd Granite 659

Designs have been approved for a plumbing network to be excavated down to the ceiling of the second cavern layer. A pimping station has been approved for supplying water from the broom.

Signed,
Mayor Besmar Forbes


§Mayorial Ordinance: Resizing of Pimping Station§
Effective 23rd Granite 659

The specifications for the pimping station have been increased to at least two pimps. Further pimps are to be added at the discretion of the Miner’s Guild.

Signed,
Mayor Besmar Forbes


§Mayorial Ordinance: Magma Furnaces§
Effective 24th Granite 659

The miners guild will be excavating space for 10 magma furnaces, of which five will be magma smelters, two will be magma kilns, and three will be glass furnaces. Further space has been designated for two magma smelters for the sole purpose of processing special goods. Tunnelling work will be carried out for two dedicated isolateable feed lines, each supplying magma to five magma furnaces. Two minecart terminals have been designated for supplying sand and clay to the glass furnaces and kilns respectively.

Signed,
Mayor Besmar Forbes


§Mayorial Mandate: Floodgates§
Effective 25th Granite 659

Masons are to construct a minimum of four magma-safe floodgates by 25th Felsite. Failure to produce the required number of floodgates will result in a fine of ☼50 and 5 days imprisonment per floodgate.

Signed,
Mayor Besmar Forbes


§Mayorial Ordinance: Top-Of-Wall Walkway Thingy§
Effective 27th Granite 659

The northern walls of Demongate will have an extended walkway built to minimum specifications at least.

Signed,
Mayor Besmar Forbes


End of Month Report by Helgarde, 28th Granite 659

After a full month on the job, we seem to be going somewhere towards securing this fortress. The expansion has been easy, but the planning has been a nightmare. What a nightmare! Fortress planning can send the most sane mind into a spiral of insanity. At least I can get the mayor to do pretty much everything I want now.

You see, we need to have furnaces operating around here for processing “gypsum”. That is not the gypsum in our stone stockpiles, which is only one component of “gypsum”. Usually, it requires the cooperation of the furnace operators, but you need to have working furnaces to do that, and we just had the conventional ones shut down for the switchover to magma. This means the Miner’s Guild and furnace operators can hold all the so-called “gypsumheads” to ransom by controlling the speed of the switchover, and as the mayor’s level of “gypsumhead” is worthy of legend, it means we, or rather, I, now run everything around here. The only side effects of the “gypsum” shortage I’ve seen around here is that the “gypsumheads” are on the verge of losing their marbles, and it shows.

I’m going to get a message to the Other Capitol about the progress around here in the next month if I can. If I can’t get a reliable messenger in the fortress though, I will have to wait for the Spring caravan or the next migrant wave. Usually, there are certain people who hang around outside the fortress area for a while.

Here’s to a prosperous month of Slate!


650
DF Community Games & Stories / Re: Demongate: There Are No Heroes
« on: May 09, 2014, 07:53:01 pm »
FPS improving measures taken: Temperature turned off. Unless we get magma exposure within the fortress or beasts with firebreath, I will keep it off. Effectively doubled FPS so it is now playable.

Guild Journal by Helgarde, 5th Granite 659

Whist I was drinking, I noticed none of us actually have any jobs to do. As the miner’s guildmaster, I’m going to go and create some jobs.... who said guilds weren’t capable of doing that? We could use a few more water cisterns around here, just in case. We could also do we some more exploratory mining of the Adamantine. For now I’m having some hallways widened. None of the current ones deep down are up to safety, security, or efficiency specs, and I demand that we improve them!

Meanwhile, I see “Vladamir Uristovitch” is attending a one-dwarf party/rave/disco with heavy rock whilst the outpost liason waits to meet him. I’ll just let him rave.

I found an array of ballistae on the surface. They are well sealed off, though I would prefer if we used stone fortifications and had more than one row of them. Curious, as they are enemy archers could just shoot through them. Definitely more “security” needed around here.

Since we had a few unused bedrooms, I had them designated for the remaining homeless dwarves. Mostly children, but they will grow up to upstanding citizens sooner than later. I advised the mayor that we should be proactive.



The following message appeared in the public areas of Demongate on 5th Granite, 659

§Mayorial Ordinance: Minimum Hallway Specifications§
Effective 5th Granite 659§

Effective immediately, all hallways intended for normal traffic are to be at least 2 units wide. Penalties for failure to comply range from ☼50 fine to 30 days imprisonment for residential hallways. In the case of violations in large-scale public works such as long distance footpaths, tunnels, bridges, and overpasses penalties are increased to 90 days imprisonment.

Signed, Mayor Besmar Forbes

651
DF Community Games & Stories / Re: Demongate: There Are No Heroes
« on: May 07, 2014, 06:20:07 pm »
Time to get some shit done, right? Right?

Somewhere, in the depths of a Dwarven Mountain Halls.......

A dwarf is at a desk, punching keys on an arcane machine. The desk is against a stone wall. There are some glowing torches on the walls, which illuminate a massive heap of books, vials, and broken glass spread all over the room save for upon a path from the desk's throne to the bed, the throne to the door, and the bed to the door. A sheet of paper inches its way out of the arcane machine with writing on it as the dwarf types.

The Wizard's Journal - 7th Obsidian, 658 of the New Dwarven Calendar

Bad news. I have today learned that my agent in Demongate hath been killed in a goblin raid. I think that may maketh a new record for poor survival, but we cannot delay. The Plan must be put into action as soon as possible. I have relayed a message to another contact of mine in Demongate to take command of the fortress. Hopefully he will not mess up the operation.


Meanwhile in Demongate.......

Guild Log by Helgarde, Miners Guildmaster, 1st Granite 659

Two days ago, I received a message from the Other Capitol that this fortress of Demongate needs to be properly secured, as it seems to be "a festering blot of ill-defended shame upon dwarvenkind". Apparently the Other Capitol's agent got killed in a goblin ambush, and now at least he is angry about it. To "secure" Demongate, I need to start using the considerable leverage I have in the fortress power structure. I don't think this is going to be too hard at all.


Guild Log by Helgarde, Miners Guildmaster, 2nd Granite 659

I've brought most of the important people in on The Plan. The Mayor, Besmar Forbes, is married to a certain shady individual whom I have considerable influence over, mostly because the miners produce the gypsum supplies he needs. It didn't take too much to get both of them to practically hand over power to me.

I also got the support of B.A.L.L.S., the hammerer. B.A.L.L.S. isn't exactly a normal dwarf, and "hammerer" is synonymous with "mayorial enforcer". Easy job, if only I could get "Talonis Wolf" into the plan I'd have all the law enforcement under my thumb, and all the relevant power to use.

We were missing a fortress champion to keep morale around here up, so I picked a mechanic who calls himself "Spiral". I think his mind has been wrapped around a few gears too many, but that means he isn't going to be paying much attention to what we're doing. He now calls himself "Champion of Demongate".

Now that the Fortress is mine, I just need to secure it, but of course that should wait until the new Guildhouse is built.


Guild Log, 3rd Granite

I found some rooms we had already mined, and I think they will do well to make those rooms mine. It is truly great when you can order other people to furnish your own rooms without any work required on your part. Of course, I had to do some work because a fight broke out with a troglodyte in the caverns, and I had to order the 1st hammer squad to deal with it. They cleaned it up without any injuries, which is probably a good sign.

652
DF Dwarf Mode Discussion / Re: Why is this a problem?
« on: May 06, 2014, 10:10:54 pm »
The werebeast showed up on the map at the full moon, but it only got within range of your dwarves after transforming back. It seems to happen a lot. If the werebeast isn’t trapped, I’m not sure if it will return, for reasons similar to the Outpost Liason being replaced every single year.

That last bug should be fixed for the next release of Dwarf Fortress. I hope.

653
DF Community Games & Stories / Re: Demongate: There Are No Heroes
« on: May 04, 2014, 10:35:20 pm »
Everyone, including myself, appears to be clueless on the whole "Master Grower" part.
No friends?
See, everyone forgets the armorsmith.
I'm thinking of finding a stone slab on my bed proclaiming me new overseer, since apparently there was a vote and only my wife showed up. Everyone else was on break or out partying.

I'm just going to assume he does a lot of farming with his wife.

I did a quick frames test (5 seconds) before force-quitting. I get stabilisation at 67 FPS, though temperature was off because of the Moltenchannels thing going on with the same application. I should probably fix that. The good news is this means it should be possible to burn through a year very quickly.

I’m now going to go back and see what I can get going. I’ll need to set myself a dwarf.

654
DF Community Games & Stories / Re: Demongate: There Are No Heroes
« on: May 04, 2014, 07:30:57 pm »
Got the save, I will take a look at what the hell is going on and redwarf myself.

655
DF General Discussion / Re: Future of the Fortress
« on: May 02, 2014, 07:39:00 pm »
Maybe the "Doesn't really care about anything anymore." trait helps? Or does Toady refrain from mixing stuff from the old and new brain?

Besides the new trees, news coming by caravan, continuity of the world, and possibly 3D veins and tunnels, the new personality types mean we could see some interesting things happen in fortress mode. From what it said, the dwarven AI has changed a lot as a result.

With the changes made to the world, are we going to see people retain their titles after leaving the map? For example, the Outpost Liason will retain his or her post after leaving the map after the caravan?

This would be really good.

They say (I'm citing every military institution without evidence, yes) that no amount of training can ever prepare one's mind for warfare. It would seem silly for dwarves to be any different.

I'd expect it to be a separate trait from "getting used to tragedy." That's not being courageous or accepting and ignoring danger, just being apathetic to loss.

I think dwarves might end up fleeing combat if it gets very bad, unless they are either very strong willed or they have seen enough violence not to really care any more.

656
The best way to create a break in sieges is to switch off invasions. If you want to make this less exploit-y you can create a manual siege or ambush counter, and then switch off invasions for a few game months to a year. You need to re-start dwarf fortress after changing the init setting.

657
Praise be to God! Captain Archmage III is still alive!

He is also making blocks in that masonry shop. I think this design could use some minecarts.

Nice job. How's the population looking? Are we gaining or losing peeps?

A massive set of 26 Masonry workshops are set on level 133. They are busily churning out blocks for the furthering of the indecipherable construction plans laid out by my predecessor.

My plans are entirely decipherable. They just don't correlate with what I actually built.

As I was saying, minecarts would be useful here.

Population seemed to be entirely stable.

Hence indecipherability.

You know those forgotten beasts I trapped at the end of my last turn? They’re still there. There’s only one locked hatched preventing a humanoid made of green zircon rampaging through the fortress.

658
DF Community Games & Stories / Re: BLOODLINE! "Murderpaddles"
« on: April 28, 2014, 09:11:52 pm »
Well if Spear get skipped, it will be my turn, but I already have a fortress in progress (FAILBOW). It is also during the week right now.......

659
DF General Discussion / Re: Future of the Fortress
« on: April 28, 2014, 05:35:28 pm »
Now that the release is just in the debugging stage (to make it playable).......

With this release having taken nearly two years so far, do you think future release cycles will be shorter or could we see long intervals of 6 months to 2 years again in the future?

660
DF Community Games & Stories / Re: Failbow: A My Little Pony Fortress
« on: April 27, 2014, 11:58:41 am »
Can I get the professor if he's still available?

I have assigned you Professor Hedge. You can still pick his profession (currently just a Planter, using the default dwarf fortress naming conventions). He is an adequate clothier, novice miller, proficient growerr, adequate dyer, and dabbling as a butcher, tanner, negotiator, judge of intent, intimidator, and consoler.

-Two more ponies from the starting seven remain to be claimed.-
IF YOU WANT A MINING PONY, ASK NOW


On the origins of Saronite.

Sigh. Remember when Warcraft was actually a FUCKING Real Time Strategy game?

Captain Brony’s Fortress Journel, 8th Hematite 101



STOP THE PRESSES! NON-UNDEAD WILDLIFE SIGHTED!



Let’s PULL THE LEVER and go outside! Just watch out, there’s a patch of ground under a rain of horrid filth, and it looks like the Muskox are stepping in it.

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