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Messages - rhesusmacabre

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196
General Discussion / Re: A better quote tag system idea
« on: July 16, 2012, 03:40:28 am »
Yeah, a lot of the time it's best to only pick out part of a post.

It would also prevent someone from, for some reason, modifying what someone originally said.
On the other hand, it would allow someone to change what they said in the first place to make the quote make no sense.

And quote pyramids could be problematic.

197
DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: July 16, 2012, 02:43:59 am »
The bridge will open after a delay of ~100 ticks, and close after the enemy leaves the plate with a delay of ~200 ticks. The precise timing is down to build order.

198
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 15, 2012, 10:09:27 am »
Always remember to wear a seatbelt when ramming bears, kids.

Nice work.

199
DF Gameplay Questions / Re: Invisible Pillars
« on: July 14, 2012, 02:20:14 am »
Have you changed the setting in d_init.txt?

[PILLAR_TILE:'O'] is what you want. (According to the comments, bug 2455 seemed to be just a case of missing apostrophes.)

200
DF Gameplay Questions / Re: How to construct track ramps?
« on: July 13, 2012, 04:27:15 am »
In order to build a ramp (be it tracked or not), the dwarf must be able to stand on the same level. Dig out a tile adjacent to where you want the ramp to go, and it should work.

201
It sounds like you just have a bad download, try again maybe?


When approaching the sea I got the following message:
Code: [Select]
Microsoft Visual C++ Runtime Library

Assertion Failed!

Program: [directory]\URR0-1-2c.exe
File: src/console_c.c
Line: 220

Expression: dat != ((void *)0 && (unsigned)(x) < (unsigned)dat->w &&
(unsigned)(y) < (unsigned)dat->h
The game then crashed when I selected "Retry".

Also, I can't get the options to save. Are they meant to?

202
In my first ever game of DF, I was killed by a wolf.

Happily, your game has blessed me in the same manner. Liking it so far!

203
DF General Discussion / Re: Future of the Fortress
« on: July 09, 2012, 02:41:02 am »
During play, how often will the game update to account for events occuring in the world?

Dwarf Mode is somewhat removed from the world, so I guess that could be handled seasonally, but in Adventure Mode a significant change in the area you are in might be jarring.

204
DF Gameplay Questions / Re: Selling captives troglodytes .
« on: July 07, 2012, 12:08:32 pm »
This bug did inspire a webcomic over four years ago:

http://threepanelsoul.com/2008/05/12/on-trade-goods/

205
DF Community Games & Stories / Re: The Forgotten Beast Art Contest!
« on: July 07, 2012, 02:31:20 am »
Icecold's Dadi the Pulpi Deep
Spoiler (click to show/hide)

I think the bit I like here the most is the tails, particularly the shading on the stingers. Also, notice how the near tail is reflected in the far tail's near side. Fantastic.

206
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 06, 2012, 12:40:58 pm »
The source code still looks to send the message for examine, just after the check for if you are exiting a vehicle It works when I try it, appears in the top left, are you sure you don't get it?

The message I get is "Examine where? (Direction button)"

I am running off the latest source release though, so if your using a prebuilt version it might differ.

I'm using the latest Windows build that Whales posted.

The message fails to appear either when you are on foot, or if you are sitting in/on a vehicle and you select N when it asks if you want to exit.

207
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 06, 2012, 10:03:40 am »
Makes sense.

Speaking of direction bugs, [e]xamine used to ask you for a direction, but now there is no message. It still works as before, so it's not a huge issue, but it could be confusing for newcomers. Other actions like [D]rop still get the message.

208
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 06, 2012, 09:35:25 am »
But if that was the case, why didn't it work? Maybe it wasn't empty enough to be able to be refilled... In which case I should perhaps ask whales to change the message from "invalid direction" to "tank is already full".

If the tank's fill level is less than F, then you should be able to fill it. It takes many "fill" jobs to actually fill the tank to its maximum, and there is a message that tells you this. I'm not sure if there's an additional message if you try again.

A valid direction is any tile containing part of the vehicle, including diagonals. You don't need to select the fuel tank.
It can be refilled as long as your character is adjacent to both the pump and any part of the vehicle, so it could be two tiles away.

Lies. >:|
Huh?

Are you using the arrow/vi keys or the numpad to select the vehicle?

I use the arrow/vi keys myself (no numpad).

209
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 06, 2012, 07:32:04 am »
A valid direction is any tile containing part of the vehicle, including diagonals. You don't need to select the fuel tank.
It can be refilled as long as your character is adjacent to both the pump and any part of the vehicle, so it could be two tiles away.

210
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: July 05, 2012, 03:09:28 am »
Is the forum clock ~8 minutes slow for everyone? I keep seeing posts appearing from the (slight) past.

I would have thought this was kept accurate automatically.

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