Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Lysabild

Pages: 1 ... 89 90 [91] 92 93 ... 105
1351
Creative Projects / Re: Conworlders Guild (Conlang included)
« on: March 31, 2011, 05:09:41 pm »
I started work on this world as an original setting for Pathfinder. It focuses mainly on the west part of the continent of Prog Nasik and surrounding Islands. Prog Nasik is primarily desert, with meadowed lowlands to the east, rugged mountainous terrain to the west, and forest to the north. The culture I'm developing the language for is now extinct, though it had spanned nearly the entire continent at one point. Each of the modern nation's languages are influenced in one way or another with Mahr, the language of the ancients, and "Mahr" translates as "Knowing" within itself.

As for the Slavic influence, there are large number of Fae in the world, usually taking the form of birds in one way or another. In addition, there exist "Revenant", which are based partially on Rusalka myths, which in this world are not limited to women, nor to lakes, instead changing appearance based on how they died. In one culture in particular, revenant easily gain political power. Another kind of being are Moroii, which feed on the emotions of others, eventually driving them to suicide. Moroii can still be killed like any other human, but have a very dulled sense of pain, or anything else for that matter. Vila are female spirits of storms, dwelling on mountaintops and may take the form of birds. There are three mother Vila, Gamiun, Sirin, and Alkanast, which are not only fae but guides to the afterlife as well.

Not to mention Drekavacs, which are beastly wolf-men with howls that oftentimes rally other malevolent spirits.

The world itself is in turmoil, with worshipers of the Tyrants (beings based on the Greek titans) gaining a great following, and fighting against worshipers of the Liberator and other Martyrs (humans had had died for one cause or another, based on early Christian attempts to convert pagans). The worshipers of the Liberator are fighting a losing battle... The Tyrants' influence are much more powerful and direct than all of the Martyrs combined.

Wow that's a lot of physical mythology :o I usually work much more on realistic worlds with the fantasy being other races (which I even make evolutionary history for) and animals. I especially want to make a world with no plants or creatures(races included.) in common with real life. The revenants sound like a cool story, what are the Rusalka?

Pathfinder is that the amazingly unrealistic viking movie where big bad extreme vikings with horned helms ravage the poor indians? xD Never saw the movie but it looked like a nice comedy to me being danish and really interested in my scandinavian history :b

1352
General Discussion / Re: Things that made you sad today thread.
« on: March 31, 2011, 03:58:01 pm »
Sword of the stars + expansions. One langue, five pages of irrelevant stuff or pictures.

Ah I just played that a bit, got it on steam. I must admit I quickly lost interest.

1353
Thinking of ideas for next wine project. Hey, guys, what do you want me to ferment? Plant matter only, though, I'm not trying fungus again and I want to hold off on trying to ferment meat broth for... a while. Also, nothing particularly toxic. Alcohol is the only acceptable poison here.
Be mongolian, HORSES MILK!

1354
Creative Projects / Re: Conworlders Guild (Conlang included)
« on: March 31, 2011, 02:17:48 pm »
So, what is "conlang"? Is it making a fictional language for a fictional world?

Conworld is making a fictional world

Conlang is making a fictional language

Can do either without the other.

http://en.wikipedia.org/wiki/Constructed_language

http://en.wikipedia.org/wiki/Worldbuilding

1355
Other Games / Re: Elder scrolls V: Skyrim
« on: March 31, 2011, 02:09:51 pm »
We were talking time spent fighting in melee combat.
FTFY..

No idea what this means, but sure.

1356
Creative Projects / Re: Conworlders Guild (Conlang included)
« on: March 31, 2011, 02:07:50 pm »
I'm horribly bad at making my languages (although I know enough of about a dozen to declare myself American, ask where the bathroom is, and threaten to shoot someone), so I'm afraid that I won't be able to help much. Yeah, my created worlds tend all speak English.

You can still tell us about your worlds, conlang optional :b

1357
Creative Projects / Re: Conworlders Guild (Conlang included)
« on: March 31, 2011, 01:43:09 pm »
Nahuatl, that reminds me of a conlang I've been working on. I don't really have much other than the phonobet down so far though. The culture it's meant to represent is a primarily desert-dwelling people that are highly religious, and also very mathematically inclined. The society itself is huge, though they are technologically within the bronze age.

The grammar was partially based on Nahuatl, but with only the tiniest hint of Latin influence, as the world itself is based partially on Slavic mythology.

You can tell more :b


For an interesting language to study, I suggest Nahuatl, more commonly referred to as Aztec. The language is fairly complex, but I feel the linguistic conventions of how the language was written and presumably spoken are more interesting. It is characterized by frequent couplets in which parallel phrases are used to deliver a point. This is something probably confined to high class Nahuatl speakers, because we only have things written down by them, in the same way that the Latin taught in schools is different from the Vulgar Latin spoken by the peasants.

In addition, many concepts were conveyed, not with single words, but with multiple in parallel, such as the concept of Poetry, conveyed as "in xochitl, in cuicatl" (The flower, the song)

The -tl ending is the unpossessed singular noun ending, and thus Nahua loan words to other languages usually drop it, or at least the L, for example, Chocolate derived from xocolātl. Note the X, like in Mexican Spanish, is pronounced as a glottal stop, or like a breathy ch.

Sadly I have some trouble with languages, I have only had highschool Danish and English, didn't pay attention to the German classes, so I don't know basicly any of the highly technical stuff. I don't get half the words in the guides ;_; But I am trying to pick up the slack in various ways reading and reading, still, without a teacher to show and explain many of the sound possibilites it's hard to get my brain around it.

1358
Other Games / Re: Elder scrolls V: Skyrim
« on: March 31, 2011, 01:38:20 pm »
Throwing around magic is not combat?

If you'd been paying attention, you'd have noticed were've been talking about melee combat. Or maybe you're saying that just to be contrary, even at the cost of looking like a fool.

Combat is obviously what the game's geared towards.

Nonsense. The TES series is obviously not geared towards combat.
Get it? You're going to have to do a lot better than that. Sticking "obviously" in front of your opinion does not make it fact.

We were talking time spent fighting, bows in M&B isn't melee either.

1359
Other Games / Re: Elder scrolls V: Skyrim
« on: March 31, 2011, 12:40:36 pm »
Give me some elements of Oblivion's gameplay that were more involved than the combat and then I'll think about considering it a "marginal gameplay element". Yes, I'm aware that you may mean "marginal" as in "crap". The combat, however bad it is, is the only part of the game that requires anything resembling effort in the best of cases.
No, I mean "marginal" as in "marginal". Go ahead, try taking a stopwatch and measuring how much time you spend actually fighting things with your weapons, as opposed to running around, talking to NPCs, reading books, and all the other non-combat activities. It's really not that much even for a warrior character, and if you play a mage you need never touch a sword at all.

Throwing around magic is not combat?

1360
General Discussion / Re: Things that made you sad today thread.
« on: March 31, 2011, 11:43:13 am »
However, English is easy and flexible, Lithuanian is hard. Probably has something to do with it being the most conservative language in Europe, therefore archaic.

How is that a bad thing?!
As I said, it's difficult, needlessly complicated, yet still very limited.

Honestly, to me it sounds like a wonderful mother tongue.
I fail to see why. Yeah, it would probably sound interesting to a foreigner, but it's not the only important thing in a language.

Danish has become too simple, I've talked to a few people who wish we still had genders like german, we only have 2 and theres no rules for them, you have to guess or go by ear what sounds best, I hear Dutch is the same.

1361
General Discussion / Re: Things that made you sad today thread.
« on: March 31, 2011, 11:39:51 am »
However, English is easy and flexible, Lithuanian is hard. Probably has something to do with it being the most conservative language in Europe, therefore archaic.

How is that a bad thing?!
As I said, it's difficult, needlessly complicated, yet still very limited.

Honestly, to me it sounds like a wonderful mother tongue.

1362
General Discussion / Re: Things that made you sad today thread.
« on: March 31, 2011, 11:35:34 am »
However, English is easy and flexible, Lithuanian is hard. Probably has something to do with it being the most conservative language in Europe, therefore archaic.

How is that a bad thing?!

1363
General Discussion / Re: Things that made you sad today thread.
« on: March 31, 2011, 11:29:57 am »
If it has to be english, then swedish accent is very cute, I still think English is inferior in all but acting as a world language, it feels ordinary, boring and ugly in most cases to me. I'm danish and I'd rather listen to almost any other language when it comes to music, probably why I listen a lot to german and japanese, since Danes are on the go with the english language being the "cool" stuff. Also they want to make money and people only want music in english, apparently. It sucks and it makes me sad.

Edit: http://www.youtube.com/watch?v=pcvpWIAMmzk&feature=related This cheers me up a little.

Edit2: I found a good way to describe how I feel about english, it is perfect for communication but has no artistic value to me.

1364
General Discussion / Re: Things that made you sad today thread.
« on: March 31, 2011, 11:19:36 am »
Lithuanian homework. Why of all the languages in the world did I get this one as first? I wish I was British.

Don't! Baltics > Anglo-Frisians!

http://www.youtube.com/watch?v=qtU8dSBstpM
Lies. I bet England can do much better.

 Also,I have one argument.

Still a prettier language by far.

1365
General Discussion / Re: Things that made you sad today thread.
« on: March 31, 2011, 11:12:06 am »
Lithuanian homework. Why of all the languages in the world did I get this one as first? I wish I was British.

Don't! Baltics > Anglo-Frisians!

http://www.youtube.com/watch?v=qtU8dSBstpM

Pages: 1 ... 89 90 [91] 92 93 ... 105