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DF Suggestions / Re: A Realism Fix for Platinum and Aluminum
« on: May 22, 2012, 12:32:12 am »
More a supply and demand thing, eh? The local industry needed lots of power, so why not build the power plants right there and get paid the big bucks?
Reguardless of all this, I would like to refer to exhibit A:
That's from 34.10 (okay plus Phoebus' Tileset but that's it). No code about Bauxite being an ore of Aluminum. No method of extracting it out of there. No electrodes will attach to it and create pure aluminum. It's not going to be created in a magma forge, the absolute PINNACLE of Dwarven technology.
Reguardless of all this, I would like to refer to exhibit A:
Code: [Select]
an ore of aluminum, but through a too-advanced process, in-game as the source of the corundum gemstones (ruby and sapphire)
bauxite melts around 2000C, so it's not practical to smelt it for aluminum (magma only goes up to 1300-1400)
[INORGANIC:BAUXITE]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:bauxite][DISPLAY_COLOR:4:7:0][TILE:133]
[ENVIRONMENT:SEDIMENTARY:CLUSTER:100]
[MELTING_POINT:13600]
[BOILING_POINT:15000]
[IS_STONE]
[SOLID_DENSITY:3100]
That's from 34.10 (okay plus Phoebus' Tileset but that's it). No code about Bauxite being an ore of Aluminum. No method of extracting it out of there. No electrodes will attach to it and create pure aluminum. It's not going to be created in a magma forge, the absolute PINNACLE of Dwarven technology.
