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Messages - Javier

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1
Other Games / Re: Spelunky coming to PC!
« on: August 11, 2013, 11:04:31 am »
What do you mean with delay? The last version of Spelunky on PC was released in December 2009, they used 2.5 years for porting and enhancing it to XBLA and another year for porting it back to PC (and to Vita and PS3). That's not too bad for a two-man team.
And their catalogue consists of Spelunky, it's the only game by Mossmouth. I doubt that they already forgot about it.
I confess I don't know much about how XBLA works, but I was talking about Microsoft. I was thinking the decision for the XBLA remake to be ported to PC belongs to them.

2
Other Games / Re: 'Papers, Please' (A Dystopian Document Thriller)
« on: August 10, 2013, 12:19:12 pm »
I will say that if there is ONE thing that really bugs me about the game but not in a "It is supposed to bug me" sort of way... it is that there is no trashcan or ability to just throw something on the floor.
THIS. I'm enjoying this game a real lot right now, but it really gets infuriating how cluttered the desk gets. However, sometimes I really think it just adds to the experience, and that that is the way it is supposed to be. It is one more element to keep track of, as when you start losing papers time still goes on and it is pretty unnerving. Also:
Spoiler (click to show/hide)

I think the desk clutter is supposed to relate to the main theme of the game, you want to get as much work done as possible so you can earn a wage to feed your family, but everything's working against you, even the papers. Have you tried hanging some of the stuff on the wall with the height markings on it?
Yeah, I've been hanging the certificates you get from time to time (which I discovered you could completely by accident). Still, between the rulebook, the daily instructions, the variety of random notes you get handed out and the papers to check, sometimes I just really get the urge to start throwing stuff away, as Neonivek says.

3
Other Games / Re: Spelunky coming to PC!
« on: August 10, 2013, 12:16:50 pm »
I don't think I'll be buying it for now. The delay is just too much. It's as if they were looking for some way to get some more bucks out of their catalogue and they found the perfect opportunity: an old, "small" indie game they had forgotten about lying in some drawer that they hadn't ported yet while they could have easily and which would still be warmly received by the PC audience.

4
Other Games / Re: 'Papers, Please' (A Dystopian Document Thriller)
« on: August 10, 2013, 12:11:34 pm »
I will say that if there is ONE thing that really bugs me about the game but not in a "It is supposed to bug me" sort of way... it is that there is no trashcan or ability to just throw something on the floor.
THIS. I'm enjoying this game a real lot right now, but it really gets infuriating how cluttered the desk gets. However, sometimes I really think it just adds to the experience, and that that is the way it is supposed to be. It is one more element to keep track of, as when you start losing papers time still goes on and it is pretty unnerving. Also:
Spoiler (click to show/hide)

5
In, thanks!

6
hemmingjay, dude, at this rate there is not gonna be a single person in this forum without a game in their personal library that they've gotten through your giveaways. Which is awesome.

Spoiler (click to show/hide)

7
Other Games / Re: [Giveaway] Shadowrun Returns and so do I
« on: July 10, 2013, 11:30:02 am »
Thanks Hemmingjay! :)

This is the the character sheet as found here in Spain:

8
Other Games / Re: [Contest] Win ANY one game *Support Indiefort*
« on: July 04, 2013, 08:22:56 am »
I love Indiefort!

9
Other Games / Re: Games you wish existed
« on: June 21, 2013, 08:27:09 am »
A realistic survival game, zombie apocalypse or not, every fight could be your last, cuts get infected after a time, bruises could be something else, and your skill in the thing you are attempting actually matter, as in, if your medical skill is low/you have no skill in first aid or anything, you have no clue if it is infected until it is green and hurting like hell.


Also, realistic food collecting, not like State of Decay, where you can save the game, quit and then reload, and BOOM!   EVERYTHING SUDDENLY HAS STUFF IN IT AGAIN!   But more "Fuck, this place is dry, I could try the market downtown, but that place is a scavenger hotspot...   Shit..."
You're looking for Project Zomboid. It doesn't have other scavengers right now, but it will soon. You can even join them, lead them and establish meaningful relationships with them that will affect procedurally-generated emergent events down the road.
If the game is made so that co-op is possible, then even more possibilities open up-
Person B could set up in a good vantage point overlooking the base with a sniper rifle.  Person A sneaks into the base, with Person B acting as a sort of mission control, giving intel on enemy positions and useful cover.  Then, when needed, Person B will take out key enemy soldiers, with Person A hiding their bodies to keep the enemy from going into high alert.

Person A and B get a bunch of guns, and Person C gets a helicopter.  Person C drops A and B off as closely as possible, then takes off.  Person A and B try to stay stealthy, but they are eventually discovered.  They then go in guns blazing, calling out targets they need taken out ("Machine gun nest, red building!"), and taking out enemy AA defenses.  Person C only has so much ammo, so he can only take out targets that prevent an immediate threat to A and B.  Eventually, after they accomplish their objective, A and B quickly clear a landing zone for extraction, but C is shot down on approach.  Because of this,  A and B have to fight their way to the crash site, rescue C, and then they steal an enemy APC. 
Person A and B both go in guns blazing.  However, several minutes ago both Person C and D got in stealthily, and set key charges on at various locations, along with killing the base commander and the people in the watchtowers.  While A and B go through, C and D take out key positions, using A and B as a distraction and keeping the initiative on the players side.   

All of this would probably take a good bit of development, but would be awesome. 
I've lived very similar situations to that you describe playing the ARMA series coop. I'd look into ARMA 3 if I were you. Coop stealth missions with its new and improved features will surely be a blast. They already are in the alpha.

10
Other Games / Re: How did you last die?
« on: June 21, 2013, 08:19:32 am »
Was invited for my first time out hunting. Went down  with a severe case of blade between the shoulder blades.

Spoiler (click to show/hide)

11
Other Games / Re: Hotline Miami 2
« on: June 21, 2013, 08:15:06 am »
"Fake difficulty the game part 2".
Yeah, because without being particularly good at quick reflex-based games after a few playthroughs of the original I can finish pretty much any level without dying once, and without repeated attempts being the exact same. By this point I stopped playing the game because it is actually far too easy. Precisely one of the greatest features of Hotline Miami is how its difficulty is anything but fake. You just gotta get the hang of the game.

12
Other Games / Re: Metal Gear Solid V: Did you Rike it? Edition
« on: March 28, 2013, 11:10:26 am »
I can easily accept mutant beast out of failed experiement in a setting that is modern, hell Resident evil is well... evilish and to a degree plausible, but ppl moving trough roofs, flaming demons in the MSG IP plot... meh....

Please if somebody can help me understand tell me..... untill then ill go wipe a tear :(
Haven't seen the new trailer, but if you're talking about the flaming whale, pretty sure that is Psychomantis playing around.

13
Other Games / Re: Games you wish existed
« on: January 09, 2013, 08:43:39 am »
An in depth crime simulator where you control every part of your empire.

I like the 1920s around that time with prohibition was still around.

Something like gangsters organised crime but with a lot more depth to it, so for instance  you can buy off the chief of police of have some of your guys infiltrate the police force. And really just having a lot more to do I want something where I could have a empire spanning the world so at some point you could venture into other areas and start bringing coke or opium into America and making connections with other crime organisations.

One thing I really liked about organised crime is that every person had a life and a job in the city you played in and could be bribed,kidnapped or threatened.

Damn I really wish there was a proper crime sim.
Something like this? http://www.youtube.com/watch?feature=player_embedded&v=g11yvNK7qhg#!

14
DF Suggestions / Homosexuality
« on: January 04, 2013, 11:24:41 am »
Hey everyone!

Long time lurker now (so even if "Escaped Lunatic" I don't mean to start a flamewar), just decided to add this suggestion to the voting list which I'm surprised hasn't been added yet (though I realise it's been discussed extensively in other sections of the forum). Why? Well, for the sake of realism, and because I find the absence... not sure which word should I employ. The way I see it, there's little or no difference between the current situation and an hypothetical one in which DF had started development a few decades ago and featured no colored people at all. I remember someone in Bioware claiming not long ago that "gay relationships would be out of place in the Star Wars universe" talking about SWTOR. Correct me if I'm wrong, but blacks are completely missing in Tolkien's Legendarium, yet not in Star Wars. Just trying to show how, depending on the moment where a given universe or fantasy world is come up with, this or that minority will not feature because "they wouldn't fit". They're at the moment, quite unfortunately, still seen as something queer, never better said. Yet we can all agree real people in the real world have now and always been characterized by a wide variety of skin colors and ethnic backgrounds, sexual orientations, faiths...

Well, there it is. Crossing my fingers I actually searched the forums well enough and that this hasn't been posted in here before.

PS. And yeah, apologies, English is evidently not my mother language.

15
Other Games / Re: Hotline Miami - Now Cheaper! $6.74
« on: October 27, 2012, 04:57:31 pm »
Something I missed until now, if you play with the mask that makes "secrets easier to see" you can start collecting pink dots in each level, each one giving you a letter with which you can put together a phrase in the "PUZZLE" pause menu option. This will grant you a more revealing ending:
Spoiler (click to show/hide)

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