Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Sirdrake

Pages: 1 ... 7 8 [9] 10 11
121
Mod Releases / Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f2 ϟ]
« on: February 16, 2011, 10:15:01 am »
Quote
smelter:"no reaction" reactions
i get that its annoying

122
DF Modding / Re: need help adding new stone/metal
« on: February 15, 2011, 01:23:32 pm »
Thanks Testing it now
New to modding
 :-[

123
DF Modding / need help adding new stone/metal
« on: February 15, 2011, 11:16:51 am »
want to add new stone/metal called rune i want it to have the strength and cuttingness of adamantine and for it to be heavy to be heavy
Spoiler (click to show/hide)
Spoiler (click to show/hide)

124
DF Modding / Re: just had a brain storm
« on: February 14, 2011, 06:32:02 pm »
Not like that like as pets so you can cage them and whip them into a pit which happens to be your training arena for champions :P

125
DF Modding / just had a brain storm
« on: February 14, 2011, 06:29:49 pm »
How will some one go around Making Goblins Available at Embark
 :P Let the games Begin :P


126
DF Dwarf Mode Discussion / Re: Just recorded my first DF rap.
« on: February 14, 2011, 06:22:42 pm »
Quote
So, hope that your rap is dwarfy enough

He didn't do it drunk Defiantly not dwarfy enough

127
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: February 14, 2011, 06:20:26 pm »
Quote
Channeling out the square of a volcano wall, hoping it'll flood the room I've created to go beneath my forges. The main staircase of the fortress was unblocked. My fortress becomes a new extension of the volcano.

I Got bored with my volcano fort and lets just say there was an "accidental" miss click on designate to mine

128
i would give Deon the money so he could fly over to were toady lives and live there and they make it together


Get ready For Dwarf Fortress Genesis Overloaded  :P  :P  :P 

129
Quote
Similarly, the arrival of 30 legendary cheesemakers makes your fort run more smoothly.

Then we will have 30 legendary cheese makers who can make masterpiece chedder

130
DF Dwarf Mode Discussion / Re: Addy Dread Claymore
« on: February 14, 2011, 05:36:37 pm »
I might be Starting an Adventure Soon  >:(

131
DF Modding / Re: Making an animal available at embark
« on: February 14, 2011, 05:00:27 pm »
Must have [COMMON_DOMESTIC]
               [PETVALUE:000] for cost
               [NATURAL] Not [FANCIFUL]

132
DF Dwarf Mode Discussion / Addy Dread Claymore
« on: February 14, 2011, 04:53:52 pm »
 ??? Has anyone ever seen this in there weapon List  Addamantine Dread Claymore  ???

Im using Geneses :-[ bad spelling mod and i was looking at what weapons i had and there it was Addamantine Dread Claymore i looked were it was and it was in Dark space   :-\

133
Quote
You people overstimate the loto.

On programming projects: imagine a pregnant woman, creating a new being trough the wonder of live.
If you pile 8 women on her belly, the baby will not be out in a month (or maybe he will, but then quality will suffer)

Thats not the point. It will give him extra resources for better programming and i still think my idea is awsome

134
Mod Releases / Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f2 ϟ]
« on: February 14, 2011, 01:15:38 pm »
kill any animals you dont need such as cats kittens and dogs

135
I would by a SUPER MEGA SUPER COMPUTER the ones they use at NASA and put my  population limit to 1000 and embark at a 20x20 embark plot

Pages: 1 ... 7 8 [9] 10 11