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DF Suggestions / Military/Squad AI behavior in need of some tremendous improvement/fixes.
« on: July 30, 2016, 05:53:44 pm »
So, whenever I pick this game up again, it's always the same thing ending the fun.
It's the fact that dwarven military is largely not funtional and you have to rely on traps/walling in to defend against sieges.
Things that are particularly irritating:
- Archers of any kind not picking up ammunition before going to battle, despite abundance
- Archers never reloading once they run out of ammunition - instead charging the enemy
- Dwarves leaving their stations and charging recklessly as soon as they have line of sight - makes the "Station" and "Defend Burrow" command rather pointless
- Dwarves stationing several tiles away from where they should be stationed, often on different Z-levels, and therefore different floors with no line of sight
- Dwarves leaving their station using ridiculous path finding, including climbing past your set up defenses - had a squad of archers climb down an impenetrable fortress to charge the invaders
-Dwarves sparring rather than fighting the enemy that's standing 2 tiles next to them
Add to all that the amount of time and effort it takes to set up a military under the current system, it's just not worth it - and without it the game is pretty dull.
I feel like this should be a priority for development, since it's what makes the game either agonizing or incredibly boring after a certain point.
ALl the new features are nice and all, but if the game becomes unplayable after year 2, what's the point of it?
It's the fact that dwarven military is largely not funtional and you have to rely on traps/walling in to defend against sieges.
Things that are particularly irritating:
- Archers of any kind not picking up ammunition before going to battle, despite abundance
- Archers never reloading once they run out of ammunition - instead charging the enemy
- Dwarves leaving their stations and charging recklessly as soon as they have line of sight - makes the "Station" and "Defend Burrow" command rather pointless
- Dwarves stationing several tiles away from where they should be stationed, often on different Z-levels, and therefore different floors with no line of sight
- Dwarves leaving their station using ridiculous path finding, including climbing past your set up defenses - had a squad of archers climb down an impenetrable fortress to charge the invaders
-Dwarves sparring rather than fighting the enemy that's standing 2 tiles next to them
Add to all that the amount of time and effort it takes to set up a military under the current system, it's just not worth it - and without it the game is pretty dull.
I feel like this should be a priority for development, since it's what makes the game either agonizing or incredibly boring after a certain point.
ALl the new features are nice and all, but if the game becomes unplayable after year 2, what's the point of it?